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Hi,

I read some closed post that you can change this with a mods. I found one for Hounds, and I think it should be pretty easy for other mobs. Right now, mainly interested in angry bees, but I would like to change others like tentacles, and Koalefant (that i set up as never).

But I don't know the name for each of them, so somebody could help me?

For hounds, I found: 

<pre>

function HoundsSimPostInit()
local world_hound_mode = GLOBAL.GetWorld().components.hounded
    if world_hound_mode then
    world_hound_mode:SpawnModeMed()
    end
end

AddSimPostInit(HoundsSimPostInit)

</pre>

Or if anybody point me to all the components a world have, I can try to do it myself. I understand the code, is pretty simple, just I don't know how angrybees are refereed.  Here Hound, are hounded. 

yes, i know that I can start over, but if this can be done, would like to spend more days with some settings changed, if possible.

Thanks! 

On 4/5/2016 at 0:07 PM, Mobbstar said:

Things that generate with the world, such as beehives or tentacles, cannot be generated afterwards.

Unless you add a component to do that. Try copying 'components/hounded.lua' to make a new component, but spawning bees instead of hounds. That should be a decent start.

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