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Hi all,

I have problems currently with my dedicated servers

players can no longer be connected when they normally plays without doing anything, I have the same problem myself, the game will freeze when I walk normally after some days on server,unfortunately I can not get a more accurate description, after the crash of the game players can't join the server again, I am forced to remove the session of player

here a example:

log of player:

http://pastebin.com/raw/EwkTU8j3

log of server:

http://kfkserver.com/download/dont_starve/log6.txt

mods on my server:

http://pastebin.com/raw/eDv94w7u

to solve the problem I was forced to remove the session of players (KU_dPHv4-vJ) GKORGH

MyDediServer/Master/save/session/F8D1E37B1B59D07F/KU_dPHv4-vJ

even if I solve the problem, it comes up quite often

someone have idea what the mean this error in log of player? I can't not know if it comes from a mod or not? do you have some idea?

[00:01:06]: Assert failure 'false && "cNetworkConnection::AllocReplica Invalid Prefab"' at ..\source\networklib\NetworkConnection.cpp(121): Trace follows...

thx you very much for your help

Edited by ToNiO55
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https://forums.kleientertainment.com/forums/topic/65813-crash-of-game/
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That error usually refers to a bad initialization of a prefab on the server that can't properly replicate on a client, such as bad usage of a conditional using TheWorld.ismastersim.

 

This would be a mod that's failing to do this.

I'd wager it's the shipwrecked together mod, since it seems to cause mod incompatibility as well as introducing a lot of prefabs.

 

But really any of the mods with a bad prefab could do it.

I can't spend time going through each and checking the validity for each mod, so I'd recommend turning one off and seeing if it causes the instability and iterating each.

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