TheBigDeal Posted March 17, 2016 Share Posted March 17, 2016 Alright so, I have a series of questions that just sorta appeared one day, i have no idea why, i'll keep them in one post so there isn't spam. 1: The Selectscreen pictures and name picture load the character last selected, screen starts on Wilson so going left would go to random, and then the mod, which would then show the random picture, the other way, it would show Webber as both seen in attached files. 2: I have created an item but it's name is MISSING_NAME, i have something for the name but it must be the wrong thing or something, if someone can point me in the right direction here that'd be great. 3: I have the item made, but it is invisible n my hand, i believe this may be due to how large the picture's resolution is, but i'm not sure. 4: i have a teleporting item, just a personal preference, is it possible to make the "Telepoof" say "Teleport" instead. If any files are needed just ask, i don't believe any are besides pictures to my knowledge, correct me if i'm wrong ! Link to comment Share on other sites More sharing options...
FlawlessHair Posted March 17, 2016 Share Posted March 17, 2016 This should answer question 2 GLOBAL.STRINGS.NAMES.MYPREFAB = "myprefab" For question 3 I have had the same problem. Try reading through this thread where I'm still figuring out what my problem is. Link to comment Share on other sites More sharing options...
Aquaterion Posted March 17, 2016 Share Posted March 17, 2016 (edited) For question 4, this should work(Haven't testing it tho, so make sure you check the normal orange staff's teleport option to make sure it didn't change): ---------------- STRINGS.ACTIONS.BLINK = {GENERIC = "Telepoof", ARTIFACT = "Teleport"} GLOBAL.ACTIONS.BLINK.strfn = function(act) if act.invobject and act.invobject.components.blinkstaff then return (act.invobject:HasTag("artifact") and "ARTIFACT") -- do inst:AddTag("artifact") on your item or "GENERIC" end end ------- put it in modmain.lua *thanks to muche for teaching me first Edited March 17, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
TheBigDeal Posted March 17, 2016 Author Share Posted March 17, 2016 8 hours ago, FlawlessHair said: This should answer question 2 GLOBAL.STRINGS.NAMES.MYPREFAB = "myprefab" For question 3 I have had the same problem. Try reading through this thread where I'm still figuring out what my problem is. Alright, thanks! Goof luck with your mod aswell, i'll keep a close look for progress to a answer. 19 minutes ago, Aquaterion said: For question 4, this should work(Haven't testing it tho, so make sure you check the normal orange staff's teleport option to make sure it didn't change): ---------------- STRINGS.ACTIONS.BLINK = {GENERIC = "Telepoof", ARTIFACT = "Teleport"} GLOBAL.ACTIONS.BLINK.strfn = function(act) if act.invobject and act.invobject.components.blinkstaff then return (act.invobject:HasTag("artifact") and "ARTIFACT") -- do inst:AddTag("artifact") on your item or "GENERIC" end end ------- put it in modmain.lua Thanks, i can check if this works when i get home later. Link to comment Share on other sites More sharing options...
TheBigDeal Posted March 17, 2016 Author Share Posted March 17, 2016 Anyone have any idea about #1? That's the most important one sadly. Link to comment Share on other sites More sharing options...
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