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Me and my sister are having problems playing as two different characters that both have followers. The game crashes when we try to start a server that has both of the characters enabled, and we're not really sure what's wrong.

Can anyone help?

Edited by beforeidecay96

With the information you've given, I doubt anyone can.. You could provide the crash log, mods used and stuff like that, and if the issue is in the mod itself, most likely only the mod creators would be able to fix it.

45 minutes ago, Aquaterion said:

With the information you've given, I doubt anyone can.. You could provide the crash log, mods used and stuff like that, and if the issue is in the mod itself, most likely only the mod creators would be able to fix it.

Sorry about that! I wasn't sure what I should give.

Me and my sister created the mods, and they work just fine on their own. The only time something goes wrong is when we try to play as them on the same server.

I tried to get the log for the crash but it doesn't update with any information on why it crashed. What should I do?

I think I got the log now:

Quote

[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)    Registering prefabs    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/okita    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        okita    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/sword    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        sword    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/summonkagura    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        summonkagura    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/sukonbu    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        sukonbu    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/kagumbrella    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        kagumbrella    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering default mod prefab    
[00:01:04]: Mod: Abe no Hirari and Botan    Registering prefabs    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/hirari    
[00:01:04]: Mod: Abe no Hirari and Botan        hirari    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/abesword    
[00:01:04]: Mod: Abe no Hirari and Botan        abesword    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/summonbotan    
[00:01:04]: Mod: Abe no Hirari and Botan        summonbotan    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/paper    
[00:01:04]: Mod: Abe no Hirari and Botan        paper    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/botanmagic    
[00:01:04]: Mod: Abe no Hirari and Botan        botanmagic    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering default mod prefab    
[00:01:04]: ..\source\animlib\animmanager.cpp(504) :: Tried to add build [tibberdoll] from file [../mods/Abe no Hirari and Botan/anim/paper.zip] but we've already added a build with that name!

 

Edited by beforeidecay96
20 minutes ago, beforeidecay96 said:

Sorry about that! I wasn't sure what I should give.

Me and my sister created the mods, and they work just fine on their own. The only time something goes wrong is when we try to play as them on the same server.

I tried to get the log for the crash but it doesn't update with any information on why it crashed. What should I do?

the log for the client is called client_log so if that doesn't have anything either, I suggest looking into your follower code, make sure both mods aren't overriding a similar file or function that would cause 1 to crash the other.

Just now, Aquaterion said:

the log for the client is called client_log so if that doesn't have anything either, I suggest looking into your follower code, make sure both mods aren't overriding a similar file or function that would cause 1 to crash the other.

I edited my post with the log from client_log.

This is it:

Quote

[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)    Registering prefabs    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/okita    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        okita    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/sword    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        sword    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/summonkagura    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        summonkagura    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/sukonbu    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        sukonbu    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/kagumbrella    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        kagumbrella    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering default mod prefab    
[00:01:04]: Mod: Abe no Hirari and Botan    Registering prefabs    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/hirari    
[00:01:04]: Mod: Abe no Hirari and Botan        hirari    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/abesword    
[00:01:04]: Mod: Abe no Hirari and Botan        abesword    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/summonbotan    
[00:01:04]: Mod: Abe no Hirari and Botan        summonbotan    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/paper    
[00:01:04]: Mod: Abe no Hirari and Botan        paper    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/botanmagic    
[00:01:04]: Mod: Abe no Hirari and Botan        botanmagic    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering default mod prefab    
[00:01:04]: ..\source\animlib\animmanager.cpp(504) :: Tried to add build [tibberdoll] from file [../mods/Abe no Hirari and Botan/anim/paper.zip] but we've already added a build with that name!

 

1 minute ago, SenL said:

Doesn't look like complete log. Can you paste the whole file to pastebin.com?

Or search for "error"

Here:

Quote

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 167979
[00:00:00]: Current time: Tue Mar 01 07:24:26 2016

[00:00:00]: Don't Starve Together: 167979 WIN32_STEAM
NNN Build Date: 193
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 997898
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (9104)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:15]: ProfileIndex:4.80
[00:00:15]: [Connect] PendingConnection::Reset(true)
[00:00:15]: Network tick rate: U=15(2), D=0
[00:00:15]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:15]: WindowsFirewall - Application already authorized
[00:00:15]: loaded ping_cache
[00:00:15]: Offline user ID: OU_76561198170744013
[00:00:15]: SteamID: 76561198170744013
[00:00:15]: cGame::InitializeOnMainThread
[00:00:15]: WindowManager::Initialize
[00:00:15]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:15]: CreateEGLContext: 16 configs found
[00:00:15]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:15]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:15]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:15]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:15]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:15]:      5: 5/5/5 -  1/ 0/ 0 - 0
[00:00:15]:      6: 5/5/5 -  0/16/ 0 - 0
[00:00:15]:      7: 5/5/5 -  1/16/ 0 - 0
[00:00:15]:      8: 5/5/5 -  0/24/ 0 - 0
[00:00:15]:      9: 5/5/5 -  1/24/ 0 - 0
[00:00:15]:     10: 5/5/5 -  0/24/ 8 - 0
[00:00:15]:     11: 5/5/5 -  1/24/ 8 - 0
[00:00:15]:     12: 8/8/8 -  8/ 0/ 0 - 0
[00:00:15]:     13: 8/8/8 -  8/16/ 0 - 0
[00:00:15]:     14: 8/8/8 -  8/24/ 0 - 0
[00:00:15]:     15: 8/8/8 -  8/24/ 8 - 0
[00:00:15]: WindowManager::SetFullscreen(0, 1920, 1080, 60)
[00:00:15]: GLInfo
[00:00:15]: ~~~~~~
[00:00:15]: THREAD - started 'WindowsInputManager' (8200)
[00:00:15]: GL_VENDOR: Google Inc.
[00:00:15]: GL_RENDERER: ANGLE (AMD Radeon HD 7700 Series)
[00:00:15]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:15]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:15]: OpenGL extensions (19, 19):
[00:00:15]: GL_ANGLE_depth_texture
[00:00:15]: GL_ANGLE_framebuffer_blit
[00:00:15]: GL_ANGLE_framebuffer_multisample
[00:00:15]: GL_ANGLE_instanced_arrays
[00:00:15]: GL_ANGLE_pack_reverse_row_order
[00:00:15]: GL_ANGLE_texture_compression_dxt3
[00:00:15]: GL_ANGLE_texture_compression_dxt5
[00:00:15]: GL_ANGLE_texture_usage
[00:00:15]: GL_ANGLE_translated_shader_source
[00:00:15]: GL_EXT_read_format_bgra
[00:00:15]: GL_EXT_robustness
[00:00:15]: GL_EXT_texture_compression_dxt1
[00:00:15]: GL_EXT_texture_format_BGRA8888
[00:00:15]: GL_EXT_texture_storage
[00:00:15]: GL_OES_get_program_binary
[00:00:15]: GL_OES_packed_depth_stencil
[00:00:15]: GL_OES_rgb8_rgba8
[00:00:15]: GL_OES_standard_derivatives
[00:00:15]: GL_OES_texture_npot
[00:00:15]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:15]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:15]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:15]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:15]: GL_MAX_VARYING_VECTORS = 10
[00:00:15]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:15]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:15]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:15]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:15]: 4 compressed texture formats
[00:00:15]: texture format 0x83f0
[00:00:15]: texture format 0x83f1
[00:00:15]: texture format 0x83f2
[00:00:15]: texture format 0x83f3
[00:00:16]: Renderer initialize: Okay
[00:00:16]: AnimManager initialize: Okay
[00:00:16]: Buffers initialize: Okay
[00:00:17]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:17]: GameSpecific initialize: Okay
[00:00:17]: cGame::StartPlaying
[00:00:17]: LOADING LUA
[00:00:17]: DoLuaFile scripts/main.lua
[00:00:17]: DoLuaFile loading buffer scripts/main.lua
[00:00:17]: scripts/main.lua(166,1) running main.lua
    
[00:00:17]: loaded modindex    
[00:00:17]: WARNING: icon paths for mod Gray with sword (Gray Fullbuster) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:00:17]: ModIndex: Beginning normal load sequence.
    
[00:00:19]: LOADING LUA SUCCESS
[00:00:19]: PlayerDeaths loaded morgue    6037    
[00:00:19]: PlayerHistory loaded player_history    1485    
[00:00:19]: bloom_enabled    true    
[00:00:19]: loaded saveindex    
[00:00:19]: OnFilesLoaded()    
[00:00:19]: OnUpdatePurchaseStateComplete    
[00:00:21]:     Load FE    
[00:00:21]:     Load FE: done    
[00:00:21]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:21]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:21]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:21]: SimLuaProxy::QueryServer()
[00:00:21]: ModIndex: Load sequence finished successfully.    
[00:00:21]: Reset() returning
[00:00:23]: [Steam] Auth Session Ticket requested...
[00:00:23]: [Steam] Got Auth Session Ticket
[00:00:24]: [200] Account Communication Success (3)
[00:00:24]: loaded inventory_cache
[00:00:24]: Logging in as KU_YShFhHzk
[00:00:25]: saved inventory_cache
[00:00:25]: saved inventory_cache_sig
[00:00:25]: SimLuaProxy::QueryServer()
[00:00:27]:    EResult 15, 373991022
[00:00:27]: Failed getting mod details.
[00:00:27]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:32]:    EResult 15, 373991022
[00:00:32]: Failed getting mod details.
[00:00:36]:    EResult 15, 373991022
[00:00:36]: Failed getting mod details.
[00:00:40]:    EResult 15, 373991022
[00:00:40]: Failed getting mod details.
[00:00:43]:    EResult 15, 373991022
[00:00:43]: Failed getting mod details.
[00:00:47]:    EResult 15, 373991022
[00:00:47]: Failed getting mod details.
[00:00:51]:    EResult 15, 373991022
[00:00:51]: Failed getting mod details.
[00:00:55]:    EResult 15, 373991022
[00:00:55]: Failed getting mod details.
[00:00:59]:    EResult 15, 373991022
[00:00:59]: Failed getting mod details.
[00:01:00]: Could not load mod_config_data/modconfiguration_Abe no Hirari and Botan    
[00:01:00]: Could not load mod_config_data/modconfiguration_Okita Sougo + Kagura    
[00:01:00]: LUA ServerInfo type: table
[00:01:00]: GAMEPLAY => game_mode - survival
[00:01:00]: GAMEPLAY => max_players - 2
[00:01:00]: GAMEPLAY => pvp - false
[00:01:00]: NETWORK => lan_only_cluster - false
[00:01:00]: NETWORK => offline_cluster - false
[00:01:00]: NETWORK => cluster_description -
[00:01:00]: NETWORK => cluster_name - BeforeIDecay1996's World
[00:01:00]: NETWORK => server_intention - cooperative
[00:01:00]: NETWORK => cluster_password -
[00:01:00]: Network tick rate: U=15(2), D=0
[00:01:00]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:01]: About to start a server with the following settings:
[00:01:01]:   Dedicated: false
[00:01:01]:   Online: true
[00:01:01]:   Passworded: false
[00:01:01]:   ServerPort: 10999
[00:01:01]:   SteamAuthPort: 8766
[00:01:01]:   SteamMasterServerPort: 27016
[00:01:01]:   ClanID: false
[00:01:01]:   ClanOnly: false
[00:01:01]:   ClanAdmin: false
[00:01:01]:   LanOnly: false
[00:01:01]:   FriendsOnly: false
[00:01:01]:   EnableAutosaver: true
[00:01:01]:   PVP: false
[00:01:01]:   MaxPlayers: 2
[00:01:01]:   GameMode: survival
[00:01:01]:   OverridenDNS:
[00:01:01]:   PauseWhenEmpty: true
[00:01:01]:   InternetBroadcasting: true
[00:01:01]:   Intent: cooperative
[00:01:01]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:01:01]: Could not load mod_config_data/modconfiguration_Abe no Hirari and Botan    
[00:01:01]: Could not load mod_config_data/modconfiguration_Okita Sougo + Kagura    
[00:01:01]: Online Server Started on port: 10999
[00:01:02]: Collecting garbage...
[00:01:02]: lua_gc took 0.02 seconds
[00:01:02]: ~ShardLuaProxy()
[00:01:02]: ~ItemServerLuaProxy()
[00:01:02]: ~InventoryLuaProxy()
[00:01:02]: ~NetworkLuaProxy()
[00:01:02]: ~SimLuaProxy()
[00:01:02]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:02]: lua_close took 0.04 seconds
[00:01:03]: ReleaseAll
[00:01:03]: ReleaseAll Finished
[00:01:03]: cGame::StartPlaying
[00:01:03]: LOADING LUA
[00:01:03]: DoLuaFile scripts/main.lua
[00:01:03]: DoLuaFile loading buffer scripts/main.lua
[00:01:03]: scripts/main.lua(166,1) running main.lua
    
[00:01:03]: loaded modindex    
[00:01:03]: WARNING: icon paths for mod Gray with sword (Gray Fullbuster) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.    
[00:01:03]: ModIndex: Beginning normal load sequence.
    
[00:01:03]: ModIndex:GetModsToLoad inserting moddir,     Abe no Hirari and Botan    
[00:01:03]: ModIndex:GetModsToLoad inserting moddir,     Okita Sougo + Kagura    
[00:01:03]: Could not load mod_config_data/modconfiguration_Abe no Hirari and Botan    
[00:01:03]: Loading mod: Abe no Hirari and Botan Version:1.1.9    
[00:01:03]: Could not load mod_config_data/modconfiguration_Okita Sougo + Kagura    
[00:01:03]: Loading mod: Okita Sougo + Kagura (Okita Sougo and Kagura) Version:1.1.9    
[00:01:03]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)    Loading modworldgenmain.lua    
[00:01:03]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:03]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)    Loading modmain.lua    
[00:01:03]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.    
[00:01:03]: Action defined at     ../mods/Okita Sougo + Kagura/modmain.lua:32 in () ? (main) <0-0>    
[00:01:03]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.    
[00:01:03]: Action defined at     ../mods/Okita Sougo + Kagura/modmain.lua:33 in () ? (main) <0-0>    
[00:01:03]: Mod: Abe no Hirari and Botan    Loading modworldgenmain.lua    
[00:01:03]: Mod: Abe no Hirari and Botan      Mod had no modworldgenmain.lua. Skipping.    
[00:01:03]: Mod: Abe no Hirari and Botan    Loading modmain.lua    
[00:01:03]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.    
[00:01:03]: Action defined at     ../mods/Abe no Hirari and Botan/modmain.lua:32 in () ? (main) <0-0>    
[00:01:03]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.    
[00:01:03]: Action defined at     ../mods/Abe no Hirari and Botan/modmain.lua:33 in () ? (main) <0-0>    
[00:01:03]: LOADING LUA SUCCESS
[00:01:03]: PlayerDeaths loaded morgue    6037    
[00:01:03]: PlayerHistory loaded player_history    1485    
[00:01:03]: bloom_enabled    true    
[00:01:03]: loaded saveindex    
[00:01:03]: OnFilesLoaded()    
[00:01:03]: OnUpdatePurchaseStateComplete    
[00:01:03]:     Unload FE    
[00:01:03]:     Unload FE done    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)    Registering prefabs    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/okita    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        okita    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/sword    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        sword    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/summonkagura    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        summonkagura    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/sukonbu    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        sukonbu    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering prefab file: prefabs/kagumbrella    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)        kagumbrella    
[00:01:04]: Mod: Okita Sougo + Kagura (Okita Sougo and Kagura)      Registering default mod prefab    
[00:01:04]: Mod: Abe no Hirari and Botan    Registering prefabs    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/hirari    
[00:01:04]: Mod: Abe no Hirari and Botan        hirari    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/abesword    
[00:01:04]: Mod: Abe no Hirari and Botan        abesword    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/summonbotan    
[00:01:04]: Mod: Abe no Hirari and Botan        summonbotan    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/paper    
[00:01:04]: Mod: Abe no Hirari and Botan        paper    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering prefab file: prefabs/botanmagic    
[00:01:04]: Mod: Abe no Hirari and Botan        botanmagic    
[00:01:04]: Mod: Abe no Hirari and Botan      Registering default mod prefab    
[00:01:04]: ..\source\animlib\animmanager.cpp(504) :: Tried to add build [tibberdoll] from file [../mods/Abe no Hirari and Botan/anim/paper.zip] but we've already added a build with that name!

 

 

Not sure if its the problem, but 2 of ur anim/file.zips are using build tibberdoll, so maybe you gotta change the build name(build names are not the file names, but a name you cant actually see unless you decompile). You'll have to find everywhere you called it by the name tibberdoll in the code and change it to the new name.

I have a program that renamed build names without having to decompile/recompile the animations but I don't remember where I got it from so I'm just gonna upload it here.. not sure if it still works, haven't used it in a long time

 

Build Renamer.rar

15 hours ago, Aquaterion said:

Not sure if its the problem, but 2 of ur anim/file.zips are using build tibberdoll, so maybe you gotta change the build name(build names are not the file names, but a name you cant actually see unless you decompile). You'll have to find everywhere you called it by the name tibberdoll in the code and change it to the new name.

I have a program that renamed build names without having to decompile/recompile the animations but I don't remember where I got it from so I'm just gonna upload it here.. not sure if it still works, haven't used it in a long time

 

Build Renamer.rar

 

15 hours ago, Muche said:


Maybe this?

 

 

I have Build Renamer, but I'm not exactly sure how to use it. ^^;

EDIT: Never mind, I found a video that teaches me how to use it.

EDIT2: It works now! Renaming the build was what needed to be done. Thank you all for the help!<3 ^0^

Edited by beforeidecay96

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