KitcheVadimas Posted February 24, 2016 Share Posted February 24, 2016 So, my dedicated server was down for a while due to my ISP deciding to block port forwarding. I managed to get a friend to host the server, and it seems to work fine, but lacks mods. The modoverrides.lua was working fine before, but now it's not, and I'm not even seeing where it fails to load. Was something changed in how mods are added to a dedicated server? Sorry about the incredibly long post..... return{ ["workshop-356006343"] = { enabled = true }, --Nature's Still Wild ["workshop-369228986"] = { enabled = true }, --Madeline non op ["workshop-378160973"] = { enabled = true, configuration_options = { SHOWPLAYERSOPTIONS = 2, SHOWPLAYERICONS = true, FIREOPTIONS = 1, SHOWFIREICONS = true, SHAREMINIMAPPROGRESS = true, OVERRIDEMODE = false, } }, --Global positions ["workshop-381565292"] = { enabled = true },--Waiter ["workshop-396026892"] = { enabled = true },--Large Chests ["workshop-396822875"] = { enabled = true },--Spike Traps ["workshop-435988740"] = { enabled = true }, --Krampusnacht ["workshop-436654027"] = { enabled = true }, --Beefalo Milk and cheese ["workshop-437521942"] = { enabled = true }, --Party Dance ["workshop-438827295"] = { enabled = true }, --Fashion ["workshop-444235588"] = { enabled = true }, --Deluxe Fire Pits ["workshop-445371564"] = { enabled = true, configuration_options = { animsparrowenable = 0, } }, --Default's Mod pack ["workshop-453114504"] = { enabled = true }, --Wortox the demon king ["workshop-465481756"] = { enabled = true }, --Fed the bunny ["workshop-481031786"] = { enabled = true, configuration_options = { HasToBeFertilized = true, DugReeds_stacksize = 10, Marsh_check = false, CanBeCrafted = false, CutReeds_req = 4, GrassTuft_req = 1, Manure_req = 1, Guano_req = 0, Rot_req = 30, } },--Diggable Reeds ["workshop-496249680"] = { enabled = true }, --Extra Equip Slots ["workshop-506204512"] = { enabled = true, configuration_options = { WoodGateBoards_req = 2, WoodGateHammer_req = 0, WoodGateRope_req = 2, WoodGateTooth_req = 0, WoodGateStinger_req = 0, WoodGateTechLevel = SCIENCE_ONE, } },--Fence Gates ["workshop-507570226"] = { enabled = true }, --Snikety Tom ["workshop-514078314"] = { enabled = true, configuration_options = { InsulatingTurfs = 1, InsulationDuration = 120, SanityTurfs = 0, RainProtectingTurfs = 0, SpeedyTurfs = 1, SpeedyTurfSpeed = 1.25, EnableGameTurfRecipes = 1, EnableTurfedTurfRecipes = 1, } },--Turfed ["workshop-519266302"] = { enabled = true, configuration_options = { is_season_items = 1, food_give = 1, num_goldnugget = 0, num_flint = 5, num_rocks = 0, num_log = 0, num_cutgrass = 5, num_twigs = 5, } },--Season Starting Items ["workshop-463718554"] = { enabled = true, configuration_options = { STARTINGITEMS = false, SEASONSTARTINGITEMS = false, NIGHTSTARTINGITEMS = false, PVPSTARTINGITEMS = true, CAVESTARTINGITEMS = false, REVEALMAP = 0, RENEWLIMITEDRESOURCES = 18, DRAGONFLYBALANCE = true, MAXMAXPLAYERS = 32, REVIVERCRAFTPENALTY = true, DRYINGSPEEDMULTIPLIER = 1.2, FARMINGSPEEDMULTIPLIER = 1.2, BEESSPEEDMULTIPLIER = 1.5, KRAMPUSMULTIPLIER = 2, RESIZEFIREPITS = true, AMOUNTOFCHESTERS = 8, CANHAUNT = 0, GHOSTSANITYDRAIN = false, EMPTYINVENTORYDAYS = 5, PREVENTSTEALINGDAYS = 0, PREVENTDESTROYINGDAYS = 3, PREVENTBURNING = 2, SPREADFIRE = 2, } } } Quote C:\Users\Administrator\Desktop\Servers\Fiskie\Don't Starve Together Dedicated Se rver\bin>dontstarve_dedicated_server_nullrenderer -conf_dir DST_Server -console [00:00:00]: PersistRootStorage is now APP:Klei//DST_Server/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 167481 [00:00:00]: Current time: Wed Feb 24 12:51:36 2016 [00:00:00]: Don't Starve Together: 167481 WIN32 NNN Build Date: 225 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DST_Server -console [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3804) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:5.22 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Users\Administrator\Desktop\Servers\Fiskie \Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrend erer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DST_Server/Cluster_1/blocklist.txt ( Failure) [00:00:00]: THREAD - started 'ConsoleInput' (3296) [00:00:00]: OnLoadPermissionList: APP:Klei//DST_Server/Cluster_1/adminlist.txt ( Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DST_Server/Cluster_1/whitelist.txt (Fail ure) [00:00:00]: Token retrieved from: APP:Klei//DST_Server/Cluster_1/cluster_token.t xt [00:00:00]: Token retrieved from: APP:Klei//DST_Server/Cluster_1/cluster_token.t xt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: scripts/main.lua(166,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: WARNING: icon paths for mod workshop-437521942 (PARTY DANCE) are not valid. Got icon_atlas="preview.xml" and icon="preview.tex". Please ensure that these point to valid files in your mod folder, or else commen t out those lines from your modinfo.lua. [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(24) [00:00:01]: Download server mod 356006343 [00:00:01]: Download server mod 369228986 [00:00:01]: Download server mod 378160973 [00:00:01]: Download server mod 381565292 [00:00:02]: Download server mod 396026892 [00:00:02]: Download server mod 396822875 [00:00:02]: Download server mod 405506326 [00:00:02]: Download server mod 435988740 [00:00:03]: Download server mod 436654027 [00:00:03]: Download server mod 437521942 [00:00:03]: Download server mod 438827295 [00:00:03]: Download server mod 444235588 [00:00:03]: Download server mod 445371564 [00:00:04]: Download server mod 453114504 [00:00:04]: Download server mod 465481756 [00:00:04]: Download server mod 469134741 [00:00:04]: Download server mod 481031786 [00:00:05]: Download server mod 496249680 [00:00:05]: Download server mod 506204512 [00:00:05]: Download server mod 507570226 [00:00:05]: Download server mod 514078314 [00:00:06]: Download server mod 519266302 [00:00:06]: Download server mod 370429117 [00:00:06]: Download server mod 463718554 [00:00:06]: FMOD Error: An invalid object handle was used. [00:00:07]: LOADING LUA SUCCESS [00:00:07]: PlayerDeaths could not load morgue [00:00:07]: PlayerHistory could not load player_history [00:00:07]: bloom_enabled false [00:00:07]: loaded saveindex [00:00:07]: OnFilesLoaded() [00:00:07]: OnUpdatePurchaseStateComplete [00:00:08]: Load FE [00:00:08]: Load FE: done [00:00:08]: ModIndex: Load sequence finished successfully. [00:00:08]: Reset() returning [00:00:10]: [200] Account Communication Success (6) [00:00:10]: Received (KU_xysTxsU9) from TokenPurpose [00:00:10]: Starting Dedicated Server Game [00:00:10]: Network tick rate: U=15(2), D=0 [00:00:10]: About to start a server with the following settings: [00:00:10]: Dedicated: true [00:00:10]: Online: true [00:00:10]: Passworded: false [00:00:10]: ServerPort: 10999 [00:00:10]: SteamAuthPort: 8766 [00:00:10]: SteamMasterServerPort: 27016 [00:00:10]: ClanID: false [00:00:10]: ClanOnly: false [00:00:10]: ClanAdmin: false [00:00:10]: LanOnly: false [00:00:10]: FriendsOnly: false [00:00:10]: EnableAutosaver: true [00:00:10]: PVP: false [00:00:10]: MaxPlayers: 15 [00:00:10]: GameMode: survival [00:00:10]: OverridenDNS: [00:00:10]: PauseWhenEmpty: true [00:00:10]: InternetBroadcasting: true [00:00:10]: Intent: cooperative [00:00:10]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:10]: Online Server Started on port: 10999 [00:00:10]: Collecting garbage... [00:00:10]: lua_gc took 0.01 seconds [00:00:10]: ~ShardLuaProxy() [00:00:10]: ~ItemServerLuaProxy() [00:00:10]: ~InventoryLuaProxy() [00:00:10]: ~NetworkLuaProxy() [00:00:10]: ~SimLuaProxy() [00:00:10]: lua_close took 0.02 seconds [00:00:10]: ReleaseAll [00:00:10]: ReleaseAll Finished [00:00:10]: cGame::StartPlaying [00:00:10]: LOADING LUA [00:00:10]: DoLuaFile scripts/main.lua [00:00:10]: DoLuaFile loading buffer scripts/main.lua [00:00:10]: scripts/main.lua(166,1) running main.lua [00:00:10]: loaded modindex [00:00:10]: WARNING: icon paths for mod workshop-437521942 (PARTY DANCE) are not valid. Got icon_atlas="preview.xml" and icon="preview.tex". Please ensure that these point to valid files in your mod folder, or else commen t out those lines from your modinfo.lua. [00:00:10]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:10]: LOADING LUA SUCCESS [00:00:10]: PlayerDeaths could not load morgue [00:00:10]: PlayerHistory could not load player_history [00:00:10]: bloom_enabled false [00:00:10]: loaded saveindex [00:00:10]: OnFilesLoaded() [00:00:10]: OnUpdatePurchaseStateComplete [00:00:10]: Unload FE [00:00:10]: Unload FE done [00:00:10]: LOAD BE [00:00:12]: LOAD BE: done [00:00:12]: Loading world: session/0D674C8228D563FC/0000000033 [00:00:12]: Save file is at version 1 [00:00:12]: Begin Session: 0D674C8228D563FC [00:00:12]: saving to server_temp/server_save [00:00:12]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:12]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:13]: Loading Nav Grid [00:00:13]: setting summerlength 15 [00:00:13]: setting isnightmaredawn false [00:00:13]: setting elapseddaysinseason 10 [00:00:13]: setting isfullmoon false [00:00:13]: setting moisture 994.173828125 [00:00:13]: setting cavephase day [00:00:13]: setting isnightmarewild false [00:00:13]: setting moonphase threequarter [00:00:13]: setting precipitationrate 0 [00:00:13]: setting iswet false [00:00:13]: setting winterlength 15 [00:00:13]: setting temperature -22.543623045884 [00:00:13]: setting isnightmarewarn false [00:00:13]: setting iswinter true [00:00:13]: setting moistureceil 1996.1448974609 [00:00:13]: setting isday true [00:00:13]: setting israining false [00:00:13]: setting remainingdaysinseason 5 [00:00:13]: setting precipitation none [00:00:13]: setting wetness 0 [00:00:13]: setting isnightmarecalm false [00:00:13]: setting timeinphase 0.86754592895508 [00:00:13]: setting isdusk false [00:00:13]: setting iscavedusk false [00:00:13]: setting isautumn false [00:00:13]: setting issnowing false [00:00:13]: setting iscaveday true [00:00:13]: setting phase day [00:00:13]: setting snowlevel 1 [00:00:13]: setting issnowcovered true [00:00:13]: setting autumnlength 20 [00:00:13]: setting pop 0.36375831341303 [00:00:13]: setting nightmaretime 0 [00:00:13]: setting springlength 20 [00:00:13]: setting isspring false [00:00:13]: setting nightmarephase none [00:00:13]: setting season winter [00:00:13]: setting time 0.27110810279846 [00:00:13]: setting iscavenight false [00:00:13]: setting cycles 30 [00:00:13]: setting isnight false [00:00:13]: setting nightmaretimeinphase 0 [00:00:13]: setting issummer false [00:00:13]: OVERRIDE: setting liefs to often [00:00:13]: OVERRIDE: setting deerclops to often [00:00:13]: OVERRIDE: setting perd to often [00:00:15]: Reconstructing topology [00:00:15]: ...Sorting points [00:00:15]: ...Sorting edges [00:00:15]: ...Connecting nodes [00:00:15]: ...Validating connections [00:00:15]: ...Housekeeping [00:00:15]: ...Done! [00:00:16]: 1 uploads added to server. From server_temp [00:00:16]: About to start a shard with these settings: [00:00:16]: ShardName: [SHDMASTER] [00:00:16]: ShardID: 1 [00:00:16]: ShardRole: MASTER [00:00:16]: MasterHost: (null) [00:00:16]: MasterBind: 127.0.0.1 [00:00:16]: MasterPort: 11200 [00:00:16]: [Shard] Starting master server [00:00:16]: [Warning] Could not confirm port 11200 is open in the firewall. [00:00:16]: [Shard] Shard server started on port: 11200 [00:00:16]: Telling Client our new session identifier: 0D674C8228D563FC [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning [00:00:16]: [Steam] SteamGameServer_Init(8766, 10999, 27016) Setting breakpad minidump AppID = 322330 [00:00:16]: [Steam] SteamGameServer_Init success [00:00:16]: Validating portal[8] <-> 3377587938[8] (inactive) [00:00:16]: Validating portal[1] <-> 3377587938[1] (inactive) [00:00:16]: Validating portal[4] <-> 3377587938[4] (inactive) [00:00:16]: Validating portal[3] <-> 3377587938[3] (inactive) [00:00:16]: Validating portal[10] <-> 3377587938[10] (inactive) [00:00:16]: Validating portal[5] <-> 3377587938[5] (inactive) [00:00:16]: Validating portal[7] <-> 3377587938[7] (inactive) [00:00:16]: Validating portal[6] <-> 3377587938[6] (inactive) [00:00:16]: Validating portal[9] <-> 3377587938[9] (inactive) [00:00:16]: Validating portal[2] <-> 3377587938[2] (inactive) [00:00:16]: Sim paused [00:00:17]: [Shard] Slave caves(3377587938) connected: [LAN] 127.0.0.1 [00:00:17]: [Shard] Slave caves(3377587938) ready! [00:00:17]: World 3377587938 is now connected [00:00:17]: Validating portal[8] <-> 3377587938[8] (disabled) [00:00:17]: Validating portal[1] <-> 3377587938[1] (disabled) [00:00:17]: Validating portal[4] <-> 3377587938[4] (disabled) [00:00:17]: Validating portal[3] <-> 3377587938[3] (disabled) [00:00:17]: Validating portal[10] <-> 3377587938[10] (disabled) [00:00:17]: Validating portal[5] <-> 3377587938[5] (disabled) [00:00:17]: Validating portal[7] <-> 3377587938[7] (active) [00:00:17]: Validating portal[6] <-> 3377587938[6] (disabled) [00:00:17]: Validating portal[9] <-> 3377587938[9] (disabled) [00:00:17]: Validating portal[2] <-> 3377587938[2] (disabled) Link to comment Share on other sites More sharing options...
Lemodile Posted February 25, 2016 Share Posted February 25, 2016 I haven't really checked your lua file, but can you verify that your modoverrides.lua file is placed in the Master folder? If you also have a caves shard, you also need a modoverrides.lua in that shard's folder. Link to comment Share on other sites More sharing options...
zootal Posted February 25, 2016 Share Posted February 25, 2016 I have never used modoverrides.lua, and I don't have separate mod settings for master or cave server. I just use modsettings.lua, and dedicated_server_mods_setup.lua, and it works like it always has. I'm looking in the mods directory of a clean dedicated server install, and they don't seem to have changed anything for quite a while. Are you using the main mods directory in the base server install directory? Link to comment Share on other sites More sharing options...
KitcheVadimas Posted February 25, 2016 Author Share Posted February 25, 2016 My modoverrides.luas are in dst_cave and dst_server. They should be fine, they worked before the server changed host. Link to comment Share on other sites More sharing options...
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