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Has the method for adding mods to dedicated servers changed?


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So, my dedicated server was down for a while due to my ISP deciding to block port forwarding.  I managed to get a friend to host the server, and it seems to work fine, but lacks mods.  The modoverrides.lua was working fine before, but now it's not, and I'm not even seeing where it fails to load.  Was something changed in how mods are added to a dedicated server?   

 

Sorry about the incredibly long post.....

return{
    ["workshop-356006343"] = { enabled = true }, --Nature's Still Wild
    ["workshop-369228986"] = { enabled = true }, --Madeline non op
    ["workshop-378160973"] = { enabled = true,
        configuration_options =
        {
            SHOWPLAYERSOPTIONS = 2,
            SHOWPLAYERICONS = true,
            FIREOPTIONS = 1,
            SHOWFIREICONS = true,
            SHAREMINIMAPPROGRESS = true,
            OVERRIDEMODE = false,
        }
    }, --Global positions
    ["workshop-381565292"] = { enabled = true },--Waiter
    ["workshop-396026892"] = { enabled = true },--Large Chests
    ["workshop-396822875"] = { enabled = true },--Spike Traps
    ["workshop-435988740"] = { enabled = true }, --Krampusnacht
    ["workshop-436654027"] = { enabled = true }, --Beefalo Milk and cheese
    ["workshop-437521942"] = { enabled = true }, --Party Dance
    ["workshop-438827295"] = { enabled = true }, --Fashion
    ["workshop-444235588"] = { enabled = true }, --Deluxe Fire Pits
    ["workshop-445371564"] = { enabled = true,
        configuration_options =
        {
        animsparrowenable = 0,
        }
    }, --Default's Mod pack
    ["workshop-453114504"] = { enabled = true }, --Wortox the demon king
    ["workshop-465481756"] = { enabled = true }, --Fed the bunny
    ["workshop-481031786"] = { enabled = true,
        configuration_options =
        {
            HasToBeFertilized = true,
            DugReeds_stacksize = 10,
            Marsh_check = false,
            CanBeCrafted = false,
            CutReeds_req = 4,
            GrassTuft_req = 1,
            Manure_req = 1,
            Guano_req = 0,
            Rot_req = 30,
        }
    },--Diggable Reeds
    ["workshop-496249680"] = { enabled = true }, --Extra Equip Slots
    ["workshop-506204512"] = { enabled = true,
        configuration_options =
        {
            WoodGateBoards_req = 2,
            WoodGateHammer_req = 0,
            WoodGateRope_req = 2,
            WoodGateTooth_req = 0,
            WoodGateStinger_req = 0,
            WoodGateTechLevel = SCIENCE_ONE,
        }
    },--Fence Gates
    ["workshop-507570226"] = { enabled = true }, --Snikety Tom
    ["workshop-514078314"] = { enabled = true,
        configuration_options =
        {
            InsulatingTurfs = 1,
            InsulationDuration = 120,
            SanityTurfs = 0,
            RainProtectingTurfs = 0,
            SpeedyTurfs = 1,
            SpeedyTurfSpeed = 1.25,
            EnableGameTurfRecipes = 1,
            EnableTurfedTurfRecipes = 1,
        }
    },--Turfed
    ["workshop-519266302"] = { enabled = true, 
	    configuration_options = 
	    {
            is_season_items = 1,
            food_give = 1,
            num_goldnugget = 0,
            num_flint = 5,
            num_rocks = 0,
            num_log = 0,
            num_cutgrass = 5,
            num_twigs = 5,
        }
    },--Season Starting Items
    ["workshop-463718554"] = { enabled = true,
        configuration_options =
        {
            STARTINGITEMS = false, 
			SEASONSTARTINGITEMS = false, 
            NIGHTSTARTINGITEMS = false, 
            PVPSTARTINGITEMS = true, 
            CAVESTARTINGITEMS = false,
            REVEALMAP = 0,
            RENEWLIMITEDRESOURCES = 18,
            DRAGONFLYBALANCE = true,
            MAXMAXPLAYERS = 32,
            REVIVERCRAFTPENALTY = true, 
            DRYINGSPEEDMULTIPLIER = 1.2,
            FARMINGSPEEDMULTIPLIER = 1.2,
            BEESSPEEDMULTIPLIER = 1.5,
            KRAMPUSMULTIPLIER = 2,
            RESIZEFIREPITS = true,
            AMOUNTOFCHESTERS = 8,
            CANHAUNT = 0,
            GHOSTSANITYDRAIN = false,
            EMPTYINVENTORYDAYS = 5,
            PREVENTSTEALINGDAYS = 0,
            PREVENTDESTROYINGDAYS = 3,
            PREVENTBURNING = 2,
            SPREADFIRE = 2,
        }
    }
}
Quote


C:\Users\Administrator\Desktop\Servers\Fiskie\Don't Starve Together Dedicated Se
rver\bin>dontstarve_dedicated_server_nullrenderer -conf_dir DST_Server -console

[00:00:00]: PersistRootStorage is now APP:Klei//DST_Server/Cluster_1/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 167481
[00:00:00]: Current time: Wed Feb 24 12:51:36 2016

[00:00:00]: Don't Starve Together: 167481 WIN32
NNN Build Date: 225
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DST_Server -console
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (3804)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:5.22
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Users\Administrator\Desktop\Servers\Fiskie
\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrend
erer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei//DST_Server/Cluster_1/blocklist.txt (
Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (3296)
[00:00:00]: OnLoadPermissionList: APP:Klei//DST_Server/Cluster_1/adminlist.txt (
Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei//DST_Server/Cluster_1/whitelist.txt (Fail
ure)
[00:00:00]: Token retrieved from: APP:Klei//DST_Server/Cluster_1/cluster_token.t
xt
[00:00:00]: Token retrieved from: APP:Klei//DST_Server/Cluster_1/cluster_token.t
xt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(166,1) running main.lua

[00:00:01]: loaded modindex
[00:00:01]: WARNING: icon paths for mod workshop-437521942 (PARTY DANCE) are not
 valid. Got icon_atlas="preview.xml" and icon="preview.tex".
Please ensure that these point to valid files in your mod folder, or else commen
t out those lines from your modinfo.lua.
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:01]: DownloadMods(24)
[00:00:01]: Download server mod 356006343
[00:00:01]: Download server mod 369228986
[00:00:01]: Download server mod 378160973
[00:00:01]: Download server mod 381565292
[00:00:02]: Download server mod 396026892
[00:00:02]: Download server mod 396822875
[00:00:02]: Download server mod 405506326
[00:00:02]: Download server mod 435988740
[00:00:03]: Download server mod 436654027
[00:00:03]: Download server mod 437521942
[00:00:03]: Download server mod 438827295
[00:00:03]: Download server mod 444235588
[00:00:03]: Download server mod 445371564
[00:00:04]: Download server mod 453114504
[00:00:04]: Download server mod 465481756
[00:00:04]: Download server mod 469134741
[00:00:04]: Download server mod 481031786
[00:00:05]: Download server mod 496249680
[00:00:05]: Download server mod 506204512
[00:00:05]: Download server mod 507570226
[00:00:05]: Download server mod 514078314
[00:00:06]: Download server mod 519266302
[00:00:06]: Download server mod 370429117
[00:00:06]: Download server mod 463718554
[00:00:06]: FMOD Error: An invalid object handle was used.
[00:00:07]: LOADING LUA SUCCESS
[00:00:07]: PlayerDeaths could not load morgue
[00:00:07]: PlayerHistory could not load player_history
[00:00:07]: bloom_enabled       false
[00:00:07]: loaded saveindex
[00:00:07]: OnFilesLoaded()
[00:00:07]: OnUpdatePurchaseStateComplete
[00:00:08]:     Load FE
[00:00:08]:     Load FE: done
[00:00:08]: ModIndex: Load sequence finished successfully.
[00:00:08]: Reset() returning
[00:00:10]: [200] Account Communication Success (6)
[00:00:10]: Received (KU_xysTxsU9) from TokenPurpose
[00:00:10]: Starting Dedicated Server Game
[00:00:10]: Network tick rate: U=15(2), D=0
[00:00:10]: About to start a server with the following settings:
[00:00:10]:   Dedicated: true
[00:00:10]:   Online: true
[00:00:10]:   Passworded: false
[00:00:10]:   ServerPort: 10999
[00:00:10]:   SteamAuthPort: 8766
[00:00:10]:   SteamMasterServerPort: 27016
[00:00:10]:   ClanID: false
[00:00:10]:   ClanOnly: false
[00:00:10]:   ClanAdmin: false
[00:00:10]:   LanOnly: false
[00:00:10]:   FriendsOnly: false
[00:00:10]:   EnableAutosaver: true
[00:00:10]:   PVP: false
[00:00:10]:   MaxPlayers: 15
[00:00:10]:   GameMode: survival
[00:00:10]:   OverridenDNS:
[00:00:10]:   PauseWhenEmpty: true
[00:00:10]:   InternetBroadcasting: true
[00:00:10]:   Intent: cooperative
[00:00:10]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:10]: Online Server Started on port: 10999
[00:00:10]: Collecting garbage...
[00:00:10]: lua_gc took 0.01 seconds
[00:00:10]: ~ShardLuaProxy()
[00:00:10]: ~ItemServerLuaProxy()
[00:00:10]: ~InventoryLuaProxy()
[00:00:10]: ~NetworkLuaProxy()
[00:00:10]: ~SimLuaProxy()
[00:00:10]: lua_close took 0.02 seconds
[00:00:10]: ReleaseAll
[00:00:10]: ReleaseAll Finished
[00:00:10]: cGame::StartPlaying
[00:00:10]: LOADING LUA
[00:00:10]: DoLuaFile scripts/main.lua
[00:00:10]: DoLuaFile loading buffer scripts/main.lua
[00:00:10]: scripts/main.lua(166,1) running main.lua

[00:00:10]: loaded modindex
[00:00:10]: WARNING: icon paths for mod workshop-437521942 (PARTY DANCE) are not
 valid. Got icon_atlas="preview.xml" and icon="preview.tex".
Please ensure that these point to valid files in your mod folder, or else commen
t out those lines from your modinfo.lua.
[00:00:10]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:10]: LOADING LUA SUCCESS
[00:00:10]: PlayerDeaths could not load morgue
[00:00:10]: PlayerHistory could not load player_history
[00:00:10]: bloom_enabled       false
[00:00:10]: loaded saveindex
[00:00:10]: OnFilesLoaded()
[00:00:10]: OnUpdatePurchaseStateComplete
[00:00:10]:     Unload FE
[00:00:10]:     Unload FE done
[00:00:10]:     LOAD BE
[00:00:12]:     LOAD BE: done
[00:00:12]: Loading world: session/0D674C8228D563FC/0000000033
[00:00:12]: Save file is at version 1
[00:00:12]: Begin Session: 0D674C8228D563FC
[00:00:12]: saving to server_temp/server_save
[00:00:12]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:12]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:00:13]: Loading Nav Grid
[00:00:13]: setting     summerlength    15
[00:00:13]: setting     isnightmaredawn false
[00:00:13]: setting     elapseddaysinseason     10
[00:00:13]: setting     isfullmoon      false
[00:00:13]: setting     moisture        994.173828125
[00:00:13]: setting     cavephase       day
[00:00:13]: setting     isnightmarewild false
[00:00:13]: setting     moonphase       threequarter
[00:00:13]: setting     precipitationrate       0
[00:00:13]: setting     iswet   false
[00:00:13]: setting     winterlength    15
[00:00:13]: setting     temperature     -22.543623045884
[00:00:13]: setting     isnightmarewarn false
[00:00:13]: setting     iswinter        true
[00:00:13]: setting     moistureceil    1996.1448974609
[00:00:13]: setting     isday   true
[00:00:13]: setting     israining       false
[00:00:13]: setting     remainingdaysinseason   5
[00:00:13]: setting     precipitation   none
[00:00:13]: setting     wetness 0
[00:00:13]: setting     isnightmarecalm false
[00:00:13]: setting     timeinphase     0.86754592895508
[00:00:13]: setting     isdusk  false
[00:00:13]: setting     iscavedusk      false
[00:00:13]: setting     isautumn        false
[00:00:13]: setting     issnowing       false
[00:00:13]: setting     iscaveday       true
[00:00:13]: setting     phase   day
[00:00:13]: setting     snowlevel       1
[00:00:13]: setting     issnowcovered   true
[00:00:13]: setting     autumnlength    20
[00:00:13]: setting     pop     0.36375831341303
[00:00:13]: setting     nightmaretime   0
[00:00:13]: setting     springlength    20
[00:00:13]: setting     isspring        false
[00:00:13]: setting     nightmarephase  none
[00:00:13]: setting     season  winter
[00:00:13]: setting     time    0.27110810279846
[00:00:13]: setting     iscavenight     false
[00:00:13]: setting     cycles  30
[00:00:13]: setting     isnight false
[00:00:13]: setting     nightmaretimeinphase    0
[00:00:13]: setting     issummer        false
[00:00:13]: OVERRIDE: setting   liefs   to      often
[00:00:13]: OVERRIDE: setting   deerclops       to      often
[00:00:13]: OVERRIDE: setting   perd    to      often
[00:00:15]: Reconstructing topology
[00:00:15]:     ...Sorting points
[00:00:15]:     ...Sorting edges
[00:00:15]:     ...Connecting nodes
[00:00:15]:     ...Validating connections
[00:00:15]:     ...Housekeeping
[00:00:15]:     ...Done!
[00:00:16]: 1 uploads added to server. From server_temp
[00:00:16]: About to start a shard with these settings:
[00:00:16]:   ShardName: [SHDMASTER]
[00:00:16]:   ShardID: 1
[00:00:16]:   ShardRole: MASTER
[00:00:16]:   MasterHost: (null)
[00:00:16]:   MasterBind: 127.0.0.1
[00:00:16]:   MasterPort: 11200
[00:00:16]: [Shard] Starting master server
[00:00:16]: [Warning] Could not confirm port 11200 is open in the firewall.
[00:00:16]: [Shard] Shard server started on port: 11200
[00:00:16]: Telling Client our new session identifier: 0D674C8228D563FC
[00:00:16]: ModIndex: Load sequence finished successfully.
[00:00:16]: Reset() returning
[00:00:16]: [Steam] SteamGameServer_Init(8766, 10999, 27016)
Setting breakpad minidump AppID = 322330
[00:00:16]: [Steam] SteamGameServer_Init success
[00:00:16]: Validating portal[8] <-> 3377587938[8] (inactive)
[00:00:16]: Validating portal[1] <-> 3377587938[1] (inactive)
[00:00:16]: Validating portal[4] <-> 3377587938[4] (inactive)
[00:00:16]: Validating portal[3] <-> 3377587938[3] (inactive)
[00:00:16]: Validating portal[10] <-> 3377587938[10] (inactive)
[00:00:16]: Validating portal[5] <-> 3377587938[5] (inactive)
[00:00:16]: Validating portal[7] <-> 3377587938[7] (inactive)
[00:00:16]: Validating portal[6] <-> 3377587938[6] (inactive)
[00:00:16]: Validating portal[9] <-> 3377587938[9] (inactive)
[00:00:16]: Validating portal[2] <-> 3377587938[2] (inactive)
[00:00:16]: Sim paused
[00:00:17]: [Shard] Slave caves(3377587938) connected: [LAN] 127.0.0.1
[00:00:17]: [Shard] Slave caves(3377587938) ready!
[00:00:17]: World 3377587938 is now connected
[00:00:17]: Validating portal[8] <-> 3377587938[8] (disabled)
[00:00:17]: Validating portal[1] <-> 3377587938[1] (disabled)
[00:00:17]: Validating portal[4] <-> 3377587938[4] (disabled)
[00:00:17]: Validating portal[3] <-> 3377587938[3] (disabled)
[00:00:17]: Validating portal[10] <-> 3377587938[10] (disabled)
[00:00:17]: Validating portal[5] <-> 3377587938[5] (disabled)
[00:00:17]: Validating portal[7] <-> 3377587938[7] (active)
[00:00:17]: Validating portal[6] <-> 3377587938[6] (disabled)
[00:00:17]: Validating portal[9] <-> 3377587938[9] (disabled)
[00:00:17]: Validating portal[2] <-> 3377587938[2] (disabled)
 

 

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I have never used modoverrides.lua, and I don't have separate mod settings for master or cave server. I just use modsettings.lua, and dedicated_server_mods_setup.lua, and it works like it always has.

I'm looking in the mods directory of a clean dedicated server install, and they don't seem to have changed anything for quite a while. Are you using the main mods directory in the base server install directory?

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