NikMik Posted February 20, 2016 Share Posted February 20, 2016 I'm working on a character for myself in Together- and I've just about finished. Only problem is... She dies in light. This part is intentional. But one thing that's a problem: The light that appears at your feet when you log into the server during dusk/night. I've looked around and said light doesn't seem to have a prefab. And it mayhaps be due to my being exhausted, but I just can't find the dang thing! Anyone got any lil' fingers to point the way? I'm not asking for a big finger. Just a lil' finger. Link to comment https://forums.kleientertainment.com/forums/topic/64568-removing-the-light-when-someone-logs-in/ Share on other sites More sharing options...
Kzisor Posted February 20, 2016 Share Posted February 20, 2016 (edited) @Mr. Tiddles the prefab you're looking for is called spawnlight_multiplayer.lua Edit: This specifically happens in the playerspawner component. function self:SpawnAtLocation(inst, player, x, y, z, isloading) -- if migrating, resolve map location if player.migration ~= nil then -- make sure we're not just back in our -- origin world from a failed migration if player.migration.worldid ~= TheShard:GetShardId() then x, y, z = GetDestinationPortalLocation(player) for i, v in ipairs(player.migrationpets) do if v:IsValid() then if v.Physics ~= nil then v.Physics:Teleport(x, y, z) elseif v.Transform ~= nil then v.Transform:SetPosition(x, y, z) end end end end player.migration = nil player.migrationpets = nil end print(string.format("Spawning player at: [%s] (%2.2f, %2.2f, %2.2f)", isloading and "Load" or MODES[_mode], x, y, z)) player.Physics:Teleport(x, y, z) -- Spawn a light if it's dark if not inst.state.isday and #TheSim:FindEntities(x, y, z, 4, { "spawnlight" }) <= 0 then SpawnPrefab("spawnlight_multiplayer").Transform:SetPosition(x, y, z) end -- Portal FX, disable/give control to player if they're loading in if isloading or _mode ~= "fixed" then player.AnimState:SetMultColour(0,0,0,1) player:Hide() player.components.playercontroller:Enable(false) local fx = SpawnPrefab("spawn_fx_medium") if fx ~= nil then fx.entity:SetParent(player.entity) end player:DoTaskInTime(6*FRAMES, function(inst) player:Show() player.components.colourtweener:StartTween({1,1,1,1}, 19*FRAMES, function(player) player.components.playercontroller:Enable(true) end) end) else TheWorld:PushEvent("ms_newplayercharacterspawned", { player = player, mode = isloading and "Load" or MODES[_mode] }) end end Edited February 20, 2016 by Kzisor Link to comment https://forums.kleientertainment.com/forums/topic/64568-removing-the-light-when-someone-logs-in/#findComment-724884 Share on other sites More sharing options...
NikMik Posted February 20, 2016 Author Share Posted February 20, 2016 Just now, Kzisor said: @Mr. Tiddles the prefab you're looking for is called spawnlight_multiplayer.lua Oh, so it is. Well I feel dumb now. Link to comment https://forums.kleientertainment.com/forums/topic/64568-removing-the-light-when-someone-logs-in/#findComment-724885 Share on other sites More sharing options...
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