Moon64 Posted January 29, 2016 Share Posted January 29, 2016 Hey all, I'm attempting to setup a dedicated server on a Linux / Debian 8 x64 VPS. The server has 2 CPUs, 2GB Ram, 45GB Storage, and 3000GB Transfer. My cave server seems to be running fine. It starts and attempts to connect to the master service but my surface server keeps running out of memory every time i attempt to run the server. I believe the VPS's stats are good enough to at least run this server. I was under the impression that the DST server can only utilize 2GB's of ram. Here's what happens when I start the server: Starting Up Version: 164065 Current time: Fri Jan 29 01:48:05 2016 System Name: Linux Host Name: vultr.guest Release(Kernel) Version: 3.16.0-4-amd64 Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u6 (2015-11-09) Machine Arch: x86_64 Don't Starve Together: 164065 LINUX NNN Build Date: 2016-01-27_17-55-59 Parsing command line Command Line Arguments: -conf_dir DST_Overworld THREAD - started 'GAClient' (4137106240) CurlRequestManager::ClientThread::Main() ProfileIndex:5.88 [Connect] PendingConnection::Reset(true) Network tick rate: U=15(2), D=0 Network tick rate: U=15(2), D=0 OnLoadPermissionList: /home/dst/.klei/DST_Overworld/save/blocklist.txt (Failure) OnLoadPermissionList: /home/dst/.klei/DST_Overworld/save/adminlist.txt (Failure) OnLoadUserIdList: /home/dst/.klei/DST_Overworld/save/whitelist.txt (Failure) cGame::InitializeOnMainThread Renderer initialize: Okay AnimManager initialize: Okay Buffers initialize: Okay cDontStarveGame::DoGameSpecificInitialize() FMOD Error: An invalid object handle was used. GameSpecific initialize: Okay cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. DownloadMods(0) FMOD Error: An invalid object handle was used. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Load FE Load FE: done ModIndex: Load sequence finished successfully. Reset() returning [200] Account Communication Success (6) Received (KU_Nt4gZPpO) from TokenPurpose Starting Dedicated Server Game Network tick rate: U=15(2), D=0 About to start a server with the following settings: Dedicated: true Online: true Passworded: false ServerPort: 10999 SteamAuthPort: 12345 SteamMasterServerPort: 12346 ClanID: false ClanOnly: false ClanAdmin: false LanOnly: false EnablePunchthrough: false EnableAutosaver: true PVP: false MaxPlayers: 10 GameMode: survival OverridenDNS: PauseWhenEmpty: true InternetBroadcasting: true Intent: competitive Online Server Started on port: 10999 Collecting garbage... lua_gc took 0.02 seconds ~ShardLuaProxy() ~ItemServerLuaProxy() ~InventoryLuaProxy() ~NetworkLuaProxy() ~SimLuaProxy() lua_close took 0.04 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(166,1) running main.lua loaded modindex ModIndex: Beginning normal load sequence for dedicated server. LOADING LUA SUCCESS PlayerDeaths could not load morgue PlayerHistory could not load player_history bloom_enabled false loaded saveindex OnFilesLoaded() OnUpdatePurchaseStateComplete Unload FE Unload FE done LOAD BE LOAD BE: done Loading world: session/DAABD0E9A61A76EA/0000000002 Save file is at version 1 Begin Session: DAABD0E9A61A76EA saving to server_temp/server_save MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) Could not preload undefined prefab 0x1872ccf0 (FROMNUM) Loading Nav Grid Can't find prefab spawnpoint SpawnSaveRecord [nil, spawnpoint] FAILED Reconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done! 1 uploads added to server. From server_temp About to start a shard with these settings: ShardName: [SHDMASTER] ShardID: 1 ShardRole: MASTER MasterHost: (null) MasterBind: 127.0.0.1 MasterPort: 11001 [Shard] Starting master server [Shard] Shard server started on port: 11001 Telling Client our new session identifier: DAABD0E9A61A76EA ModIndex: Load sequence finished successfully. Reset() returning [Steam] SteamGameServer_Init(12345, 10999, 12346) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 322330 [Steam] SteamGameServer_Init success Validating portal[1] <-> <nil>[1] (inactive) Validating portal[2] <-> <nil>[2] (inactive) Validating portal[3] <-> <nil>[3] (inactive) Out of memory. Byted requested: 112 Sometimes it validates more/less portals before running out of memory. Any suggestions on what to attempt to correct this? I feel like I'm really close to getting this server running. Thanks in advance, Link to comment Share on other sites More sharing options...
Moon64 Posted January 29, 2016 Author Share Posted January 29, 2016 Deleted my save folder and restarted myou server. We are live! Link to comment Share on other sites More sharing options...
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