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Attempt to start dedicated server, runs out of memory.


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Hey all,

I'm attempting to setup a dedicated server on a Linux / Debian 8 x64 VPS. The server has 2 CPUs, 2GB Ram, 45GB Storage, and 3000GB Transfer.

My cave server seems to be running fine. It starts and attempts to connect to the master service but my surface server keeps running out of memory every time i attempt to run the server. I believe the VPS's stats are good enough to at least run this server. I was under the impression that the DST server can only utilize 2GB's of ram.

Here's what happens when I start the server:

 

Starting Up
Version: 164065
Current time: Fri Jan 29 01:48:05 2016

System Name: Linux
Host Name: vultr.guest
Release(Kernel) Version: 3.16.0-4-amd64
Kernel Build Timestamp: #1 SMP Debian 3.16.7-ckt11-1+deb8u6 (2015-11-09)
Machine Arch: x86_64
Don't Starve Together: 164065 LINUX
NNN Build Date: 2016-01-27_17-55-59
Parsing command line
Command Line Arguments: -conf_dir DST_Overworld
THREAD - started 'GAClient' (4137106240)
CurlRequestManager::ClientThread::Main()
ProfileIndex:5.88
[Connect] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
OnLoadPermissionList: /home/dst/.klei/DST_Overworld/save/blocklist.txt (Failure)
OnLoadPermissionList: /home/dst/.klei/DST_Overworld/save/adminlist.txt (Failure)
OnLoadUserIdList: /home/dst/.klei/DST_Overworld/save/whitelist.txt (Failure)
cGame::InitializeOnMainThread
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used.
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua

loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.

DownloadMods(0)
FMOD Error: An invalid object handle was used.
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history
bloom_enabled   false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
        Load FE
        Load FE: done
ModIndex: Load sequence finished successfully.
Reset() returning
[200] Account Communication Success (6)
Received (KU_Nt4gZPpO) from TokenPurpose
Starting Dedicated Server Game
Network tick rate: U=15(2), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: false
  ServerPort: 10999
  SteamAuthPort: 12345
  SteamMasterServerPort: 12346
  ClanID: false
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  EnablePunchthrough: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 10
  GameMode: survival
  OverridenDNS:
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: competitive
Online Server Started on port: 10999
Collecting garbage...
lua_gc took 0.02 seconds
~ShardLuaProxy()
~ItemServerLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.04 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(166,1) running main.lua

loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.

LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history
bloom_enabled   false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
        Unload FE
        Unload FE done
        LOAD BE
        LOAD BE: done
Loading world: session/DAABD0E9A61A76EA/0000000002
Save file is at version 1
Begin Session: DAABD0E9A61A76EA
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
Loading Nav Grid
Can't find prefab spawnpoint
SpawnSaveRecord [nil, spawnpoint] FAILED
Reconstructing topology
        ...Sorting points
        ...Sorting edges
        ...Connecting nodes
        ...Validating connections
        ...Housekeeping
        ...Done!
1 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: [SHDMASTER]
  ShardID: 1
  ShardRole: MASTER
  MasterHost: (null)
  MasterBind: 127.0.0.1
  MasterPort: 11001
[Shard] Starting master server
[Shard] Shard server started on port: 11001
Telling Client our new session identifier: DAABD0E9A61A76EA
ModIndex: Load sequence finished successfully.
Reset() returning
[Steam] SteamGameServer_Init(12345, 10999, 12346)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 322330
[Steam] SteamGameServer_Init success
Validating portal[1] <-> <nil>[1] (inactive)
Validating portal[2] <-> <nil>[2] (inactive)
Validating portal[3] <-> <nil>[3] (inactive)
Out of memory. Byted requested: 112

Sometimes it validates more/less portals before running out of memory.

Any suggestions on what to attempt to correct this? I feel like I'm really close to getting this server running.

Thanks in advance, 

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