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Since I finally figured out that the problem with all my mods (the out of memory error) was caused by faulty atlas.tex files, I was wondering if someone could help me compile them again. I think I can work with compiling the character mod since I finally got spriter to work, but I'm gonna need some help with the creature and item atlases since the way I compiled them for the base game doesn't work with DST. 

If someone could give me some tips on how to use spriter correctly that would be great since I have no idea what I'm doing.

basically the main question is, if a character piece is placed wrong in spriter, do I fix it in spriter or in the .png itself?

Edited by mf99k

well I finally got the autocompiler to work (though it's practically a "manualcompiler" at this point)

The animation files work now but visually...are kinda off.

in spriter everything looks fine then in the game Walani's face and hair are too low on her head

and she looks really sad about it....

2016_01_23_by_mf99k-d9ozkqb.png

animfail.png

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