MF99K Posted January 22, 2016 Share Posted January 22, 2016 (edited) Since I finally figured out that the problem with all my mods (the out of memory error) was caused by faulty atlas.tex files, I was wondering if someone could help me compile them again. I think I can work with compiling the character mod since I finally got spriter to work, but I'm gonna need some help with the creature and item atlases since the way I compiled them for the base game doesn't work with DST. If someone could give me some tips on how to use spriter correctly that would be great since I have no idea what I'm doing. basically the main question is, if a character piece is placed wrong in spriter, do I fix it in spriter or in the .png itself? Edited January 23, 2016 by mf99k Link to comment https://forums.kleientertainment.com/forums/topic/63079-compiling-non-character-atlas-files/ Share on other sites More sharing options...
MF99K Posted January 23, 2016 Author Share Posted January 23, 2016 Ok. My autocompiler officially does NOT WORK. Can someone PLEASE fix these files for me. walani files.zip Link to comment https://forums.kleientertainment.com/forums/topic/63079-compiling-non-character-atlas-files/#findComment-712760 Share on other sites More sharing options...
MF99K Posted January 23, 2016 Author Share Posted January 23, 2016 well I finally got the autocompiler to work (though it's practically a "manualcompiler" at this point) The animation files work now but visually...are kinda off. in spriter everything looks fine then in the game Walani's face and hair are too low on her head and she looks really sad about it.... Link to comment https://forums.kleientertainment.com/forums/topic/63079-compiling-non-character-atlas-files/#findComment-712853 Share on other sites More sharing options...
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