The Pig Whisperer Posted January 8, 2013 Share Posted January 8, 2013 One of the major drawbacks to the Tooth Trap is the grindy effort of picking up each tooth trap and setting it back down each time you re-enter the game or they are set off. I understand that the former case is a bug which will be fixed, but the latter case still poses a problem, especially if tooth traps are your defense of choice against hounds who keep coming back. It would save some time and a great deal of frustration if the tooth traps could be reset without picking them up. Some ways this could be done:* RMB on Tooth trap resets the tooth trap without picking it up.* LMB on Tooth trap resets the tooth trap without picking it up. RMB picks up the Tooth Trap.* Some other UI mechanism which suits.(I would especially prefer the LMB option, especially if auto-action defaulted to that.)If it is felt that Tooth Traps are in some way overpowered, or subject to abuse, I believe that picking up, finding in inventory, and re-setting each trap is not the right kind of pushback, and maybe something else (a risk of the tooth trap going off on Wilson, doing reduced damage to him, a decrease in the damage or durability of the traps, an increase in the materials cost, et c.) would be less grindy! Link to comment Share on other sites More sharing options...
BarovSoap Posted January 8, 2013 Share Posted January 8, 2013 * RMB on Tooth trap resets the tooth trap without picking it up.This one seems like a more logical answer. LMB is already set to default action (picking things up included) and RMB is the secondary action in your inventory but has no use outside of your inventory. Link to comment Share on other sites More sharing options...
The Pig Whisperer Posted January 8, 2013 Author Share Posted January 8, 2013 Yes, my suggestion includes the idea that the default action for a tooth trap should probably be resetting it, rather than picking it up. Link to comment Share on other sites More sharing options...
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