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Ay. I made a character mod and it can create a custom item that heals you, similar to healing salve. The Item itself works, the character is fine, but when I hover over the item it only says "MISSING NAME" and in the recipie under survival it does not show the item descrption or name. Here's the modmain.

 

local require = GLOBAL.require
local SpawnPrefab = GLOBAL.SpawnPrefab
 
--
require "class"
--
local Ingredient = GLOBAL.Ingredient
local RECIPETABS = GLOBAL.RECIPETABS
local STRINGS = GLOBAL.STRINGS
local ACTIONS = GLOBAL.ACTIONS
local Action = GLOBAL.Action
--
 
STRINGS.NAMES.berrysalve = "Berry Salve"   
STRINGS.CHARACTERS.GENERIC.DESCRIBE.berrysalve = "Looks soothing."   
STRINGS.RECIPE_DESC.berrysalve = "Heals up wounds."
 

PrefabFiles = {
 "barry",
    "berrysalve"
 }
 
Assets = {
    Asset( "IMAGE", "images/saveslot_portraits/barry.tex" ),
    Asset( "ATLAS", "images/saveslot_portraits/barry.xml" ),
 
    Asset( "IMAGE", "images/selectscreen_portraits/barry.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/barry.xml" ),
 
    Asset( "IMAGE", "images/selectscreen_portraits/barry_silho.tex" ),
    Asset( "ATLAS", "images/selectscreen_portraits/barry_silho.xml" ),
 
    Asset( "IMAGE", "bigportraits/barry.tex" ),
    Asset( "ATLAS", "bigportraits/barry.xml" ),
 
 Asset( "IMAGE", "images/map_icons/barry.tex" ),
 Asset( "ATLAS", "images/map_icons/barry.xml" ),
 
 Asset("ATLAS", "images/inventoryimages/berrysalve.xml"),   
 Asset("IMAGE", "images/inventoryimages/berrysalve.tex"),   
   

 
 
local require = GLOBAL.require
 
GLOBAL.STRINGS.NAMES.berrysalve = "Berry Salve"   
GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.berrysalve = "Looks soothing."   
GLOBAL.STRINGS.RECIPE_DESC.berrysalve = "Heals up wounds."
 
-- The character select screen lines
GLOBAL.STRINGS.CHARACTER_TITLES.barry = "The Berry"
GLOBAL.STRINGS.CHARACTER_NAMES.barry = "Barry"
GLOBAL.STRINGS.CHARACTER_DESCRIPTIONS.barry = "*Is a berry.\n*Terrible in every way.\n*Hates himself."
GLOBAL.STRINGS.CHARACTER_QUOTES.barry = "\"AAAAAAAAAAGGGHHHH\""
 
-- Custom speech strings
GLOBAL.STRINGS.CHARACTERS.barry = require "speech_barry"
 
-- Let the game know character is male, female, or robot
table.insert(GLOBAL.CHARACTER_GENDERS.FEMALE, "barry")
 

AddMinimapAtlas("images/map_icons/barry.xml")
AddModCharacter("barry")
 
 
thx btw

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