Ultroman Posted January 18, 2016 Share Posted January 18, 2016 Allows you to tune the sanity gain and loss players receive from many things. Link to Steam DS/RoG/SW version Link to Steam DST version Settings Information Settings are percentages of the rates generated by the original game code, except the day sanity tick, which is normally 0, so instead you can manually change the rate from -10 to 0 to 10 in small increments (0.1 between -1 and 1, and beyond those, in increments of 0.5). - Day / dusk / night / dark sanity effects - Moisture i.e. wet items - Equipped items (dapper) - Auras (being close to enemies etc). - Aura-range is also editable (only works for enemies, I think. Doesn't affect the 'Night Light' structure and such). - Poison effect (Shipwrecked) - Vehicle effect (Shipwrecked) Dapper (item) and aura effect-calculations are split up into positive and negative sanity effects. So for example, you can set all auras that normally GIVE you sanity, to give you more, less or NEGATIVE sanity, by setting a percentage of the positive game-calculated sanity-changes. And the same/reverse for auras that normally make you LOSE sanity (like spiders/shadow creatures). Now you can genuinely looove spiders, and get more sanity by being around them! Usage notes a. Does NOT require you to make a new world before working. Link to comment https://forums.kleientertainment.com/forums/topic/62819-mod-sanity-tuner/ Share on other sites More sharing options...
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