Vincent991 Posted January 17, 2016 Share Posted January 17, 2016 Hi, I am very new in hosting DST dedicated server,I've tried many method but I can't get the server work. Here's my log, thank you Quote [00:00:00]: Starting Up [00:00:00]: Version: 162702 [00:00:00]: Current time: Mon Jan 18 00:36:29 2016 [00:00:00]: Don't Starve Together: 162702 WIN32 NNN Build Date: 2016-01-15_14-25-19 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -console -conf_dir [00:00:00]: Invalid parameter provided, please use format: -conf_dir <AltDontSta rveTogether> [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (5716) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.42 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application Z:\Steam\steamapps\common\Don't Starve Togeth er Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.tx t (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (8408) [00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.tx t (Success) [00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (F ailure) [00:00:00]: Server token retrieved from: server_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(166,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths loaded morgue 2852 [00:00:01]: PlayerHistory loaded player_history 1601 [00:00:01]: bloom_enabled true [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:02]: Load FE: done [00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning [00:00:04]: [200] Account Communication Success (6) [00:00:16]: Received (KU_LUTvXO4v) from TokenPurpose [00:00:16]: Starting Dedicated Server Game [00:00:16]: Network tick rate: U=15(2), D=0 [00:00:16]: About to start a server with the following settings: [00:00:16]: Dedicated: true [00:00:16]: Online: true [00:00:16]: Passworded: false [00:00:16]: ServerPort: 11200 [00:00:16]: SteamAuthPort: 12348 [00:00:16]: SteamMasterServerPort: 12349 [00:00:16]: ClanID: false [00:00:16]: ClanOnly: false [00:00:16]: ClanAdmin: false [00:00:16]: LanOnly: false [00:00:16]: EnablePunchthrough: false [00:00:16]: EnableAutosaver: true [00:00:16]: PVP: false [00:00:16]: MaxPlayers: 20 [00:00:16]: GameMode: survival [00:00:16]: OverridenDNS: [00:00:16]: PauseWhenEmpty: false [00:00:16]: InternetBroadcasting: true [00:00:16]: Intent: cooperative [00:00:16]: [Warning] Could not confirm port 11200 is open in the firewall. [00:00:16]: Online Server Started on port: 11200 [00:00:16]: Overriding server save slot to: 3 [00:00:16]: Collecting garbage... [00:00:16]: lua_gc took 0.01 seconds [00:00:16]: ~ShardLuaProxy() [00:00:16]: ~InventoryLuaProxy() [00:00:16]: ~NetworkLuaProxy() [00:00:16]: ~SimLuaProxy() [00:00:16]: lua_close took 0.01 seconds [00:00:16]: ReleaseAll [00:00:16]: ReleaseAll Finished [00:00:16]: cGame::StartPlaying [00:00:16]: LOADING LUA [00:00:16]: DoLuaFile scripts/main.lua [00:00:16]: DoLuaFile loading buffer scripts/main.lua [00:00:16]: scripts/main.lua(166,1) running main.lua [00:00:16]: loaded modindex [00:00:16]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:16]: LOADING LUA SUCCESS [00:00:17]: PlayerDeaths loaded morgue 2852 [00:00:17]: PlayerHistory loaded player_history 1601 [00:00:17]: bloom_enabled true [00:00:17]: loaded saveindex [00:00:17]: OnFilesLoaded() [00:00:17]: OnUpdatePurchaseStateComplete [00:00:17]: Unload FE [00:00:17]: Unload FE done [00:00:17]: LOAD BE [00:00:18]: LOAD BE: done [00:00:18]: Deserialize world session from session/479E7AE32FC85BD2/0000000004 [00:00:18]: Save file is at version 1 [00:00:18]: Begin Session: 479E7AE32FC85BD2 [00:00:18]: saving to server_temp/server_save [00:00:18]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:19]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM) [00:00:19]: Loading Nav Grid [00:00:19]: setting summerlength 15 [00:00:19]: setting isnightmaredawn false [00:00:19]: setting elapseddaysinseason 0 [00:00:19]: setting isfullmoon false [00:00:19]: setting moisture 29.157974243164 [00:00:19]: setting cavephase day [00:00:19]: setting isnightmarewild false [00:00:19]: setting moonphase new [00:00:19]: setting precipitationrate 0 [00:00:19]: setting iswet false [00:00:19]: setting winterlength 15 [00:00:19]: setting temperature 34.325123805199 [00:00:19]: setting isnightmarewarn false [00:00:19]: setting iswinter false [00:00:19]: setting moistureceil 625.53668212891 [00:00:19]: setting isday true [00:00:19]: setting israining false [00:00:19]: setting remainingdaysinseason 20 [00:00:19]: setting precipitation none [00:00:19]: setting wetness 0 [00:00:19]: setting isnightmarecalm false [00:00:19]: setting timeinphase 0.48607158660889 [00:00:19]: setting isdusk false [00:00:19]: setting iscavedusk false [00:00:19]: setting isautumn true [00:00:19]: setting issnowing false [00:00:19]: setting iscaveday true [00:00:19]: setting phase day [00:00:19]: setting snowlevel 0 [00:00:19]: setting issnowcovered false [00:00:19]: setting autumnlength 20 [00:00:19]: setting pop 0.046612732835954 [00:00:19]: setting nightmaretime 0 [00:00:19]: setting springlength 20 [00:00:19]: setting isspring false [00:00:19]: setting nightmarephase none [00:00:19]: setting season autumn [00:00:19]: setting time 0.24303579330444 [00:00:19]: setting iscavenight false [00:00:19]: setting cycles 0 [00:00:19]: setting isnight false [00:00:19]: setting nightmaretimeinphase 0 [00:00:19]: setting issummer false [00:00:19]: Can't find prefab gfbook3 [00:00:19]: SpawnSaveRecord [nil, gfbook3] FAILED [00:00:20]: Reconstructing topology [00:00:20]: ...Sorting points [00:00:20]: ...Sorting edges [00:00:20]: ...Connecting nodes [00:00:20]: ...Validating connections [00:00:21]: ...Housekeeping [00:00:21]: ...Done! [00:00:21]: 1 uploads added to server. From server_temp [00:00:21]: About to start a shard with these settings: [00:00:21]: ShardName: [SHDMASTER] [00:00:21]: ShardID: 1 [00:00:21]: ShardRole: MASTER [00:00:21]: MasterHost: (null) [00:00:21]: MasterBind: 127.0.0.1 [00:00:21]: MasterPort: 11200 [00:00:21]: [Shard] Starting master server [00:00:21]: [Warning] Could not confirm port 11200 is open in the firewall. [00:00:21]: [Shard] Shard server started on port: 11200 [00:00:21]: Telling Client our new session identifier: 479E7AE32FC85BD2 [00:00:21]: ModIndex: Load sequence finished successfully. [00:00:21]: Reset() returning [00:00:21]: [Steam] SteamGameServer_Init(12348, 11200, 12349) Setting breakpad minidump AppID = 343050 [00:00:21]: [Steam] SteamGameServer_Init success [00:00:21]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:21]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:21]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:21]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:21]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:21]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:21]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:21]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:21]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:21]: Validating portal[1] <-> <nil>[1] (inactive) Link to comment Share on other sites More sharing options...
Zillvr Posted January 17, 2016 Share Posted January 17, 2016 Hello @Vincent991 welcome to the forums. It seems like your master server is looking for the slave server, but there is no slave server running to be found. Are you simply selecting the Play Don't Starve Dedicated Server option when clicking the Don't Starve Dedicated Server? You just need to start up the cave's server too I believe, and the server would work. Personally I do not have experience with using the Play Don't Starve Dedicated Server option directly and have only used the Run pre-configured Servers and my own set of server.bat files. I hope that helps, cheers. Link to comment Share on other sites More sharing options...
Vincent991 Posted January 17, 2016 Author Share Posted January 17, 2016 Hi @Zillvr, No I didn't know that i need a slave server running for it to work. Where can i find this slave server? Also, after making the pre-configured servers, can you change the server setting after that? THANKS! Link to comment Share on other sites More sharing options...
Zillvr Posted January 17, 2016 Share Posted January 17, 2016 @Vincent991 With regards to the pre-configured servers, I'd suggest the links to posts I made quite a while ago. Should still be valid and if you're stuck on anything just mention me in this thread and I'll try and help you out. Cheers. Adding Password to your Preconfigured Dedicated Server Addings Mods with modoverrides.lua Tweaking modsettings.lua Tweaking the Overworld Presets Tweaking the Caves Presets Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.