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Server starts, sits for a few minutes, then says killed


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I'm attempting to start a dedicated server on a new digital ocean server ubuntu 14.04x64

 

The following is an excerpt from the full log. The world gets generated and sits on the "SpawnSaveRecord [nil, spawnpoint] FAILED" line for a few minutes before the process eventually terminates saying "Killed".

 

Am I missing a setting somewhere?

Map Baked![WorldSimActual::ForceConnectivity][GenerateLandmasses][MergeConnectedLandmasses] true[WorldSimActual::ForceConnectivity] complete[GetWormholesExtra] connected 0 unconnected 1[GetWormholesExtra] after: connected 1 unconnected 0[GetWormholesExtra] pushed 0 wormholes[WorldSimActual::DrawRoads][DrawRoads][WorldSimActual::DrawRoads] completeEncoding...Encoding... DONEChecking TagsPopulating voronoi...Warning! Could not find a spot for Hot Base in node Badlands:8:LightningWarning! Could not find a spot for MooseNest in node Make a pick:7:PlainWarning! Could not find a spot for LivingTree in node Befriend the pigs:5:DeepForestdisconnected tiles...   0Done forest map gen!scripts/worldgen_main.lua(248,1) Checking map...scripts/worldgen_main.lua(604,1) Generation completeWorldSim::SimThread::Main() completeSerializing world: session/9B6D624C44B08673/0000000002        Unload FE        Unload FE done        LOAD BE        LOAD BE: doneBegin Session: 9B6D624C44B08673saving to server_temp/server_saveMiniMapComponent::AddAtlas( minimap/minimap_data.xml )Could not preload undefined prefab 0x1872ccf0 (FROMNUM)Loading Nav GridOVERRIDE: setting       bearger to      neverOVERRIDE: setting       deerclops       to      neverOVERRIDE: setting       frograin        to      neverValidating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Can't find prefab spawnpointSpawnSaveRecord [nil, spawnpoint] FAILED

This issue has been resolved.

The server instance I chose at Digital Ocean was the smallest available and had only 512MB of RAM. Don't Starve Together requires at minimum 1024MB (1GB) of RAM. I upgraded my server instance and Don't Starve Together started up perfectly.

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6 minutes ago, xanbit said:

This issue has been resolved.

The server instance I chose at Digital Ocean was the smallest available and had only 512MB of RAM. Don't Starve Together requires at minimum 1024MB (1GB) of RAM. I upgraded my server instance and Don't Starve Together started up perfectly.

Great to hear it's working now, mate! Game on! :)

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