xanbit Posted January 14, 2016 Share Posted January 14, 2016 I'm attempting to start a dedicated server on a new digital ocean server ubuntu 14.04x64 The following is an excerpt from the full log. The world gets generated and sits on the "SpawnSaveRecord [nil, spawnpoint] FAILED" line for a few minutes before the process eventually terminates saying "Killed". Am I missing a setting somewhere?Map Baked![WorldSimActual::ForceConnectivity][GenerateLandmasses][MergeConnectedLandmasses] true[WorldSimActual::ForceConnectivity] complete[GetWormholesExtra] connected 0 unconnected 1[GetWormholesExtra] after: connected 1 unconnected 0[GetWormholesExtra] pushed 0 wormholes[WorldSimActual::DrawRoads][DrawRoads][WorldSimActual::DrawRoads] completeEncoding...Encoding... DONEChecking TagsPopulating voronoi...Warning! Could not find a spot for Hot Base in node Badlands:8:LightningWarning! Could not find a spot for MooseNest in node Make a pick:7:PlainWarning! Could not find a spot for LivingTree in node Befriend the pigs:5:DeepForestdisconnected tiles... 0Done forest map gen!scripts/worldgen_main.lua(248,1) Checking map...scripts/worldgen_main.lua(604,1) Generation completeWorldSim::SimThread::Main() completeSerializing world: session/9B6D624C44B08673/0000000002 Unload FE Unload FE done LOAD BE LOAD BE: doneBegin Session: 9B6D624C44B08673saving to server_temp/server_saveMiniMapComponent::AddAtlas( minimap/minimap_data.xml )Could not preload undefined prefab 0x1872ccf0 (FROMNUM)Loading Nav GridOVERRIDE: setting bearger to neverOVERRIDE: setting deerclops to neverOVERRIDE: setting frograin to neverValidating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)Can't find prefab spawnpointSpawnSaveRecord [nil, spawnpoint] FAILED Link to comment Share on other sites More sharing options...
xanbit Posted January 14, 2016 Author Share Posted January 14, 2016 This issue has been resolved. The server instance I chose at Digital Ocean was the smallest available and had only 512MB of RAM. Don't Starve Together requires at minimum 1024MB (1GB) of RAM. I upgraded my server instance and Don't Starve Together started up perfectly. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted January 14, 2016 Developer Share Posted January 14, 2016 6 minutes ago, xanbit said: This issue has been resolved. The server instance I chose at Digital Ocean was the smallest available and had only 512MB of RAM. Don't Starve Together requires at minimum 1024MB (1GB) of RAM. I upgraded my server instance and Don't Starve Together started up perfectly. Great to hear it's working now, mate! Game on! Link to comment Share on other sites More sharing options...
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