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So since the old topic of poison pops up every other day i again sat myself down and though about the entire thing. And no this is not another "Poison is OP pls nurf" topic instead i want to try and come up with an idea that everyone can maybe live with so we can get that Discussion of our back and never speak if it again (cause i get sick of reading the entire argument every other day).

 

So let's gather the the points people have the Most problems with and then the counterpoints shall we.

 

Point 1: It's a basic gameover if you get poisoned to early.

Point 2: Some enemys that poison you are hard to avoid

Point 3: Getting the required materials for for Antivenom is difficult

Point 4: Gathering Antivenom is a top priority and sucks a lot of fun out of SW

 

Counter Point 1: All ways that poison you are very obvious and easy to avoid

Counter Point 2: Enemys that poison you are very easy to kill

Counter Point 3: Items like the Shellsuit exist

Counter Point 4: In real life poison is also deadly (yes this point was brought up against me once)

Counter Point 5: Ingredience for Antivenom are very easy to gather

 

Probably not all of the points but those are the major ones that i always see pop up in every thread regarding poison.

 

Now my personal Stance as it stands is the following. Poison as a mechanic is cool and all but at the moment the danger of it is heavily geared towards the earlygame (the first 20 days) while every day past that it's a minor annoyance since you probably sit on at least 5 Antivenom.

 

So here is my idea. Instead of having 1 type of poison we got multiple ones each having different types of enemys that can afflict you with and different Antivenoms to craft for each type.

 

Those types would be:

 

Poison: Slightly weaker then current poison and can be inflicted by most earlygame mobs like Snakes and maybe even Killerbees. The recipe requires a Poison Sack (not the same as the Venomgland) and some seaweed and is unlocked right from the start.

 

Venom: This is the current type of poison no changes needed here although maybe a few new Mobs (but that's further down) that can inflict it.

 

Toxin: More deadly then Venom as it drains your health at a rapid pace. The antivenom also consists of rarer ingrediences like a Toxingland, A jungleflower (rarely spawns in the Jungle) and something else (can't think of anything good atm). The Antitoxin would be made at the Alchemy Engine

 

Nightmare Poison: A special kind of Poison that can be inflicted by some rare creatures. Instead of sapping health this one tanks your sanity turning you insane faster than anything else in the game (or just turn you insane in an instant). To cure it you need some Nightmarefuel, some Living Logs and maybe a Purple Gem (again for that the enemys are very rare). This would be made at the Shadow Manipulator.

 

 

Now onto the Mobs. My idea is that it works similar to the spawning algorythm that Treeguards follow as in the more days you survive the more common more toxic monsters become. For example for the first 20 days you will mostly encounter poisonous creatures with a rare chance of a Venomus to show up while on day 70 and above you rarely will see a poisonous creature and Venomus and Toxic ones will be the norm.

 

Now for the mobs in question i would say it works like this

 

Poisonous: Yellow Snakes, Killer Bees (maybe as a chance instead of 100%), Young Stinkrays. Orange Spider

Venomus: Adult Stinkrays, Spitting Kobra, Spiderwarrior, Poison Holes, Mosquito, Green Sharx

Toxic: Purple Snakes, Deadly Stinkray, Red Spider (purple would make it hard to see them in a pulk of normal spiders)

Nightmare Poison: Maybe some type of Bossmonster

 

Now lets explain the new Creatures at hand.

 

Young Stinkray: a smaller Stinkray that has not matured yet and because of that his Venom isn't as strong as an Adults one

Orange Spider: The tropical version of a Spitter. Basicly they can poison you from afar but for that their poison isn't as powerfull as the Warriors. Spawns alongside Warriors from a level 2 Den

Spitting Kobra: Can appear out of Vinebushes. A Blue Snake that can spit its Venom from range but doesn't have a 100% chance to poison you.

Green Sharx: Spawns during Monsoonseason. A Green Sharx that can poison you nothing more

Purple Snake: a more durable snake and a deadly one at that

Red Spider: The toxic brother of the SPiderwarrior. Only spawns from Level 3 dens or Spiderqueens.

Deadly Stinkray: A fully matured Stinkray. The pattern on his back is different to differentiate him from the rest and only 1 can spawn per Stinkray group (think of it like the Alphamale of the group).

 

 

So with all that out of the way there is only 1 question left. What happens if you get poisoned by a different type while you already are poisoned. My idea would be that they either stack (meaning that you don't want to fight multiple poison enemys at once) or the most dangerous version would overwrite the other ones. As in if you have normal Poison and get bitten by a venomus mob you now got Venom instead of poison to deal with and the same with Toxic. Nightmare Poison would work different and always stacks ontop of your current effect.

 

And with that i finish my long idea about Poison. I like to say it again that i don't dislike the idea of poison i welcome another mechanic that makes me think about fighting stuff but as it stands it's only an earlygame hassle and an annoyance past the earlygame.

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You just thought of a nightmare for those who say poison is OP. They can't manage 1 type of poison and you are proposing more. :livid:

 

To make venom deadly in the late game, I think the mechanic should be changed so it's not your hp going down, but your HP max. You won't die from poison, but it will make you really vulnerable.

 

Also the fact that it sucks the fun out of the game is dumbfounding. You'll be exploring the first few days, unless the stars align for you to not encounter at least 1 coral reef you'll always have the resources for antivenom. On your way to your base, engage in a fight with stink rays, get your glands and then craft antivenom at the base. This isn't time-consuming, this is lazy people talk who "forget" to get the resources.

You just thought of a nightmare for those who say poison is OP. They can't manage 1 type of poison and you are proposing more. :livid:

 

To make venom deadly in the late game, I think the mechanic should be changed so it's not your hp going down, but your HP max. You won't die from poison, but it will make you really vulnerable..

 

Well again i don't really care about the earlygame anymore since i started to deal with it but as i said it's just lackluster past the innitial 20 days when you get you'r first piece of gold as well as that 1 Venomgland. After that poison is nothing but a nussiance and not a danger what i think is just a waste of a mechanic.

 

And TBH i hate mechanics that limit your max HP at max i say you could get limited if you stack different types of poison to make them worse but i rather have them just overwrite each other.

 

Also as i said really late you will most likely not see Venommobs as well past i say day 140 (so year 2) it's mostly Toxic enemys. So i don't really see a reason to buff it for the lategame

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