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clean up some of the code in shipwrecked


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i get its in early access but there is to much listen for and check capy dlc stuff in the files.

 

just have stuff set. if its in the dlc02 folder it doesnt need that capy check. its not 1 file in the base game folder its in the dlc02 folder. merm vs dlc02 merm. why does the dlc02 merm have a capy dlc check for the loot table?this only makes sense if it was only in the base game files. you can literally just hard set things in the dlc02 files and it wont affect dlc01 or base game

 

day time sensitive i get having a day time check but i think thats what has made the transition to night sometimes laggy for a second

 

also the save is a little more than double a rog save with what appears to be a ever growing size.even a fresh save is double a rog save but it can grow pretty big after a couple hundred days. yes if something is picked or growing or loot on the ground is present it needs to be listed but some clean up code would be nice.

 

like every 4 days anything that isnt a tool or clothing or a container or structure on the ground that isnt part of world gen should get erased. wind blowing twigs and berries and flowers all over the place and they dont sink. am i suppose to pick all that up?i got stuff to do i cant be bothered with that

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