julz1981 Posted December 28, 2015 Share Posted December 28, 2015 I am looking to very slightly increase wigfrid speed so i can hunt crabs more easily, i can hunt crabs and hit them before they hide like 1 out of 5 times but i'd like to be able to hit them more efficiently... maybe 5% increased speed I looked into wathgrithr.lua but i don't see anything about speed? Also, my logic is, she is a valkyrie and a hunter, hunters always run faster. Link to comment https://forums.kleientertainment.com/forums/topic/61508-modify-a-character-stats-how-to-please/ Share on other sites More sharing options...
Codsworth Posted December 28, 2015 Share Posted December 28, 2015 There is an mod that increse the chracter move speed, you can configure it and stuff, so you can activate to hunt crabs and deactivate later if you don't want to use it. Although I don't remeber the mod's name right now Link to comment https://forums.kleientertainment.com/forums/topic/61508-modify-a-character-stats-how-to-please/#findComment-702838 Share on other sites More sharing options...
GuyPerfect Posted December 28, 2015 Share Posted December 28, 2015 Player characters are built on a template defined in scripts/prefabs/player_common.lua. While the running speed isn't specified in here, the Locomotor component is added to the character's entity, which initializes the running speed to the default value TUNING.WILSON_RUN_SPEED. If you want to change the running speed of a player character, find its custom_init and add a line that modifies the Locomotor's runspeed property to something higher:inst.components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED * 2. There is an mod [...] Although I don't remeber the mod's name right now I have an award for you for being so helpful, but I forgot to bring it. (-: Link to comment https://forums.kleientertainment.com/forums/topic/61508-modify-a-character-stats-how-to-please/#findComment-702839 Share on other sites More sharing options...
julz1981 Posted December 28, 2015 Author Share Posted December 28, 2015 Player characters are built on a template defined in scripts/prefabs/player_common.lua. While the running speed isn't specified in here, the Locomotor component is added to the character's entity, which initializes the running speed to the default value TUNING.WILSON_RUN_SPEED. If you want to change the running speed of a player character, find its custom_init and add a line that modifies the Locomotor's runspeed property to something higher:inst.components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED * 2. Thanks i will try it! (: Link to comment https://forums.kleientertainment.com/forums/topic/61508-modify-a-character-stats-how-to-please/#findComment-702876 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.