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Floaty Boaty Knight (suggestion)


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Currently it's far too easy to take on a group of these things and literally a walk in the park (or sea) when one is left. With no melee attacks the F.B.K is literally a sitting duck (or horse).

Simple solution is to give the F.B.K side battering rams. This will give it fast rotational movement compensating it's otherwise slow speed. When close up, the F.B.K will continously shift it's position in order to melee attack us with its side rams. The front head can headbutt also. Attacks are patterned just like any other monster so we can kite with timing.

The weak spot is its back but that's easier said than done.

Thoughts?

Off-topic: Anyone feel bad for them? They make so piteous sound they sink  :wilson_cry:

 

For real I feel like crap when I kill them with WX cause of his quotes :C

 

and yeah they way too easy to deal with, but I think they will be adding other clockworcks, that may opose some "melee threat"

and I really hope that they fix they aim, cause damn only being able to do ranged attacks and still have the aim worse than an newbie in CS shooting an scopeless sniper is sad

They need to be able to force you into the range of their cannons and I feel like the best way to cause that is by having them send a few waves your way, sort of like the whales except they should probably be small waves. It would force you to retreat and put up with their dynamic more, without making them a particular threat at close range.

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