Bikupan Posted December 22, 2015 Share Posted December 22, 2015 Alright, so I'm not super familiar with the Don't Starve mod tools, but thanks to some various sources I've been doing some good progress on a character mod. HOWEVER, I'd like to do some tweaks to my sprites, but it's difficult when the only way I know to iterate is by previewing the animation in-game. Is there a way to preview all of the character animations in Spriter or something? I did some digging around the forums but couldn't seem to find anything relevant on the topic. But yeah, what's the most effecient way to preview all of the character animations? Link to comment https://forums.kleientertainment.com/forums/topic/61213-previewing-animation-workflow/ Share on other sites More sharing options...
pickleplayer Posted December 22, 2015 Share Posted December 22, 2015 Alright, so I'm not super familiar with the Don't Starve mod tools, but thanks to some various sources I've been doing some good progress on a character mod. HOWEVER, I'd like to do some tweaks to my sprites, but it's difficult when the only way I know to iterate is by previewing the animation in-game. Is there a way to preview all of the character animations in Spriter or something? I did some digging around the forums but couldn't seem to find anything relevant on the topic. But yeah, what's the most effecient way to preview all of the character animations? I don't beleive there is any way to view them in spriter. At least none that I know of. But if you want a quick way to view any sprite in gameinst.AnimState:PlayAnimation("anim_name_here") --including parenthesis --example: "shovel_pre"Will make the instance play the animation you want. You could hook a few up to play when pressing a button or something Link to comment https://forums.kleientertainment.com/forums/topic/61213-previewing-animation-workflow/#findComment-700812 Share on other sites More sharing options...
Bikupan Posted December 23, 2015 Author Share Posted December 23, 2015 Oh thanks, Pickle! That's super useful Link to comment https://forums.kleientertainment.com/forums/topic/61213-previewing-animation-workflow/#findComment-701025 Share on other sites More sharing options...
ZupaleX Posted December 24, 2015 Share Posted December 24, 2015 You can use krane to decompile "player_actions" or any other "player_[something]" in the don't starve anim folder using your character build instead of the regular wilson build. Link to comment https://forums.kleientertainment.com/forums/topic/61213-previewing-animation-workflow/#findComment-701569 Share on other sites More sharing options...
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