PaulCiclop Posted December 19, 2015 Share Posted December 19, 2015 In my mod you have three invocations, to invoke one you need to use a certain item. But you have to wait a while until the first short to be able to invoke another. I need a way to undo it when I want. I thought I'd make my attack on the invocation is greater than her life. But do not know how. To download my mod (http://steamcommunity.com/sharedfiles/filedetails/?id=572470943) I'm sorry for my English, I am Brazilian. Link to comment Share on other sites More sharing options...
ZupaleX Posted December 20, 2015 Share Posted December 20, 2015 I'm not sure I understood what you mean, but if you want a way to banish your pet before his summon time reach 0, I guess you should just add an action like right clicking on him just call a Remove() function. You can add fancy anim before calling the Remove() function also. Link to comment Share on other sites More sharing options...
PaulCiclop Posted December 20, 2015 Author Share Posted December 20, 2015 I'm not sure I understood what you mean, but if you want a way to banish your pet before his summon time reach 0, I guess you should just add an action like right clicking on him just call a Remove() function. You can add fancy anim before calling the Remove() function also.The right click I already have the actions expected or below. Its show me a code running you said with another key? Link to comment Share on other sites More sharing options...
ZupaleX Posted December 20, 2015 Share Posted December 20, 2015 I do not understand what you mean by "actions expected or below". It could be assign to an other key yes. Link to comment Share on other sites More sharing options...
PaulCiclop Posted December 20, 2015 Author Share Posted December 20, 2015 I do not understand what you mean by "actions expected or below". It could be assign to an other key yes.Sorry for the google translator, I was saying the right mouse button already makes the pet wait or follow. I need a code to make him disappear when you click another button. Link to comment Share on other sites More sharing options...
ZupaleX Posted December 20, 2015 Share Posted December 20, 2015 Well you have function to detect which key is pressed. Then you can associate a "banish pet" function to this specific key Link to comment Share on other sites More sharing options...
PaulCiclop Posted December 21, 2015 Author Share Posted December 21, 2015 Well you have function to detect which key is pressed. Then you can associate a "banish pet" function to this specific key This function will stay in the modmain.lua? Link to comment Share on other sites More sharing options...
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