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Tweak the way OverrideSymbol works :-)


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Hello,

 

I was wondering how complicated it would to change the way the function OverrideSymbol works.

 

Currently, if I'm not talking BS, it just replace the current sprite used for that symbol by the one specified in the argument of the function. Then ClearOverrideSymbol just put back the default sprites.

 

Could it be possible that as long as you do not call a ClearOverrideSymbol, the sprites which were used are not replaced when calling a new OverrideSymbol, but instead just added on top? It would allow for more cosmetic flexibility when adding new equippable types of items with a mod.

 

Thanks for reading :-)

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