gregdwilson Posted December 15, 2015 Share Posted December 15, 2015 I have my character set up to load a different animation under certain conditions but the walking animation messes up the look of the character. In that mode the character is not suppose to move so I tried just setting the speed multiplier to 0.01 which effectively keeps the character from moving but if you try to move then the character starts to bob up and down and it looks funky. Is there a way to override the walking animation to always remain idle or is there a listener that listens for player movement? Thank you Link to comment Share on other sites More sharing options...
Mobbstar Posted December 15, 2015 Share Posted December 15, 2015 The stategraph handles that kind of stuff. You should start your search there. Link to comment Share on other sites More sharing options...
gregdwilson Posted December 15, 2015 Author Share Posted December 15, 2015 That worked. I made it use the SGwilsonghost state graph and turned off player control. Link to comment Share on other sites More sharing options...
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