Sycopath Posted December 10, 2015 Share Posted December 10, 2015 Bug Submission:Category: BalancePlatform: MacIssue Title: Golem gets cheaper on turn 0Issue Description: I don't know if this is intended or a bug but Golem always costs 3 PWR on turn 1. I think this is probably because there is something in the code along the lines of, "If Golem has been used in turn=n-1 subtract 1 PWR from Golem." Since on Turn 1 Golem has in fact not been used the game subtracts a PWR and you get to use it for 3.Steps to Reproduce: Have Golem as your breaker.savegame.luainvisibleinc.txt Link to comment Share on other sites More sharing options...
Developer Jason Posted December 10, 2015 Developer Share Posted December 10, 2015 Golem starts at 4 but lowers it's cost by one at the start of each turn, including the first. So that is all good. Thanks for checking though Link to comment Share on other sites More sharing options...
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