Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

Sycopath

[Balance] - Golem gets cheaper on turn 0

Recommended Posts

Sycopath    5

Bug Submission:

Category: Balance
Platform: Mac
Issue Title: Golem gets cheaper on turn 0
Issue Description: I don't know if this is intended or a bug but Golem always costs 3 PWR on turn 1. I think this is probably because there is something in the code along the lines of, "If Golem has been used in turn=n-1 subtract 1 PWR from Golem." Since on Turn 1 Golem has in fact not been used the game subtracts a PWR and you get to use it for 3.
Steps to Reproduce: Have Golem as your breaker.

post-450372-0-56780600-1449715758_thumb.

savegame.lua

invisibleinc.txt

Share this post


Link to post
Share on other sites
Jason    3,025

Golem starts at 4 but lowers it's cost by one at the start of each turn, including the first. So that is all good. Thanks for checking though :)

Share this post


Link to post
Share on other sites