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[Suggestion] Magic Totems


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I do not know if there is any new magic items planned but I think it could be nice since we lost some Magic items (RIP Telelocator Staff). And what better Magic items for a Tropical Island than Totems?

 

I already have some ideas on what they could do. Probably a structure but it could also be an equipment :

 

  • Ape Totem : Scare Ape in an area (similar to how they run away from the player).
  • Sacrificial Totem : Sacrifice items to appease the Volcano God (I know this is in the game code and probably intended somewhere else but it could be nice to be able to build it close to your base instead of having to do long trips)
  • Anti-poison Totem : Give immunity to poison in an area (not cure it)
  • Dry Totem : Prevent Puddle in an area (should be fairly expansive, maybe with Fuel and/or low area so Sandbag are still a decent choice)
  • Heavy Totem : Slow down movement and prevent items from being blown away.

So what are you thought about it? Any ideas of nice Totems or other magical items that would fit tropical island?

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Laser beam totem : shots a laser beam to every living creature around it's radius, does insane damage. With Martian Madness music included.

 

I thought we already had one - it's called houndius shootius? ;)

 

Then again, not available in SW unless and until they put in ocean caves and a Deerclops so maybe a laser totem would be good! I like the other ideas.

I suggested something similar to the Sacrifice Totem in another thread! :)

 

I think it's a great idea, as there's nothing to appease the angry volcano. It would be cool if we had a "God" to appease for every season - poison totem in autumn (start season of most - when poison is a serious threat), wind protection in the windy season, flood protection in the spring and volcano protection in the summer.

 

They could even be elements themed - earth (poison), wind (stormy season), water (flood season) and fire (summer). :D

So many ideas for the totems!

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