gregdwilson Posted December 8, 2015 Share Posted December 8, 2015 I'm trying to make a new character where the leg movement is slightly minimized when he runs. I'm trying to do this by just changing the size and placement of leg pieces and foot pieces using the standard extended character template. The animations are quite right but it looks like it will work. What I'm looking for is a way to see the run animations in spriter or even just see their basic placement and which foot coresponds to which frame and how it is rotated. That way I don't have to make a guess, load the game and see it doesn't work. Make another guess see that it doesn't work and try again. Any help would be appreciated. I searched the forum for hours but haven't found a solution. Link to comment https://forums.kleientertainment.com/forums/topic/60461-character-animation-frames/ Share on other sites More sharing options...
ZupaleX Posted December 8, 2015 Share Posted December 8, 2015 (edited) Hello,you could try to upack with krane the corresponding player anim.bin but give your build.bin as an input instead of the original one. Edited December 8, 2015 by ZupaleX Link to comment https://forums.kleientertainment.com/forums/topic/60461-character-animation-frames/#findComment-694954 Share on other sites More sharing options...
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