Gekido2802 Posted December 6, 2015 Share Posted December 6, 2015 I made a two handed attack animation, okay it's not the best animation ever but it still works properly. Then I put it into a folder in the exported folder and started don't starve.It messed up all my animation, it added images at some frames where there shouldn't have. I used Krane to transform the zip back into a Spriter project and there really is some images at some frames where it shouldn't have. The original animation don't have it's frame keys spaced equally but even with the frame keys spaced equally , it still mess my animation. I linked both the Original and the Transformed one. ThanksOriginal.zipTransformed.zip Link to comment https://forums.kleientertainment.com/forums/topic/60296-messed-up-animation/ Share on other sites More sharing options...
ZupaleX Posted December 8, 2015 Share Posted December 8, 2015 I'm not sure what you tried to do, but if you tried to make a new animation, the way to go is to use the extended character sample, add the missing symbols for all the "swap_" stuffs like hand objects, armors, backpack and hat, then make your animation with spriter and let the autocompiler build you the zip file for the anim. Link to comment https://forums.kleientertainment.com/forums/topic/60296-messed-up-animation/#findComment-694947 Share on other sites More sharing options...
Gekido2802 Posted December 11, 2015 Author Share Posted December 11, 2015 well I kinda fixed it. The only problem now is that the "beard" symbol is messed up. I don't know why but the beard in the game is 5 feet behind the character while in the animation it is well placed... Link to comment https://forums.kleientertainment.com/forums/topic/60296-messed-up-animation/#findComment-696153 Share on other sites More sharing options...
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