TheDonkeyQueen Posted December 5, 2015 Share Posted December 5, 2015 I'm making a character that gains sanity when in the presence of other players, and they gain sanity from his presence. How do I do this? I found this:inst.components.sanity.neg_aura_mult =so is there a:inst.components.sanity.pos_aura_mult = Can this be used for a positive aura?inst.components.sanityaura.aura = TUNING.SANITYAURA_LARGE Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 5, 2015 Share Posted December 5, 2015 @TheDonkeyQueen,I don't know much about this but maybe you should check out the code of this mod Link to comment Share on other sites More sharing options...
TheDonkeyQueen Posted December 5, 2015 Author Share Posted December 5, 2015 @TheDonkeyQueen,I don't know much about this but maybe you should check out the code of this mod Thank you, I'll have a look Link to comment Share on other sites More sharing options...
rons0n Posted December 5, 2015 Share Posted December 5, 2015 @TheDonkeyQueen, In your common_postinit: inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_TINY Link to comment Share on other sites More sharing options...
TheDonkeyQueen Posted December 5, 2015 Author Share Posted December 5, 2015 @TheDonkeyQueen, In your common_postinit: inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_TINYAnd that doesn't yield negative sanity? What about LARGE and MEDIUM Link to comment Share on other sites More sharing options...
rons0n Posted December 5, 2015 Share Posted December 5, 2015 @TheDonkeyQueen, What I posted before gives positive aura.The only difference between the positive and negative is the minus symbol: inst:AddComponent("sanityaura") inst.components.sanityaura.aura = -TUNING.SANITYAURA_LARGE --Gives negative SanityAnd Sanity Aura tuning values can be found in the games tuning.lua: SANITYAURA_TINY = 100/(seg_time*32), SANITYAURA_SMALL_TINY = 100/(seg_time*20), SANITYAURA_SMALL = 100/(seg_time*8), SANITYAURA_MED = 100/(seg_time*5), SANITYAURA_LARGE = 100/(seg_time*2), SANITYAURA_HUGE = 100/(seg_time*.5), Link to comment Share on other sites More sharing options...
TheDonkeyQueen Posted December 5, 2015 Author Share Posted December 5, 2015 @TheDonkeyQueen, What I posted before gives positive aura.The only difference between the positive and negative is the minus symbol: inst:AddComponent("sanityaura") inst.components.sanityaura.aura = -TUNING.SANITYAURA_LARGE --Gives negative SanityAnd Sanity Aura tuning values can be found in the games tuning.lua: SANITYAURA_TINY = 100/(seg_time*32), SANITYAURA_SMALL_TINY = 100/(seg_time*20), SANITYAURA_SMALL = 100/(seg_time*8), SANITYAURA_MED = 100/(seg_time*5), SANITYAURA_LARGE = 100/(seg_time*2), SANITYAURA_HUGE = 100/(seg_time*.5), Alright, thank you very much Link to comment Share on other sites More sharing options...
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