Jump to content

Recommended Posts

Hi there! I have a finished character that uses Wolfgang's transformation mechanic and as of such switches between 3 anim files playing either the wimpyness transformartion or the mightyness transformation. :-)

 

It's all finished up but the character's hair disappears when transforming down (mightytonormal - normaltowimpy). Why does this happen? Well, my character doesn't have any hair on the headbase (or the headbase_hat) (like it should be, right?) and the hair seems to get hidden when transforming down (it's fine when transforming up though). So this would be easily fixed by adding the hair on the headbase, but then I'd have to delete the hair files to avoid double texture, also meaning there'll be no more bouncy hair. Obviously something else can be done :/

 

Does anyone know how to fix this? Is there some kind of Override symbol to be used? If so, where? I have no idea how to edit this animation (it comes from wolfgang, the anim file isn't even in my mod).

 

I hope all of this is clear, if not please do ask questions :-). Here are some images for better illustration :

 

Normal

post-372519-0-96434200-1448743020_thumb.

 

Normal to Wimpy

post-372519-0-90050900-1448743051_thumb.

 

Wimpy to Normal

post-372519-0-88339000-1448743074_thumb.

 

Thanks in advance! (Oh and he speaks French because I'm making characters for my French-speaking friends :p)

Edited by Thibooms

Thank you for replying! My internet was out for 2 days btw (sorry ^^') @Neutral_Steve

 

I don't think you need the whole mod. Here are the headbase and hair files (which are the same as their _hat equivelants) :post-372519-0-86516100-1449251909.pngpost-372519-0-72560200-1449251919_thumb.

 

I was digging in the game's data files but couldn't find where the animation is specified. I did find this in SGWilson :

    EventHandler("powerup",        function(inst)            inst.sg:GoToState("powerup")        end),    EventHandler("powerdown",        function(inst)            inst.sg:GoToState("powerdown")        end),

But for some reason I can't find the actual "play this animation when" code, probably because it only applies to Wolfgang under certain conditions. So the problem is that I don't know what png texture files the animation uses exactly and as a result I don't know how to fix my problem. It seems to work fine with the "powerup", so why not with the powerdown? :/

 

Edited by Thibooms

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...