Fancy_Fox_Pers Posted November 28, 2015 Share Posted November 28, 2015 (edited) Hi there! I have a finished character that uses Wolfgang's transformation mechanic and as of such switches between 3 anim files playing either the wimpyness transformartion or the mightyness transformation. It's all finished up but the character's hair disappears when transforming down (mightytonormal - normaltowimpy). Why does this happen? Well, my character doesn't have any hair on the headbase (or the headbase_hat) (like it should be, right?) and the hair seems to get hidden when transforming down (it's fine when transforming up though). So this would be easily fixed by adding the hair on the headbase, but then I'd have to delete the hair files to avoid double texture, also meaning there'll be no more bouncy hair. Obviously something else can be done :/ Does anyone know how to fix this? Is there some kind of Override symbol to be used? If so, where? I have no idea how to edit this animation (it comes from wolfgang, the anim file isn't even in my mod). I hope all of this is clear, if not please do ask questions . Here are some images for better illustration : Normal Normal to Wimpy Wimpy to Normal Thanks in advance! (Oh and he speaks French because I'm making characters for my French-speaking friends ) Edited November 28, 2015 by Thibooms Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/ Share on other sites More sharing options...
Fancy_Fox_Pers Posted November 29, 2015 Author Share Posted November 29, 2015 Nobody? Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-689487 Share on other sites More sharing options...
Neu7ral Posted November 30, 2015 Share Posted November 30, 2015 Can you put the mod for check it? Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-689671 Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 4, 2015 Author Share Posted December 4, 2015 (edited) Thank you for replying! My internet was out for 2 days btw (sorry ^^') @Neutral_Steve, I don't think you need the whole mod. Here are the headbase and hair files (which are the same as their _hat equivelants) : I was digging in the game's data files but couldn't find where the animation is specified. I did find this in SGWilson : EventHandler("powerup", function(inst) inst.sg:GoToState("powerup") end), EventHandler("powerdown", function(inst) inst.sg:GoToState("powerdown") end),But for some reason I can't find the actual "play this animation when" code, probably because it only applies to Wolfgang under certain conditions. So the problem is that I don't know what png texture files the animation uses exactly and as a result I don't know how to fix my problem. It seems to work fine with the "powerup", so why not with the powerdown? :/ Edited December 4, 2015 by Thibooms Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-692371 Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 5, 2015 Author Share Posted December 5, 2015 I'm afraid I'm never going to get this fixed x)... Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-692867 Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 7, 2015 Author Share Posted December 7, 2015 I'm bringing this thread back to the top until someone can help me! Mwhuahahahaha 3:) Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-694130 Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 8, 2015 Author Share Posted December 8, 2015 I'm starting to feel bad for doing this. Then again, do I really? Sorry ^^. If no one replies this time I'll stop, I promise Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-694706 Share on other sites More sharing options...
DarkXero Posted December 8, 2015 Share Posted December 8, 2015 inst.AnimState:OverrideSymbol("headbase", "char_build", "hair")Symbol to override, name of build it originates from, symbol from the build that will do the override. Link to comment https://forums.kleientertainment.com/forums/topic/59521-help-texture-bug-when-transforming-should-be-easy-to-solve/#findComment-694767 Share on other sites More sharing options...
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