Problems with Shard servers


Recommended Posts

EDIT: Found solution. File system of ~/.klei was xfs.

Created a symlink to a different partition on ext4, works perfectly now.

 

credit to @simplex for this http://forums.kleientertainment.com/topic/29888-no-mods-in-game-options-steam/page-2#entry385476

 

 

Hello,

 

So I'm attempting to set up a Caves dedicated multi-server.

 

CentOS 7

 

Whenever I attempt to enter a cave entrance, I'm sent back to the character creation screen

 

In the logs, it's noted:

 

Migration failed: Missing player data from: session/****************/KU_*********

 

Migration by user ('KU_********') failed (167). 

 

Here are the settings.ini for the servers:

 

Main:

[MISC]

CONSOLE_ENABLED = true
autocompiler_enabled = true
 
 
[ACCOUNT]
server_token = 
 
 
[NETWORK]
server_intention = cooperative
default_server_name = h_server
default_server_description = melonserver
server_password = 
max_players = 10
pvp = false
game_mode = survival
enable_snapshots = false
enable_autosaver = true
tick_rate = 30
connection_timeout = 8000
server_save_slot = 1
enable_vote_kick = true
pause_when_empty = true
server_port = 11000
 
 
[sHARD]
shard_enable = true
is_master = true
master_port = 11200
cluster_key = 

 

Caves:

 

[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = true
 
 
[ACCOUNT]
server_token = 
 
 
[NETWORK]
server_intention = cooperative
default_server_name = h_server
default_server_description = melonserver_cave
server_password = 
max_players = 10
pvp = false
game_mode = survival
enable_snapshots = false
enable_autosaver = true
tick_rate = 30
connection_timeout = 8000
server_save_slot = 1
enable_vote_kick = true
pause_when_empty = true
server_port = 11001
steam_authentication_port = 12348
steam_master_server_port = 12349
 
 
[sHARD]
shard_enable = true
is_master = false
master_ip = 127.0.0.1
master_port = 11200
shard_name = caves
cluster_key = 
shard_id = 261313406

 

And, here are the logs for both (nothing really happens as far as I can tell in the cave server, apart from join/leave announcements)

 

Main:

Starting Up
Version: 158064
Current time: Fri Nov 27 00:49:40 2015
 
System Name: Linux
Host Name: melon
Release(Kernel) Version: 3.10.0-229.el7.x86_64
Kernel Build Timestamp: #1 SMP Fri Mar 6 11:36:42 UTC 2015
Machine Arch: x86_64
Don't Starve Together: 158064 LINUX
NNN Build Date: 2015-11-26_17-45-45
Parsing command line
Command Line Arguments: -console 
ProfileIndex:3.76
[CONNECT] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=30(1), D=0
THREAD - started 'GAClient' (4135017280)
HttpClient2::ClientThread::Main()
OnLoadPermissionList: /root/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)
OnLoadPermissionList: /root/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)
OnLoadUserIdList: /root/.klei/DoNotStarveTogether/save/whitelist.txt (Failure)
cGame::InitializeOnMainThread
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used. 
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
THREAD - started 'ConsoleInput' (4128242496)
scripts/main.lua(173,1) running main.lua
 
loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.
 
DownloadMods(0)
FMOD Error: An invalid object handle was used. 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history_staging
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Load FE
Load FE: done
ModIndex: Load sequence finished successfully.
Reset() returning
[200] Account Communication Success (6)
[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_b2JfG-Gq
Starting Dedicated Server Game
Network tick rate: U=30(1), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 11000
  SteamAuthPort: 8766
  SteamMasterServerPort: 27016
  ClanID: true
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  EnablePunchthrough: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 10
  GameMode: survival
  OverridenDNS: 
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: cooperative
Online Server Started on port: 11000
Collecting garbage...
lua_gc took 0.01 seconds
~ShardLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(173,1) running main.lua
 
loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.
 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history_staging
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Load Slot: ... generating new world
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
ModIndex: Load sequence finished successfully.
Reset() returning
THREAD - started 'WorldSim' (4083714880)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
DLC enabled : false
scripts/worldgen_main.lua(80,1) running worldgen_main.lua
 
scripts/worldgen_main.lua(82,1) SEED = 1448614182
scripts/worldgen_main.lua(439,1) Generating world with these parameters:
scripts/worldgen_main.lua(440,1) level_type survival
scripts/worldgen_main.lua(441,1) current_level 1
scripts/worldgen_main.lua(442,1) customizationpresets:
scripts/worldgen_main.lua(444,1) worldgen_choices:
scripts/worldgen_main.lua(467,1) 
#######
#
# Generating SURVIVAL Mode Level
#
#######
 
scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 1
scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER
#
#######
 
ChessSpot3 added to For a nice walk
ChessSpot1 added to Great Plains
ChessSpot3 added to Kill the spiders
Maxwell7 added to Oasis
Chessy_1 added to Great Plains
scripts/worldgen_main.lua(525,1) *****************************
scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
K: preset V: SURVIVAL_TOGETHER
K: level_id V: 1
K: finaltweak V table: 0xa5e1b70
scripts/worldgen_main.lua(528,1) *****************************
Creating story...
LinkNodesByKeys
Finding valid start task...
   ...picked Make a pick
Has start node Clearing
Baking map... 350
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
...Done.
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[separateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
[WorldSimActual::DrawRoads]
[DrawRoads]
[WorldSimActual::DrawRoads] complete
Encoding...
Encoding... DONE
Checking Tags
Populating voronoi...
Warning! Could not find a spot for Maxwell7 in node Oasis:2:BuzzardyBadlands
Warning! Could not find a spot for Beefalo Farm in node Great Plains:4:Clearing
disconnected tiles... 0
Badlands:0:BuzzardyBadlands Cant process points
Done forest map gen!
scripts/worldgen_main.lua(248,1) Checking map...
scripts/worldgen_main.lua(604,1) Generation complete
WorldSim::SimThread::Main() complete
Serializing world session to session/FFFFFFFFC5D98A4F/0000000002
Unload FE
Unload FE done
LOAD BE
LOAD BE: done
Begin Session: FFFFFFFFC5D98A4F
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Loading Nav Grid
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Can't find prefab spawnpoint
SpawnSaveRecord [nil, spawnpoint] FAILED
Reconstructing topology
...Sorting points
...Sorting edges
...Connecting nodes
...Validating connections
...Housekeeping
...Done!
1 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: [sHDMASTER]
  ShardID: 1
  ShardRole: MASTER
  MasterHost: (null)
  MasterBind: 127.0.0.1
  MasterPort: 11200
[sHARD] STARTING MASTER SERVER
[sHARD] Shard Server Started on port: 11200
Telling Client our new session identifier: FFFFFFFFC5D98A4F
Sim paused
SteamGameServer_Init (8766, 11000, 27016)
SteamGameServer_Init Success
[sHARD] Slave 'caves(2569920465)' connected from [LAN] IP: 127.0.0.1
[sHARD] Slave 'caves(2569920465)' ready!
World '2569920465' is now connected
[CONNECT] Steam p2p session request: 76561198016434033
[CONNECT] New steam p2p session created for 76561198016434033 (197.190.239.212|1)
[CONNECT] Steam p2p session: received packet from: 197.190.239.212|1(76561198016434033)
[CONNECT] Steam p2p session: sent packet to: 197.190.239.212|1(76561198016434033)
New incoming connection 197.190.239.212|1 GUID: 468375020796764919
Client connected from IP: 197.190.239.212
ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9iMkpmRy1HcSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^iPsOc1U9KdDoAtyLU4jEhc8Q9v+jXSlZ for: 468375020796764919
Sim unpaused
[sHARD] Registering portal ID #1
Validating ID 1: world: 2569920465 (auto) available: true recieves: 1 status: inactive (disabled by prefab)
Validating ID 1: world: 2569920465 (auto) available: true recieves: 1 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #2
Validating ID 2: world: 2569920465 (auto) available: true recieves: 2 status: inactive (disabled by prefab)
Validating ID 2: world: 2569920465 (auto) available: true recieves: 2 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #3
Validating ID 3: world: 2569920465 (auto) available: true recieves: 3 status: inactive (disabled by prefab)
Validating ID 3: world: 2569920465 (auto) available: true recieves: 3 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #4
Validating ID 4: world: 2569920465 (auto) available: true recieves: 4 status: inactive (disabled by prefab)
Validating ID 4: world: 2569920465 (auto) available: true recieves: 4 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #5
Validating ID 5: world: 2569920465 (auto) available: true recieves: 5 status: inactive (disabled by prefab)
Validating ID 5: world: 2569920465 (auto) available: true recieves: 5 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #6
Validating ID 6: world: 2569920465 (auto) available: true recieves: 6 status: inactive (disabled by prefab)
Validating ID 6: world: 2569920465 (auto) available: true recieves: 6 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #7
Validating ID 7: world: 2569920465 (auto) available: true recieves: 7 status: inactive (disabled by prefab)
Validating ID 7: world: 2569920465 (auto) available: true recieves: 7 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #8
Validating ID 8: world: 2569920465 (auto) available: true recieves: 8 status: inactive (disabled by prefab)
Validating ID 8: world: 2569920465 (auto) available: true recieves: 8 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #9
Validating ID 9: world: 2569920465 (auto) available: true recieves: 9 status: inactive (disabled by prefab)
Validating ID 9: world: 2569920465 (auto) available: true recieves: 9 status: inactive (disabled by prefab)
[sHARD] Registering portal ID #10
Validating ID 10: world: 2569920465 (auto) available: true recieves: 10 status: inactive (disabled by prefab)
Validating ID 10: world: 2569920465 (auto) available: true recieves: 10 status: inactive (disabled by prefab)
SendHandShakeServerListing
[steam] UserConnectAndAuthenticate successfully sent for steamid '76561198016434033'
[sHARD] Read save location file for 'KU_b2JfG-Gq'
[sHARD] Save location file read! /root/.klei/DoNotStarveTogether/save/session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/savelocation for KU_b2JfG-Gq
[sHARD] ForwardPlayerIfNeeded  worldId is [[sHDMASTER](1)]
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
OnResumeRequestLoadComplete - UserID KU_b2JfG-Gq
Received request to spawn as (wilson_none) wilson from dragon_cunt
Received clothing request () () () ()
Validated skin: wilson (wilson_none) () () () ()
[Fixed] SPAWNING PLAYER AT: (-8.00, 0.00, 24.00)
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000003
[steam] UserDisconnect successfully sent for steamid '76561198016434033'
ID_CONNECTION_LOST 197.190.239.212|1
[sHARD] Received disconnect notification for 'KU_b2JfG-Gq' on server '[sHDMASTER](1)' ('[sHDMASTER](1)')
Serializing user minimap to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/minimap
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000003
Sim paused
[CONNECT] Steam p2p session: received packet from: 197.190.239.212|1(76561198016434033)
[CONNECT] Steam p2p session: sent packet to: 197.190.239.212|1(76561198016434033)
New incoming connection 197.190.239.212|1 GUID: 517914616912873359
Client connected from IP: 197.190.239.212
ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9iMkpmRy1HcSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^vLuN7rmbe1xD8bw4KTBNfqOclvpuMxVM for: 517914616912873359
Sim unpaused
SendHandShakeServerListing
[steam] UserConnectAndAuthenticate successfully sent for steamid '76561198016434033'
[sHARD] Read save location file for 'KU_b2JfG-Gq'
[sHARD] Save location file read! /root/.klei/DoNotStarveTogether/save/session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/savelocation for KU_b2JfG-Gq
[sHARD] ForwardPlayerIfNeeded  worldId is [[sHDMASTER](1)]
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
OnResumeRequestLoadComplete - UserID KU_b2JfG-Gq
Received request to spawn as (wilson_none) wilson from dragon_cunt
Received clothing request () () () ()
Validated skin: wilson (wilson_none) () () () ()
[Fixed] SPAWNING PLAYER AT: (-8.00, 0.00, 24.00)
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000003
[CONNECT] Steam p2p session request: 76561198092314687
[CONNECT] New steam p2p session created for 76561198092314687 (197.190.239.213|1)
[CONNECT] Steam p2p session: received packet from: 197.190.239.213|1(76561198092314687)
[CONNECT] Steam p2p session: sent packet to: 197.190.239.213|1(76561198092314687)
[CONNECT] Steam p2p session: received packet from: 197.190.239.213|1(76561198092314687)
[CONNECT] Steam p2p session: sent packet to: 197.190.239.213|1(76561198092314687)
New incoming connection 197.190.239.213|1 GUID: 1089871977313022120
Client connected from IP: 197.190.239.213
ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV83eUd5TkcwNSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^yXVjuCAuLzXkhGvOZbGqVBFVW/BNySzB for: 1089871977313022120
SendHandShakeServerListing
[steam] UserConnectAndAuthenticate successfully sent for steamid '76561198092314687'
[sHARD] Read save location file for 'KU_7yGyNG05'
[sHARD] Save location file read! /root/.klei/DoNotStarveTogether/save/session/FFFFFFFFC5D98A4F/KU_7yGyNG05_/savelocation for KU_7yGyNG05
[sHARD] ForwardPlayerIfNeeded  worldId is [[sHDMASTER](1)]
[dragon_cunt:KU_b2JfG-Gq] ReceiveRemoteExecute(c_supergodmode();c_speedmult(5);c_give("pickaxe");c_gonext("cave_entrance")) @(-1.71, 17.98)
God mode: true
giving 109378 - pickaxe
Finding a cave_entrance
Found 103551 (1/10)
[sHARD] Unregistering portal ID #1
[sHARD] Registering portal ID #1
Validating ID 1: world: 2569920465 (auto) available: true recieves: 1 status: active
Activating portal 1 to 2569920465
Serializing user minimap to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/minimap
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000003
[sHARD] Requesting migration of player KU_b2JfG-Gq from [sHDMASTER] to caves(2569920465)
[sHARD] Beginning migration of player KU_b2JfG-Gq from [sHDMASTER](1) to caves(2569920465) (1).
[sHARD] Migration failed: Missing player data from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
[sHARD] Migration by user ('KU_b2JfG-Gq') failed (167). 
[sHARD] Cancelling pending migration of player 'KU_b2JfG-Gq' from '[sHDMASTER](1)' to 'caves(2569920465)' (1).
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
OnResumeRequestLoadComplete - UserID KU_b2JfG-Gq
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_7yGyNG05_
OnResumeRequestLoadComplete - UserID KU_7yGyNG05
Received request to spawn as (wes_none) wes from ngolemnella
Received clothing request () () () ()
Validated skin: wes (wes_none) () () () ()
[Fixed] SPAWNING PLAYER AT: (-8.00, 0.00, 24.00)
Serializing user session to session/FFFFFFFFC5D98A4F/KU_7yGyNG05_/0000000003
[steam] UserDisconnect successfully sent for steamid '76561198092314687'
ID_CONNECTION_LOST 197.190.239.213|1
[sHARD] Received disconnect notification for 'KU_7yGyNG05' on server '[sHDMASTER](1)' ('[sHDMASTER](1)')
Serializing user session to session/FFFFFFFFC5D98A4F/KU_7yGyNG05_/0000000003
[CONNECT] Steam p2p session: received packet from: 197.190.239.213|1(76561198092314687)
New incoming connection 197.190.239.213|1 GUID: 774620003593376571
Client connected from IP: 197.190.239.213
ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV83eUd5TkcwNSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^Ma6ehDzUg1B/fc9Wjqd2hcSIv4I5moIR for: 774620003593376571
SendHandShakeServerListing
[steam] UserConnectAndAuthenticate successfully sent for steamid '76561198092314687'
[sHARD] Read save location file for 'KU_7yGyNG05'
[sHARD] Save location file read! /root/.klei/DoNotStarveTogether/save/session/FFFFFFFFC5D98A4F/KU_7yGyNG05_/savelocation for KU_7yGyNG05
[sHARD] ForwardPlayerIfNeeded  worldId is [[sHDMASTER](1)]
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_7yGyNG05_
OnResumeRequestLoadComplete - UserID KU_7yGyNG05
Received request to spawn as (wilson_none) wilson from ngolemnella
Received clothing request () () () ()
Validated skin: wilson (wilson_none) () () () ()
[Fixed] SPAWNING PLAYER AT: (-8.00, 0.00, 24.00)
Serializing user session to session/FFFFFFFFC5D98A4F/KU_7yGyNG05_/0000000003
Remote left click out of range
Remote left click out of range
Remote left click out of range
[steam] UserDisconnect successfully sent for steamid '76561198092314687'
ID_CONNECTION_LOST 197.190.239.213|1
[sHARD] Received disconnect notification for 'KU_7yGyNG05' on server '[sHDMASTER](1)' ('[sHDMASTER](1)')
Serializing user session to session/FFFFFFFFC5D98A4F/KU_7yGyNG05_/0000000003
[steam] UserDisconnect successfully sent for steamid '76561198016434033'
ID_CONNECTION_LOST 197.190.239.212|1
[sHARD] Received disconnect notification for 'KU_b2JfG-Gq' on server '[sHDMASTER](1)' ('[sHDMASTER](1)')
Sim paused
[CONNECT] Steam p2p session: received packet from: 197.190.239.212|1(76561198016434033)
[CONNECT] Steam p2p session: sent packet to: 197.190.239.212|1(76561198016434033)
New incoming connection 197.190.239.212|1 GUID: 180144645424171607
Client connected from IP: 197.190.239.212
ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9iMkpmRy1HcSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^9qm5fDW/Z7W5f4PGFbsf+fk73TuZXvTb for: 180144645424171607
Sim unpaused
SendHandShakeServerListing
[steam] UserConnectAndAuthenticate successfully sent for steamid '76561198016434033'
[sHARD] Read save location file for 'KU_b2JfG-Gq'
[sHARD] Save location file read! /root/.klei/DoNotStarveTogether/save/session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/savelocation for KU_b2JfG-Gq
[sHARD] ForwardPlayerIfNeeded  worldId is [[sHDMASTER](1)]
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
OnResumeRequestLoadComplete - UserID KU_b2JfG-Gq
Received request to spawn as (wilson_none) wilson from dragon_cunt
Received clothing request () () () ()
Validated skin: wilson (wilson_none) () () () ()
[Fixed] SPAWNING PLAYER AT: (-8.00, 0.00, 24.00)
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000003
Serializing user minimap to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/minimap
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000003
Serializing world session to session/FFFFFFFFC5D98A4F/0000000003
[dragon_cunt:KU_b2JfG-Gq] ReceiveRemoteExecute(c_supergodmode();c_speedmult(5);c_give("pickaxe");c_give("mining_hat");c_gonext("cave_entrance")) @(-2.05, 25.95)
God mode: true
giving 109642 - pickaxe
Could not preload undefined prefab 0x5380b44c (FROMNUM)
Can't find prefab mining_hat
Finding a cave_entrance
Found 103552 (1/9)
[dragon_cunt:KU_b2JfG-Gq] ReceiveRemoteExecute(c_give("miner_hat")) @(-171.51, -545.03)
Could not preload undefined prefab 0x410dd11b (FROMNUM)
Can't find prefab miner_hat
[dragon_cunt:KU_b2JfG-Gq] ReceiveRemoteExecute(c_give("minerhat")) @(-170.10, -544.09)
giving 109652 - minerhat
[sHARD] Unregistering portal ID #9
[sHARD] Registering portal ID #9
Validating ID 9: world: 2569920465 (auto) available: true recieves: 9 status: active
Activating portal 9 to 2569920465
Serializing user minimap to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/minimap
Serializing user session to session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_/0000000004
[sHARD] Requesting migration of player KU_b2JfG-Gq from [sHDMASTER] to caves(2569920465)
[sHARD] Beginning migration of player KU_b2JfG-Gq from [sHDMASTER](1) to caves(2569920465) (2).
[sHARD] Migration failed: Missing player data from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
[sHARD] Migration by user ('KU_b2JfG-Gq') failed (167). 
[sHARD] Cancelling pending migration of player 'KU_b2JfG-Gq' from '[sHDMASTER](1)' to 'caves(2569920465)' (2).
ReceiveResumeRequest
Received request to resume from: session/FFFFFFFFC5D98A4F/KU_b2JfG-Gq_
OnResumeRequestLoadComplete - UserID KU_b2JfG-Gq
[steam] UserDisconnect successfully sent for steamid '76561198016434033'
ID_CONNECTION_LOST 197.190.239.212|1
[sHARD] Received disconnect notification for 'KU_b2JfG-Gq' on server '[sHDMASTER](1)' ('[sHDMASTER](1)')
Sim paused
[CONNECT] Steam p2p session for 76561198092314687 timed out.
[CONNECT] Removed p2p session for 76561198092314687 (197.190.239.213|1)
[CONNECT] Steam p2p session for 76561198016434033 timed out.
[CONNECT] Removed p2p session for 76561198016434033 (197.190.239.212|1)
ConsoleInput: "c_shutdown()"
c_shutdown
Serializing world session to session/FFFFFFFFC5D98A4F/0000000004
[steam] UserDisconnect successfully sent for steamid '0'
Collecting garbage...
lua_gc took 0.09 seconds
~ShardLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.16 seconds
HttpClient2::ClientThread::Main() complete
HttpClient2 discarded 1 callbacks.
Shutting down
 

 

Caves:

Starting Up
Version: 158064
Current time: Fri Nov 27 00:48:55 2015
 
System Name: Linux
Host Name: melon
Release(Kernel) Version: 3.10.0-229.el7.x86_64
Kernel Build Timestamp: #1 SMP Fri Mar 6 11:36:42 UTC 2015
Machine Arch: x86_64
Don't Starve Together: 158064 LINUX
NNN Build Date: 2015-11-26_17-45-45
Parsing command line
Command Line Arguments: -console -conf_dir DST_Cave 
ProfileIndex:3.45
[CONNECT] PendingConnection::Reset(true)
Network tick rate: U=15(2), D=0
Network tick rate: U=30(1), D=0
THREAD - started 'GAClient' (4135619392)
HttpClient2::ClientThread::Main()
OnLoadPermissionList: /root/.klei/DST_Cave/save/blocklist.txt (Failure)
OnLoadPermissionList: /root/.klei/DST_Cave/save/adminlist.txt (Failure)
OnLoadUserIdList: /root/.klei/DST_Cave/save/whitelist.txt (Failure)
cGame::InitializeOnMainThread
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
FMOD Error: An invalid object handle was used. 
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
THREAD - started 'ConsoleInput' (4128242496)
scripts/main.lua(173,1) running main.lua
 
loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.
 
DownloadMods(0)
FMOD Error: An invalid object handle was used. 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history_staging
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Load FE
Load FE: done
ModIndex: Load sequence finished successfully.
Reset() returning
[200] Account Communication Success (6)
[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_b2JfG-Gq
Starting Dedicated Server Game
Network tick rate: U=30(1), D=0
About to start a server with the following settings:
  Dedicated: true
  Online: true
  Passworded: true
  ServerPort: 11001
  SteamAuthPort: 12348
  SteamMasterServerPort: 12349
  ClanID: true
  ClanOnly: false
  ClanAdmin: false
  LanOnly: false
  EnablePunchthrough: false
  EnableAutosaver: true
  PVP: false
  MaxPlayers: 10
  GameMode: survival
  OverridenDNS: 
  PauseWhenEmpty: true
  InternetBroadcasting: true
  Intent: cooperative
Online Server Started on port: 11001
Collecting garbage...
lua_gc took 0.01 seconds
~ShardLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.01 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(173,1) running main.lua
 
loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.
 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history_staging
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Load Slot: ... generating new world
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
ModIndex: Load sequence finished successfully.
Reset() returning
THREAD - started 'WorldSim' (4084497216)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
DLC enabled : false
scripts/worldgen_main.lua(80,1) running worldgen_main.lua
 
scripts/worldgen_main.lua(82,1) SEED = 1448614136
scripts/worldgen_main.lua(439,1) Generating world with these parameters:
scripts/worldgen_main.lua(440,1) level_type survival
scripts/worldgen_main.lua(441,1) current_level 1
scripts/worldgen_main.lua(442,1) customizationpresets:
scripts/worldgen_main.lua(444,1) worldgen_choices:
scripts/worldgen_main.lua(467,1) 
#######
#
# Generating SURVIVAL Mode Level
#
#######
 
scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 1
scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER
#
#######
 
Chessy_4 added to Beeeees!
ChessSpot1 added to Make A Beehat
ChessSpot1 added to Badlands
Maxwell5 added to Forest hunters
Maxwell2 added to Badlands
scripts/worldgen_main.lua(525,1) *****************************
scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
K: preset V: SURVIVAL_TOGETHER
K: level_id V: 1
K: finaltweak V table: 0xb01c110
scripts/worldgen_main.lua(528,1) *****************************
Creating story...
LinkNodesByKeys
Finding valid start task...
   ...picked Make a pick
Has start node Clearing
Baking map... 350
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
...Done.
Infinite edge!
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[separateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
[WorldSimActual::DrawRoads]
[DrawRoads]
[WorldSimActual::DrawRoads] complete
Encoding...
Encoding... DONE
Checking Tags
Populating voronoi...
disconnected tiles... 0
Done forest map gen!
scripts/worldgen_main.lua(248,1) Checking map...
scripts/worldgen_main.lua(604,1) Generation complete
WorldSim::SimThread::Main() complete
Serializing world session to session/FFFFFFFFC31FE4E5/0000000002
Unload FE
Unload FE done
LOAD BE
LOAD BE: done
Begin Session: FFFFFFFFC31FE4E5
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Loading Nav Grid
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)
Can't find prefab spawnpoint
SpawnSaveRecord [nil, spawnpoint] FAILED
Reconstructing topology
...Sorting points
...Sorting edges
...Connecting nodes
...Validating connections
...Housekeeping
...Done!
1 uploads added to server. From server_temp
About to start a shard with these settings:
  ShardName: caves
  ShardID: -1725046831
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[sHARD] Connecting to master...
Telling Client our new session identifier: FFFFFFFFC31FE4E5
Sim paused
SteamGameServer_Init (12348, 11001, 12349)
SteamGameServer_Init Success
[sHARD] Connection to master failed. Waiting to reconnect...
ConsoleInput: "c_regenerateworld()"
Received world reset request
DelDirectory [/root/.klei/DST_Cave/save/session/FFFFFFFFC31FE4E5] -1: FAILED
Failed to delete session /root/.klei/DST_Cave/save/session/FFFFFFFFC31FE4E5
Sim unpaused
Collecting garbage...
lua_gc took 0.07 seconds
~ShardLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.10 seconds
ReleaseAll
ReleaseAll Finished
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(173,1) running main.lua
 
loaded modindex
ModIndex: Beginning normal load sequence for dedicated server.
 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
PlayerHistory could not load player_history_staging
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Found a worldgen override file with these contents:
K: preset V: DST_CAVE
K: override_enabled V: true
Loaded and applied world gen overrides from ../worldgenoverride.lua
WorldSim::SimThread::SimThread()
ABOUT TO INSTALL STACKTRACE
DoLuaFile scripts/stacktrace.lua
DoLuaFile loading buffer scripts/stacktrace.lua
INSTALLED STACKTRACE
WorldSim::SimThread::SimThread() complete
ModIndex: Load sequence finished successfully.
Reset() returning
THREAD - started 'WorldSim' (4084497216)
WorldSim::SimThread::Main()
DoLuaFile scripts/worldgen_main.lua
DoLuaFile loading buffer scripts/worldgen_main.lua
DLC enabled : false
scripts/worldgen_main.lua(80,1) running worldgen_main.lua
 
scripts/worldgen_main.lua(82,1) SEED = 1448614152
scripts/worldgen_main.lua(439,1) Generating world with these parameters:
scripts/worldgen_main.lua(440,1) level_type survival
scripts/worldgen_main.lua(441,1) current_level 1
scripts/worldgen_main.lua(442,1) customizationpresets:
scripts/worldgen_main.lua(444,1) worldgen_choices:
K: actualpreset V: DST_CAVE
K: tweak V table: 0xa970640
scripts/worldgen_main.lua(467,1) 
#######
#
# Generating SURVIVAL Mode Level
#
#######
 
scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: DST_CAVE
scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 5
scripts/worldgen_main.lua(490,1) 
#######
#
# Generating Normal Mode The Caves Level DST_CAVE
#
#######
 
scripts/worldgen_main.lua(525,1) *****************************
scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
K: level_id V: 5
K: actualpreset V: DST_CAVE
K: preset V: DST_CAVE
K: finaltweak V table: 0xad52960
K: misc V table: 0xad52e38
K: layout_mode V: RestrictNodesByKey
K: wormhole_prefab V: tentacle_pillar
K: waves V: off
K: start_location V: caves
K: task_set V: cave_default
K: tweak V table: 0xa970640
scripts/worldgen_main.lua(528,1) *****************************
Creating story...
RestrictNodesByKey
##############################RestrictNodesByKey
Finding valid start task...
   ...picked CaveExitTask7
Has start node GreenMushSinkhole
Baking map... 350
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
...Done.
Infinite edge!
Infinite edge!
[boostMap::CheckForValidCells] fail for PleasantSinkhole:4:GrasslandSinkhole: 0
[WorldSimActual::GenerateVoronoiMap] complete [fail]
scripts/worldgen_main.lua(538,1) An error occured during world gen we will retry! [was 1 of 5 ]
Creating story...
RestrictNodesByKey
##############################RestrictNodesByKey
Finding valid start task...
   ...picked CaveExitTask1
Has start node RabbitTown
Baking map... 350
[WorldSimActual::GenerateVoronoiMap]
GenerateVoronoiMap [1]:
...Done.
[AddEmptyNodes]
GenerateVoronoiMap [100]:
About to start a shard with these settings:
  ShardName: caves
  ShardID: -1725046831
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[sHARD] Connecting to master...
...Done.
[TheLabyrinth:BG_63:Labyrinth:blank0] poly.size() == 0
[!] edge == NULL
[TheLabyrinth:2:Labyrinth] poly.size() == 0
[!] edge == NULL
[sacred:5:Spiral] poly.size() == 0
[!] edge == NULL
[WorldSimActual::GenerateVoronoiMap] complete [success]
[WorldSimActual::ConvertToTileMap]
[ConvertToTileMap]
[WorldSimActual::ConvertToTileMap] complete
[WorldSimActual::SeparateIslands]
[separateIslands]
[WorldSimActual::SeparateIslands] complete
Map Baked!
[WorldSimActual::ForceConnectivity]
[GenerateLandmasses]
[MergeConnectedLandmasses] true
[WorldSimActual::ForceConnectivity] complete
[GetWormholesExtra] connected 0 unconnected 1
[GetWormholesExtra] after: connected 1 unconnected 0
[GetWormholesExtra] pushed 0 wormholes
Encoding...
Encoding... DONE
Checking Tags
Couldn't generate any points for maze. Aborting.
Populating voronoi...
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
Warning! Could not find a spot for RabbitTown in node RabbitCity:1:RabbitTown
Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole
Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant
Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant
Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant
Warning! Could not find a spot for GrassySinkhole in node CaveExitTask8:0:GrasslandSinkhole
Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
Warning! Could not find a spot for RabbitTown in node RabbitCity:0:RabbitTown
Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant
Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
Warning! Could not find a spot for PondSinkhole in node PleasantSinkhole:0:SinkholeOasis
disconnected tiles... 60
TheLabyrinth:0:RuinedGuarden Didnt get enough points for all prefabs, got 8 need 26
Done cave map gen!
scripts/worldgen_main.lua(248,1) Checking map...
scripts/worldgen_main.lua(604,1) Generation complete
WorldSim::SimThread::Main() complete
Serializing world session to session/FFFFFFFFC434A4B9/0000000002
BE assets already loaded
Begin Session: FFFFFFFFC434A4B9
Stomping previously assigned session identifier, two loads issued.
saving to server_temp/server_save
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
Loading Nav Grid
OVERRIDE: setting waves to off
Reconstructing topology
...Sorting points
...Sorting edges
...Connecting nodes
...Validating connections
...Housekeeping
...Done!
1 uploads added to server. From server_temp
Telling Client our new session identifier: FFFFFFFFC434A4B9
Sim paused
[sHARD] Connection to master failed. Waiting to reconnect...
About to start a shard with these settings:
  ShardName: caves
  ShardID: -1725046831
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[sHARD] Connecting to master...
[sHARD] Connection to master failed. Waiting to reconnect...
About to start a shard with these settings:
  ShardName: caves
  ShardID: -1725046831
  ShardRole: SLAVE
  MasterHost: 127.0.0.1
  MasterBind: (null)
  MasterPort: 11200
[sHARD] Connecting to master...
[sHARD] Sending slave information to master...
[sHARD] Registering in lobby as a slave server...
[sHARD] Slave is now ready!
World '1' is now connected
Sim unpaused
[sHARD] Registering portal ID #1
Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
Validating ID 1: world: 1 (auto) available: true recieves: 1 status: active
[sHARD] Registering portal ID #2
Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
Validating ID 2: world: 1 (auto) available: true recieves: 2 status: active
[sHARD] Registering portal ID #3
Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
Validating ID 3: world: 1 (auto) available: true recieves: 3 status: active
[sHARD] Registering portal ID #4
Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
Validating ID 4: world: 1 (auto) available: true recieves: 4 status: active
[sHARD] Registering portal ID #5
Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
Validating ID 5: world: 1 (auto) available: true recieves: 5 status: active
[sHARD] Registering portal ID #6
Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
Validating ID 6: world: 1 (auto) available: true recieves: 6 status: active
[sHARD] Registering portal ID #7
Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
Validating ID 7: world: 1 (auto) available: true recieves: 7 status: active
[sHARD] Registering portal ID #8
Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
Validating ID 8: world: 1 (auto) available: true recieves: 8 status: active
[sHARD] Registering portal ID #9
Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
Validating ID 9: world: 1 (auto) available: true recieves: 9 status: active
[sHARD] Registering portal ID #10
Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
Validating ID 10: world: 1 (auto) available: true recieves: 10 status: active
Sim paused
Sim unpaused
Sim paused
Sim unpaused
Serializing world session to session/FFFFFFFFC434A4B9/0000000003
Sim paused
[200] Account Communication Success (6)
[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_b2JfG-Gq
ConsoleInput: "c_shutdown()"
c_shutdown
Serializing world session to session/FFFFFFFFC434A4B9/0000000004
[steam] UserDisconnect successfully sent for steamid '0'
Collecting garbage...
lua_gc took 0.08 seconds
~ShardLuaProxy()
~InventoryLuaProxy()
~NetworkLuaProxy()
~SimLuaProxy()
lua_close took 0.11 seconds
HttpClient2::ClientThread::Main() complete
HttpClient2 discarded 0 callbacks.
Shutting down

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.