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So a long long long time ago I've created a few characters that were able to craft Allies to assist in battle. Well with the caves update my followers would rather stay where the sun shines rather than go underground with me.

 

To be blunt I don't even know how to attempt this one, if anyone can tell me how can I make my followers follow me underground and when i exit that'll be appreciated.

 

[Edit: Thanks Squiggle for moving the thread!]

 

Heres the file of one of my characters with this situation:

 

 

 

Saberlion.zip

Edited by rons0n

I'm trying to figure out the line of code to add in as well for the Chest Family. Wanna team up and we work on this together? Im good at making sense of code but not figuring out problems or putting code together. That was my buddy's job but now that Fallout 4 is released, he's MIA.

I'm trying to figure out the line of code to add in as well for the Chest Family. Wanna team up and we work on this together? Im good at making sense of code but not figuring out problems or putting code together. That was my buddy's job but now that Fallout 4 is released, he's MIA.

Here is the code you will need to look at to make it work:

 

function WorldMigrator:Activate(doer)    print("Activating portal "..self.id.." to "..(self.linkedWorld or "<nil>"))    if self.linkedWorld == nil then        -- TODO        --if not doer.admin then print("NOT ADMIN")return end        -- ui popup        -- inst.destWorldId = ???        return false, "NODESTINATION"    end    self.inst:PushEvent("migration_activate")    TheWorld:PushEvent("ms_playerdespawnandmigrate", { player = doer, portalid = self.id, worldid = self.linkedWorld })    return trueend

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