Arkathorn Posted October 27, 2015 Share Posted October 27, 2015 Is there a way to set/override the order in which mods load? I am trying to make a mod which has another mod (an API mod) as a dependency. I suppose I could have the dependent mod store all of it's loading operations in a global data set, and have it be called on initialization of the API (but only if the API was not loaded yet, otherwise it could load normally), but this seems quite the arduous solution. Is there a better way? Link to comment https://forums.kleientertainment.com/forums/topic/58699-mod-load-order/ Share on other sites More sharing options...
Mobbstar Posted October 27, 2015 Share Posted October 27, 2015 There's literally a variable for that in the modinfo.lua Check out my modpack "Industrial Resolution", the Base module loads first. Link to comment https://forums.kleientertainment.com/forums/topic/58699-mod-load-order/#findComment-682834 Share on other sites More sharing options...
Arkathorn Posted October 27, 2015 Author Share Posted October 27, 2015 Thanks, but why not priority 1? Link to comment https://forums.kleientertainment.com/forums/topic/58699-mod-load-order/#findComment-682837 Share on other sites More sharing options...
Mobbstar Posted October 27, 2015 Share Posted October 27, 2015 Why the Base module has a priority of 2.something? I don't know. Kinda happened. By the way, negative priorities make your mod load especially late. Link to comment https://forums.kleientertainment.com/forums/topic/58699-mod-load-order/#findComment-682866 Share on other sites More sharing options...
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