Arkathorn Posted October 22, 2015 Share Posted October 22, 2015 I'm trying to introduce a biome sized set piece into the worldgen. I plan to do this by adding a new task, which spawns a single room, which's only feature is to spawn the set piece, guaranteed. However, I can't get the code to work. What is the proper procedure for this? Additionally, is there a better way that I should be doing this? Link to comment https://forums.kleientertainment.com/forums/topic/58635-adding-a-new-task/ Share on other sites More sharing options...
Mobbstar Posted October 22, 2015 Share Posted October 22, 2015 Um... Does it REALLY have to be one massive setpiece? Can't you split it into several smaller ones? Link to comment https://forums.kleientertainment.com/forums/topic/58635-adding-a-new-task/#findComment-681921 Share on other sites More sharing options...
Arkathorn Posted October 22, 2015 Author Share Posted October 22, 2015 (edited) Not really. I'm porting the content over from DST, so I can't edit the set piece. Also, DST has a slightly different API in regards to worldgen, so I can't replicate what it does. Edited October 22, 2015 by Arkathorn Link to comment https://forums.kleientertainment.com/forums/topic/58635-adding-a-new-task/#findComment-681928 Share on other sites More sharing options...
Arkathorn Posted October 22, 2015 Author Share Posted October 22, 2015 Disregard that! On reflection, the only difference is that levels are called "task sets" in DST! Solved it! Link to comment https://forums.kleientertainment.com/forums/topic/58635-adding-a-new-task/#findComment-681930 Share on other sites More sharing options...
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