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hi guys,so i'm going to skip all the "i'm new in modding and blablabla"

I'm on a self-project mod,still early,so i'm ok with the script and stuff

 

when i test the mod,it works fine,but only inventory image of "shootgrill" that are shown

the "bambooshoot" and "bamboolog" are written "Could not find region "mymod.tex" from atlas "...Inventoryimages/mymod.tex"... in the log

i'm only using better console,n tool and overlay disabler for testing this mod

 

i attach the mod file and the latest log file

log.txt

bambooitem.zip

okay i don't know why i can't edit my last post,sorry if this was count as double posting

now my problem was with prefab.zip in anims

so after the item was done working,i made the bamboo tree.when i compile the scml,the stump anim always being replaced as by idle anim (i've decompile it with krane and it is,the stump anim are replaced with idle,but the name are still same)

at first i think it was the atlas because it has 2 atlas.i've resize the png,but even with 1 atlas it's still same

is it because of the scml compiler?

i attach the original anim and resized anim with the scml.please let me know what's the wrong thing i do

bambootree_anim_file.zip

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