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New to RoG, need help


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so, currently I'm up to day 270 in my normal, standard sandbox survival. because I'm in the late game, there's not much for me to do any more besides base build, mess around with pigs and bunnies to expand my villages, make a better set-up for my tooth traps... etc.. blah blah blah. all boring stuff which is useful, but I I just can not be bothered to do. 

 

Everyone is saying that RoG is the way to go, with a whole bunch of new stuff to do, elements to the game and basically a whole new look on don't starve. i didnt even know it has been out for this long (over a year), it felt like just yesterday... o_o 

 

Anyway, I want to understand everything i possible can about the game before i decide to play it, i dont wanna be starting a world and then when the seasons change i just get absolutely wrecked. so...

 

i would very much appreciate it if someone could redirect me to a good/ as recent as possible lets play/guide on RoG, i dont know what to watch because i dont know whats accurate/good and what will help me. 

 

Appreciate all your help

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RoG is, as you already know, an expansion with lots of new stuffs and mechanics which may force use different strategies and etc. You're survivability also depends on which character you use. I personally recommend WX due to his god like max stats. When I play as WX in RoG, I only put my starting waether on Autumn. If you're new, and if you play as WX and it starts out as spring, there's a good chance that you're not gonna make it far through the spring due to rain damage and constant lightning strikes. Also, a transition from spring and summer is rough due to lack of rabbits, beefalos in heat, and etc. But the worst part is overheating, which drains your health quickly, as well as set your stuffs on fire.

My advice is, play as WX, and go look for chess biomes ASAP, and forage some stuffs like berries, carrots, logs, etc. Once you've got yourself all set up, everything is pretty much the same, except for a weather transition. In the Autumn, gather all the grass, twigs, and store them. Gather plenty of meats and turn them into jerkies. When the winter comes, make yourself a beefalo hat and a puffy jacket, and HUNT for those walruses. You can kill deerclops and get his eyeball and make an umbrella with it, which helps out tremendously in spring and summer. Also, be sure to collect some ice to prepare for the summer. When the spring comes just utilize your crock pot because it's a constant rain season. Be sure to use your umbrella and other rain gears because you can get insane very quickly when you're wet(not sure how that happens) and food spoils a lot faster when they're wet. Make plenty of iceflingometrics before the summer begins because wild fire is a CONSTANT and BIG issue. In the summer, don't farm unless you have plenty of fertilizers because they will overheat as well. When you're i your base, make sure all your iceflingometrics are on to prevent your stuffs from burning. Spelunking is a good way to prevent overheating because caves weathers are always one step ahead(I think) meaning that it'll be autumn in the cave when it's summer on the surface.

So, basically 1. be prepared for weather transition because weather effects are relentless. 2. always have 2-3 thermal stones with you, 2 stocked up in the fridge, and 1 with you. 3. gather plenty of food during the autumn and winter.

Oh, I forgot to post the most important thing: the giants.

Goose/Moose and Deerclops are piece of cake if you kite them well. To fight bearger and dragonfly, go to an open area far from your base. They are very lethal, especially dragonfly. For them, i just use gunpowders/old bell to kill them quickly. Becareful when using gunpowders because it'll destroy the loot due to explosion. You don't have to worry about burning your loots when facing dragonfly because she is fireproof:). And stuffs I recommend you make with their loots.

1. Big fan: very useful during summer

2. Scalemail: many people don't like it, but I like it personally becuase it sets your attackers on fire(even ranged ones). Donning one on also makes you impervious to all fire damage

3. Hibenation vest: useful for winter, slows hunger, superb insulation (can be repaired)

4. Eye-brella: one of the best items that'll get you through spring and summer (can be repaired)

These are just from my personal experience. Overall, it's not too different from the original except for the giants and season effects. With good set ups, you can make it through the entire year without too much trouble. I hope it helped:)

The very first thing to do comes before even starting the game. Go to world settings and ensure your starting season is Autumn. By default, it's 50/50 whether you start in Spring of Autumn and I assure you you aren't going to last two seasons if you get Spring while not familiar with RoG.

 

What you'll want to do in Autumn is prepare for Winter, but you should also already look forward to Summer. In RoG, Winter is a little more difficult than it is in the base game due to the new ice power of the Deerclops and the fact food in the crockpot or on the drying racks is no longer spoil-free. On the other hand, pengull breeding grounds now come with mini glaciers. You can mine those for ice and ice is ideal filler. Morsel + 3 ice = meatballs. That said, hog as much ice as possible for Summer, because that's roughly twice as difficult as Winter.

 

For Summer, you will want to spend Autumn, Winter, and Spring to collect rocks, nitre, gold, and gears. A refrigerator should be your first priority - it keeps ice good forever. Gears are now renewable through tumbleweed, which you can find in the Desert Biome. During Winter, you will want to focus on getting as much ice as possible. There's four pieces per full mini glacier, and every pengull spot generates 3-to-8 mini glaciers. You'll also want to fight the Deerclops, even if they're even more dangerous than before because the eye is the key ingredient in the eyebrella, the absolute best tool to survive Spring and Summer. If you don't get it, there's other, separate tools to survive those seasons, but really don't skip on that ice.

 

Spring is the rain season, which is when wetness is your biggest enemy, lightning its yes-man, and frog rain its strongarm. Get an umbrella and perhaps some other gear to deal with this. Standing near trees helps a little too (rain, that is, not lightning or frogs). Crops grow fast in this season, but there's no rabbits due to their homes collapsing (they open up again in Summer), and all bees are hostile. You may want to find the M'Moose too for its feathers so you can make a big fan for Summer.

 

And then... Summer. There's a reason you'll find nothing but complaints on it if you google "Summer Don't Starve". Now, Summer is something you'll get the hang of just like you did Winter once, so it's really not thát bad. Although I do think its lacking in season-specific good content. Only thing to get during Summer is the cactus flower, which is mostly useful for the floral shirt to keep you cool. Before Summer rolls in, you'll want to have at least one fridge with ice, an endothermic fire pit, and strategically placed ice flingomatics around your base. Ice flingomatics cost 15 ice, 2 gears, and 2 electrical doodads (craftable with gold and stone), and will need their fuel levels to be kept up. During Summer, smoldering is a thing. Animals, plants, items, and most structures can catch fire and you only have a short time to react. The ice flingomatic and the big fan are very useful for ending the threat, although if you have a walking cane you can also try running to deactivate the event by getting it off-screen. Some people choose to have a Summer base to prevent damage to their true base. Ice, manure, and your bare hands works too, but you'll be damaged in the latter scenario. Your crops will wither - the only way to farm is to plant a seed, then quickly add two manure and pick it. Anything else will leave you with nothing but grass. Plants will wither too, but you can revive them with ice, manure, or the ice flingomatic, which automatically maintains any plants within its range. Ice flingomatics also are useful to end fires likes the ones started by fire hounds, but keep them away from your firepits and campfires as they will extinguish them. As alternative to regular fire, Summer requires endothermic fires. Don't bother with the endothermic campfire. It costs nitre, which isn't as renewable as wood for a regualr campfire is (moleworms do make nitre renewable pre-caves, but it's not very efficient). Endothermic firepits cost nitre too, but like regular firepits can be relit with any kind of fuel. If you want to cool down on the go, take some ice with you and use the shade of trees to your advantage. If you don't have an eyebrella, use a regular umbrella, possibly in combination with the floral vest. There's also the siesta lean-to to sleep during the day and avoid the heat. Overall, expect at least your first Summer to be mainly staying inside your base desperately trying to keep everything running and prevent smoldering outside of the range of your ice flingomatics.

 

Caves follow the seasons, just milder than the surface does.

 

The giants you can look up, but some general tips. The M'Moose (Spring) is easy unless you let her stick around until she lays eggs. Moslings are far worse opponents than she is. The Dragonfly (Summer) is the most dangerous giant due to her control over fire. Don't ever try siccing beefalos on her. No matter the herd size, none will survive. Tooth traps are also pretty useless, but you can put her to sleep by letting her eat 20 ashes and then letting her despawn or blowing her up with 14 gunpowder - it will not burn her loot like it will the others'. She cannot destroy non-flammable structures and with her size can't get through holes the character can, so fighting her is made easy by getting her stuck. The Bearger (Autumn) will sleep with 20 honey. Only a large beefalo herd can deal with them, and even then they're likely to uproot some of the grass and bushes nearby. The Deerclops now has ice powers, but is otherwise the same. You'll need more beefalos than before to deal with them, but still not as many as for the bearger and the plants are safe.

 

There's also two new semi-bosses. Poisonous Birch Trees are the counterparts of Tree Guards. They're immobile, but have one tentacle root for slapping you and spawn little bitey critters. Bringing a few pigs along is recommended. Also, while hunting, there's a chance you'll encounter a varg instead of a koalephant. A varg will chase you and summon hounds that will also chase you. Tooth traps, beefalos, and pigs are recommended, though mind the fire of fire hounds.

 

Everything else I think you can learn relatively safely as you play. Only Full Moon is worth a mention. The two days of full moon are lit up, so you don't need a light source then. Flowers turn into evil flowers for this duration, which makes nightmare fuel crafting easier. If you're lucky, bees will make a permanent evil flower after having landed on a temporary evil flower, which you can use to make an evil flower garden. Do not hammer pig heads and merm heads unless it's on a full moon for extra nightmare fuel. Glommer can be obtained only during a full moon. All graves spawn ghosts during a full moon, so keep a distance. And lastly, mushrooms will turn into mushtrees for this duration, which means they're available outside of the mushrooms' regular grow hours. Its stump will turn into a spawn point if left alone.

Oh, I forgot to post the most important thing: the giants.

Goose/Moose and Deerclops are piece of cake if you kite them well. To fight bearger and dragonfly, go to an open area far from your base. They are very lethal, especially dragonfly. For them, i just use gunpowders/old bell to kill them quickly.

 

Just a few things about this: Fighting the Deerclops should also be away from your base. The GMoose is the only giant that can't destroy structures, so you can fight her in your base.

 

Also, and this might just be my opinion, but I'd put Bearger on par with the "piece of cake" giants. Kiting it isn't really all that hard. Once you know the pattern, which is two hits after it swipes (not slams, after the slam attack, Bearger swipes again), you can kite it as easily as you'd do Deerclops or GMoose.

 

About the Dragonfly... go with what Carrie says. Or just leave the thing alone. If I'm correct, it's impossible to kite it while it's moving, because the swipe attack always gets you, but that might just have been me doing it wrong. If you want to kite that thing, you also will only be able to land one hit after it swipes, and after that you'd have to quickly switch to a walking cane to guarantee you're not caught in the attack.

Bearger on its own, in controlled circumstances, with proper equipment and sanity restoration, is easy enough.  Bearger at night, bearger and hounds, bearger and crawling horrors?  A nightmare.  Also, don't fight bearger near mushrooms, rabbits or moles because the slam attack will uproot their spawn points.  Grass, sticks and berries are no big deal, you can replant those.

 

Also, I never use the old bell as a weapon.  Bigfoot stomps three or four times before and after your target and uproots mushrooms, rabbits and moles along the way.  It's as destructive as taking bearger on a wild chase across the countryside, but with even less control of where it goes.  I only use it for chopping trees in the desert or other extremely out-of-the-way locations.

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