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Hi i'm trying to make a mod but I keep getting this error: post-701177-0-47474300-1441687463_thumb.

 

 

 

and here is the log :                 [00:00:00]: Starting Up

[00:00:00]: Version: 148470
[00:00:00]: Current time: Mon Sep 07 22:25:42 2015
 
[00:00:00]: Don't Starve Together: 148470 WIN32_STEAM
NNN Build Date: 2015-09-01_13-20-47
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 758179
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (6876)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:10]: ProfileIndex:4.83
[00:00:10]: Network tick rate: U=15(2), D=0
[00:00:10]: Network tick rate: U=15(2), D=0
[00:00:10]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:10]: WindowsFirewall - Application already authorized
[00:00:10]: loaded ping_cache
[00:00:10]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:10]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:10]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:10]: Offline user name: OU_76561198116603027
[00:00:10]: SteamID: 76561198116603027
[00:00:10]: cGame::InitializeOnMainThread
[00:00:10]: WindowManager::Initialize
[00:00:10]: CreateWindow: Requesting 1680,1050 - 5/6/5 - -1/-1/-1 - 0
[00:00:10]: CreateEGLContext: 12 configs found
[00:00:10]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:10]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:10]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:10]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:10]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:10]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:10]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:10]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:10]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:10]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:10]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:10]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:10]: WindowManager::SetFullscreen(0, 1680, 1050, 60)
[00:00:10]: GLInfo
[00:00:10]: ~~~~~~
[00:00:10]: THREAD - started 'WindowsInputManager' (3724)
[00:00:10]: GL_VENDOR: Google Inc.
[00:00:10]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640 )
[00:00:10]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:10]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:10]: OpenGL extensions (19, 19):
[00:00:10]: GL_ANGLE_depth_texture
[00:00:10]: GL_ANGLE_framebuffer_blit
[00:00:10]: GL_ANGLE_framebuffer_multisample
[00:00:10]: GL_ANGLE_instanced_arrays
[00:00:10]: GL_ANGLE_pack_reverse_row_order
[00:00:10]: GL_ANGLE_texture_compression_dxt3
[00:00:10]: GL_ANGLE_texture_compression_dxt5
[00:00:10]: GL_ANGLE_texture_usage
[00:00:10]: GL_ANGLE_translated_shader_source
[00:00:10]: GL_EXT_read_format_bgra
[00:00:10]: GL_EXT_robustness
[00:00:10]: GL_EXT_texture_compression_dxt1
[00:00:10]: GL_EXT_texture_format_BGRA8888
[00:00:10]: GL_EXT_texture_storage
[00:00:10]: GL_OES_get_program_binary
[00:00:10]: GL_OES_packed_depth_stencil
[00:00:10]: GL_OES_rgb8_rgba8
[00:00:10]: GL_OES_standard_derivatives
[00:00:10]: GL_OES_texture_npot
[00:00:10]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:10]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:10]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:10]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:10]: GL_MAX_VARYING_VECTORS = 10
[00:00:10]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:10]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:10]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:10]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:10]: 4 compressed texture formats
[00:00:10]: texture format 0x83f0
[00:00:10]: texture format 0x83f1
[00:00:10]: texture format 0x83f2
[00:00:10]: texture format 0x83f3
[00:00:10]: Renderer initialize: Okay
[00:00:11]: AnimManager initialize: Okay
[00:00:11]: Buffers initialize: Okay
[00:00:11]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:11]: GameSpecific initialize: Okay
[00:00:11]: cGame::StartPlaying
[00:00:11]: LOADING LUA
[00:00:11]: DoLuaFile scripts/main.lua
[00:00:11]: DoLuaFile loading buffer scripts/main.lua
[00:00:11]: scripts/main.lua(169,1) running main.lua
 
[00:00:11]: loaded modindex
[00:00:11]: ModIndex: Beginning normal load sequence.
 
[00:00:12]: WARNING: icon paths for mod workshop-396172673 (Luka) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.
[00:00:13]: LOADING LUA SUCCESS
[00:00:13]: PlayerDeaths loaded morgue 1028
[00:00:13]: PlayerHistory loaded player_history 194
[00:00:13]: loaded profile
[00:00:13]: bloom_enabled false
[00:00:13]: loaded saveindex
[00:00:13]: OnFilesLoaded()
[00:00:13]: OnUpdatePurchaseStateComplete
[00:00:19]: Load FE
[00:00:21]: Load FE: done
[00:00:21]: SimLuaProxy::QueryServer()
[00:00:21]: SimLuaProxy::QueryServer()
[00:00:21]: ModIndex: Load sequence finished successfully.
[00:00:21]: Reset() returning
[00:00:25]: [200] Account Communication Success (6)
[00:00:25]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_r0Rs1R92
[00:00:25]: [steam] Auth Session Ticket requested...
[00:00:26]: [steam] Got Auth Session Ticket
[00:00:26]: SimLuaProxy::QueryServer()
[00:00:26]: SimLuaProxy::QueryServer()
[00:00:28]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:28]: ../mods/workshop-354004891/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.
[00:00:40]: Network tick rate: U=15(2), D=0
[00:00:40]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:40]: Setting up socket descriptors
[00:00:40]: Could not load mod_config_data/modconfiguration_kiri
[00:00:40]: Online Server Started on port: 10999
[00:00:42]: Could not load mod_config_data/modconfiguration_kiri
[00:00:42]: Collecting garbage...
[00:00:42]: lua_gc took 0.03 seconds
[00:00:42]: ~NetworkLuaProxy()
[00:00:42]: ~SimLuaProxy()
[00:00:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:42]: lua_close took 0.04 seconds
[00:00:42]: ReleaseAll
[00:00:42]: ReleaseAll Finished
[00:00:42]: cGame::StartPlaying
[00:00:42]: LOADING LUA
[00:00:42]: DoLuaFile scripts/main.lua
[00:00:42]: DoLuaFile loading buffer scripts/main.lua
[00:00:42]: scripts/main.lua(169,1) running main.lua
 
[00:00:42]: loaded modindex
[00:00:42]: ModIndex: Beginning normal load sequence.
 
[00:00:42]: WARNING: icon paths for mod workshop-396172673 (Luka) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.
[00:00:42]: ModIndex:GetModsToLoad inserting moddir, kiri
[00:00:42]: Could not load mod_config_data/modconfiguration_kiri
[00:00:42]: Loading mod: kiri (Extended Sample Character) Version:1.1.4
[00:00:42]: Mod: kiri (Extended Sample Character) Loading modworldgenmain.lua
[00:00:42]: Mod: kiri (Extended Sample Character)  Mod had no modworldgenmain.lua. Skipping.
[00:00:42]: Mod: kiri (Extended Sample Character) Loading modmain.lua
[00:00:43]: LOADING LUA SUCCESS
[00:00:43]: PlayerDeaths loaded morgue 1028
[00:00:43]: PlayerHistory loaded player_history 194
[00:00:43]: loaded profile
[00:00:43]: bloom_enabled false
[00:00:43]: loaded saveindex
[00:00:43]: OnFilesLoaded()
[00:00:43]: OnUpdatePurchaseStateComplete
[00:00:43]: Unload FE
[00:00:43]: Unload FE done
[00:00:43]: [string "scripts/util.lua"]:396: Could not find an asset matching bigportraits/kiri.xml in any of the search paths.
LUA ERROR stack traceback:
=[C]:-1 in (global) assert © <-1--1>
scripts/util.lua:396 in (global) resolvefilepath (Lua) <391-399>
   filepath = bigportraits/kiri.xml
   resolved = nil
scripts/mainfunctions.lua:73 in (global) RegisterPrefabs (Lua) <68-83>
   arg = nil
   i = 1
   prefab = Prefab frontend - 
   i = 32
   asset = table: 17896810
scripts/mainfunctions.lua:100 in (global) LoadPrefabFile (Lua) <87-107>
   filename = prefabs/frontend
   fn = function - scripts/prefabs/frontend.lua:0
   r = nil
   ret = table: 17896270
   i = 1
   val = Prefab frontend - 
scripts/gamelogic.lua:196 in (upvalue) LoadAssets (Lua) <122-217>
   asset_set = BACKEND
   load_frontend = false
   in_backend = false
   in_frontend = true
   i = 150
   file = frontend
scripts/gamelogic.lua:816 in (upvalue) LoadSlot (Lua) <812-823>
   slot = 2
scripts/gamelogic.lua:872 in (upvalue) DoResetAction (Lua) <827-904>
scripts/gamelogic.lua:915 in (local) complete_callback (Lua) <907-916>
scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
   complete_callback = function - scripts/gamelogic.lua:907
scripts/gamelogic.lua:930 in (upvalue) callback (Lua) <918-931>
scripts/saveindex.lua:101 in () ? (Lua) <71-102>
   load_success = true
   str = return {
  last_used_slot=2,
  slots={
    {
      enabled_mods={  },
      server={
        clan={ admin=false, id="", only=false },
        description="",
        game_mode="survival",
        max_players=6,
        name="Dragon Spore's World",
        online_mode=true,
        password="",
        privacy_type=1,
        pvp=false 
      },
      session_id="02A000216DD74482",
      world={
        day=4,
        options={
          actualpreset="SURVIVAL_TOGETHER",
          presetdata={
            data="SURVIVAL_TOGETHER",
            desc="The multiplayer Don't Starve experience.",
            overrides={ { "cave_entrance", "never" } },
            text="Together Forever" 
          },
          tweak={
            animals={ hunt="often" },
            misc={
              autumn="shortseason",
              start_location="darkness",
              summer="shortseason",
              world_size="huge" 
            } 
          } 
        } 
      } 
    },
    {
      enabled_mods={ kiri={  } },
      [**truncated**]
   success = true
   savedata = table: 0B42AC80
=[C]:-1 in (method) GetPersistentString © <-1--1>
scripts/saveindex.lua:70 in (method) Load (Lua) <67-103>
   self =
      data = table: 0B427FA8
      current_slot = 1
   callback = function - scripts/gamelogic.lua:918
   filename = saveindex
scripts/gamelogic.lua:948 in (local) callback (Lua) <947-949>
scripts/playerprofile.lua:567 in (method) Set (Lua) <463-570>
   self =
      persistdata = table: 0B42A5F0
      dirty = true
   str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1441680101,"starts":13,"unlocked_worldgen":{"preset":{"A Cold Reception":true}},"serverfilters":"return {\n  { data=\"\", name=\"search\" },\n  { data=\"ANY\", name=\"GAMEMODE\" },\n  { data=\"ANY\", name=\"HASPVP\" },\n  { data=\"ANY\", name=\"HASCHARACTER\" },\n  { data=true, name=\"ISFULL\" },\n  { data=\"ANY\", name=\"FRIENDSONLY\" },\n  { data=\"ANY\", name=\"SEASON\" },\n  { data=\"ANY\", name=\"ISDEDICATED\" },\n  { data=\"ANY\", name=\"HASPASSWORD\" },\n  { data=\"ANY\", name=\"MODSENABLED\" },\n  { data=\"ANY\", name=\"MINOPENSLOTS\" },\n  { data=true, name=\"ISEMPTY\" },\n  { data=false, name=\"SHOWLAN\" } \n}","autosave":true,"device_caps_b":6}
   callback = function - scripts/gamelogic.lua:947
   amb = 4
   sfx = 4
   music = 0
scripts/playerprofile.lua:450 in () ? (Lua) <449-451>
   load_success = true
   str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1441680101,"starts":13,"unlocked_worldgen":{"preset":{"A Cold Reception":true}},"serverfilters":"return {\n  { data=\"
[00:00:43]: [string "scripts/util.lua"]:396: Could not find an asset matching bigportraits/kiri.xml in any of the search paths.
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert © <-1--1>
    scripts/util.lua:396 in (global) resolvefilepath (Lua) <391-399>
    scripts/mainfunctions.lua:73 in (global) RegisterPrefabs (Lua) <68-83>
    scripts/mainfunctions.lua:100 in (global) LoadPrefabFile (Lua) <87-107>
    scripts/gamelogic.lua:196 in (upvalue) LoadAssets (Lua) <122-217>
    scripts/gamelogic.lua:816 in (upvalue) LoadSlot (Lua) <812-823>
    scripts/gamelogic.lua:872 in (upvalue) DoResetAction (Lua) <827-904>
    scripts/gamelogic.lua:915 in (local) complete_callback (Lua) <907-916>
    scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
    scripts/gamelogic.lua:930 in (upvalue) callback (Lua) <918-931>
    scripts/saveindex.lua:101 in () ? (Lua) <71-102>
    =[C]:-1 in (method) GetPersistentString © <-1--1>
    scripts/saveindex.lua:70 in (method) Load (Lua) <67-103>
    scripts/gamelogic.lua:948 in (local) callback (Lua) <947-949>
    scripts/playerprofile.lua:567 in (method) Set (Lua) <463-570>
    scripts/playerprofile.lua:450 in () ? (Lua) <449-451>
    =[C]:-1 in (method) GetPersistentString © <-1--1>
    scripts/playerprofile.lua:448 in (method) Load (Lua) <447-453>
    scripts/gamelogic.lua:947 in () ? (main) <0-0>
    =[C]:-1 in (global) require © <-1--1>
    scripts/mainfunctions.lua:691 in () ? (Lua) <684-695>
 
[00:00:43]: SCRIPT ERROR! Showing error screen
[00:00:43]: ModIndex: Load sequence finished successfully.
[00:00:43]: Reset() returning
[00:00:58]: CURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 10 seconds
[00:11:21]: Force aborting...
 

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