kiriakuma Posted September 8, 2015 Share Posted September 8, 2015 Hi i'm trying to make a mod but I keep getting this error: and here is the log : [00:00:00]: Starting Up[00:00:00]: Version: 148470[00:00:00]: Current time: Mon Sep 07 22:25:42 2015 [00:00:00]: Don't Starve Together: 148470 WIN32_STEAMNNN Build Date: 2015-09-01_13-20-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 758179[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (6876)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:10]: ProfileIndex:4.83[00:00:10]: Network tick rate: U=15(2), D=0[00:00:10]: Network tick rate: U=15(2), D=0[00:00:10]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:10]: WindowsFirewall - Application already authorized[00:00:10]: loaded ping_cache[00:00:10]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:10]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:10]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:10]: Offline user name: OU_76561198116603027[00:00:10]: SteamID: 76561198116603027[00:00:10]: cGame::InitializeOnMainThread[00:00:10]: WindowManager::Initialize[00:00:10]: CreateWindow: Requesting 1680,1050 - 5/6/5 - -1/-1/-1 - 0[00:00:10]: CreateEGLContext: 12 configs found[00:00:10]: 0: 8/8/8 - 0/ 0/ 0 - 0[00:00:10]: 1: 8/8/8 - 0/16/ 0 - 0[00:00:10]: 2: 8/8/8 - 0/24/ 0 - 0[00:00:10]: 3: 8/8/8 - 0/24/ 8 - 0[00:00:10]: 4: 5/5/5 - 0/ 0/ 0 - 0[00:00:10]: 5: 5/5/5 - 0/16/ 0 - 0[00:00:10]: 6: 5/5/5 - 0/24/ 0 - 0[00:00:10]: 7: 5/5/5 - 0/24/ 8 - 0[00:00:10]: 8: 8/8/8 - 8/ 0/ 0 - 0[00:00:10]: 9: 8/8/8 - 8/16/ 0 - 0[00:00:10]: 10: 8/8/8 - 8/24/ 0 - 0[00:00:10]: 11: 8/8/8 - 8/24/ 8 - 0[00:00:10]: WindowManager::SetFullscreen(0, 1680, 1050, 60)[00:00:10]: GLInfo[00:00:10]: ~~~~~~[00:00:10]: THREAD - started 'WindowsInputManager' (3724)[00:00:10]: GL_VENDOR: Google Inc.[00:00:10]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640 )[00:00:10]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)[00:00:10]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)[00:00:10]: OpenGL extensions (19, 19):[00:00:10]: GL_ANGLE_depth_texture[00:00:10]: GL_ANGLE_framebuffer_blit[00:00:10]: GL_ANGLE_framebuffer_multisample[00:00:10]: GL_ANGLE_instanced_arrays[00:00:10]: GL_ANGLE_pack_reverse_row_order[00:00:10]: GL_ANGLE_texture_compression_dxt3[00:00:10]: GL_ANGLE_texture_compression_dxt5[00:00:10]: GL_ANGLE_texture_usage[00:00:10]: GL_ANGLE_translated_shader_source[00:00:10]: GL_EXT_read_format_bgra[00:00:10]: GL_EXT_robustness[00:00:10]: GL_EXT_texture_compression_dxt1[00:00:10]: GL_EXT_texture_format_BGRA8888[00:00:10]: GL_EXT_texture_storage[00:00:10]: GL_OES_get_program_binary[00:00:10]: GL_OES_packed_depth_stencil[00:00:10]: GL_OES_rgb8_rgba8[00:00:10]: GL_OES_standard_derivatives[00:00:10]: GL_OES_texture_npot[00:00:10]: GL_MAX_TEXTURE_SIZE = 16384[00:00:10]: GL_MAX_TEXTURE_IMAGE_UNITS = 16[00:00:10]: GL_MAX_RENDERBUFFER_SIZE = 16384[00:00:10]: GL_MAX_VIEWPORT_DIMS = 16384, 16384[00:00:10]: GL_MAX_VARYING_VECTORS = 10[00:00:10]: GL_MAX_VERTEX_ATTRIBS = 16[00:00:10]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254[00:00:10]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4[00:00:10]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221[00:00:10]: 4 compressed texture formats[00:00:10]: texture format 0x83f0[00:00:10]: texture format 0x83f1[00:00:10]: texture format 0x83f2[00:00:10]: texture format 0x83f3[00:00:10]: Renderer initialize: Okay[00:00:11]: AnimManager initialize: Okay[00:00:11]: Buffers initialize: Okay[00:00:11]: cDontStarveGame::DoGameSpecificInitialize()[00:00:11]: GameSpecific initialize: Okay[00:00:11]: cGame::StartPlaying[00:00:11]: LOADING LUA[00:00:11]: DoLuaFile scripts/main.lua[00:00:11]: DoLuaFile loading buffer scripts/main.lua[00:00:11]: scripts/main.lua(169,1) running main.lua [00:00:11]: loaded modindex [00:00:11]: ModIndex: Beginning normal load sequence. [00:00:12]: WARNING: icon paths for mod workshop-396172673 (Luka) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:13]: LOADING LUA SUCCESS[00:00:13]: PlayerDeaths loaded morgue 1028 [00:00:13]: PlayerHistory loaded player_history 194 [00:00:13]: loaded profile [00:00:13]: bloom_enabled false [00:00:13]: loaded saveindex [00:00:13]: OnFilesLoaded() [00:00:13]: OnUpdatePurchaseStateComplete [00:00:19]: Load FE [00:00:21]: Load FE: done [00:00:21]: SimLuaProxy::QueryServer()[00:00:21]: SimLuaProxy::QueryServer()[00:00:21]: ModIndex: Load sequence finished successfully. [00:00:21]: Reset() returning[00:00:25]: [200] Account Communication Success (6)[00:00:25]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_r0Rs1R92[00:00:25]: [steam] Auth Session Ticket requested...[00:00:26]: [steam] Got Auth Session Ticket[00:00:26]: SimLuaProxy::QueryServer()[00:00:26]: SimLuaProxy::QueryServer()[00:00:28]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}[00:00:28]: ../mods/workshop-354004891/modicon.tex is 120x104 but compressed textures must have power of 2 dimensions.[00:00:40]: Network tick rate: U=15(2), D=0[00:00:40]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:40]: Setting up socket descriptors[00:00:40]: Could not load mod_config_data/modconfiguration_kiri [00:00:40]: Online Server Started on port: 10999[00:00:42]: Could not load mod_config_data/modconfiguration_kiri [00:00:42]: Collecting garbage...[00:00:42]: lua_gc took 0.03 seconds[00:00:42]: ~NetworkLuaProxy()[00:00:42]: ~SimLuaProxy()[00:00:42]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:00:42]: lua_close took 0.04 seconds[00:00:42]: ReleaseAll[00:00:42]: ReleaseAll Finished[00:00:42]: cGame::StartPlaying[00:00:42]: LOADING LUA[00:00:42]: DoLuaFile scripts/main.lua[00:00:42]: DoLuaFile loading buffer scripts/main.lua[00:00:42]: scripts/main.lua(169,1) running main.lua [00:00:42]: loaded modindex [00:00:42]: ModIndex: Beginning normal load sequence. [00:00:42]: WARNING: icon paths for mod workshop-396172673 (Luka) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:42]: ModIndex:GetModsToLoad inserting moddir, kiri [00:00:42]: Could not load mod_config_data/modconfiguration_kiri [00:00:42]: Loading mod: kiri (Extended Sample Character) Version:1.1.4 [00:00:42]: Mod: kiri (Extended Sample Character) Loading modworldgenmain.lua [00:00:42]: Mod: kiri (Extended Sample Character) Mod had no modworldgenmain.lua. Skipping. [00:00:42]: Mod: kiri (Extended Sample Character) Loading modmain.lua [00:00:43]: LOADING LUA SUCCESS[00:00:43]: PlayerDeaths loaded morgue 1028 [00:00:43]: PlayerHistory loaded player_history 194 [00:00:43]: loaded profile [00:00:43]: bloom_enabled false [00:00:43]: loaded saveindex [00:00:43]: OnFilesLoaded() [00:00:43]: OnUpdatePurchaseStateComplete [00:00:43]: Unload FE [00:00:43]: Unload FE done [00:00:43]: [string "scripts/util.lua"]:396: Could not find an asset matching bigportraits/kiri.xml in any of the search paths.LUA ERROR stack traceback:=[C]:-1 in (global) assert © <-1--1>scripts/util.lua:396 in (global) resolvefilepath (Lua) <391-399> filepath = bigportraits/kiri.xml resolved = nilscripts/mainfunctions.lua:73 in (global) RegisterPrefabs (Lua) <68-83> arg = nil i = 1 prefab = Prefab frontend - i = 32 asset = table: 17896810scripts/mainfunctions.lua:100 in (global) LoadPrefabFile (Lua) <87-107> filename = prefabs/frontend fn = function - scripts/prefabs/frontend.lua:0 r = nil ret = table: 17896270 i = 1 val = Prefab frontend - scripts/gamelogic.lua:196 in (upvalue) LoadAssets (Lua) <122-217> asset_set = BACKEND load_frontend = false in_backend = false in_frontend = true i = 150 file = frontendscripts/gamelogic.lua:816 in (upvalue) LoadSlot (Lua) <812-823> slot = 2scripts/gamelogic.lua:872 in (upvalue) DoResetAction (Lua) <827-904>scripts/gamelogic.lua:915 in (local) complete_callback (Lua) <907-916>scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> complete_callback = function - scripts/gamelogic.lua:907scripts/gamelogic.lua:930 in (upvalue) callback (Lua) <918-931>scripts/saveindex.lua:101 in () ? (Lua) <71-102> load_success = true str = return { last_used_slot=2, slots={ { enabled_mods={ }, server={ clan={ admin=false, id="", only=false }, description="", game_mode="survival", max_players=6, name="Dragon Spore's World", online_mode=true, password="", privacy_type=1, pvp=false }, session_id="02A000216DD74482", world={ day=4, options={ actualpreset="SURVIVAL_TOGETHER", presetdata={ data="SURVIVAL_TOGETHER", desc="The multiplayer Don't Starve experience.", overrides={ { "cave_entrance", "never" } }, text="Together Forever" }, tweak={ animals={ hunt="often" }, misc={ autumn="shortseason", start_location="darkness", summer="shortseason", world_size="huge" } } } } }, { enabled_mods={ kiri={ } }, [**truncated**] success = true savedata = table: 0B42AC80=[C]:-1 in (method) GetPersistentString © <-1--1>scripts/saveindex.lua:70 in (method) Load (Lua) <67-103> self = data = table: 0B427FA8 current_slot = 1 callback = function - scripts/gamelogic.lua:918 filename = saveindexscripts/gamelogic.lua:948 in (local) callback (Lua) <947-949>scripts/playerprofile.lua:567 in (method) Set (Lua) <463-570> self = persistdata = table: 0B42A5F0 dirty = true str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1441680101,"starts":13,"unlocked_worldgen":{"preset":{"A Cold Reception":true}},"serverfilters":"return {\n { data=\"\", name=\"search\" },\n { data=\"ANY\", name=\"GAMEMODE\" },\n { data=\"ANY\", name=\"HASPVP\" },\n { data=\"ANY\", name=\"HASCHARACTER\" },\n { data=true, name=\"ISFULL\" },\n { data=\"ANY\", name=\"FRIENDSONLY\" },\n { data=\"ANY\", name=\"SEASON\" },\n { data=\"ANY\", name=\"ISDEDICATED\" },\n { data=\"ANY\", name=\"HASPASSWORD\" },\n { data=\"ANY\", name=\"MODSENABLED\" },\n { data=\"ANY\", name=\"MINOPENSLOTS\" },\n { data=true, name=\"ISEMPTY\" },\n { data=false, name=\"SHOWLAN\" } \n}","autosave":true,"device_caps_b":6} callback = function - scripts/gamelogic.lua:947 amb = 4 sfx = 4 music = 0scripts/playerprofile.lua:450 in () ? (Lua) <449-451> load_success = true str = {"controls":[],"saw_display_adjustment_popup":false,"customizationpresets":[],"render_quality":1,"device_caps_a":1441680101,"starts":13,"unlocked_worldgen":{"preset":{"A Cold Reception":true}},"serverfilters":"return {\n { data=\"[00:00:43]: [string "scripts/util.lua"]:396: Could not find an asset matching bigportraits/kiri.xml in any of the search paths.LUA ERROR stack traceback: =[C]:-1 in (global) assert © <-1--1> scripts/util.lua:396 in (global) resolvefilepath (Lua) <391-399> scripts/mainfunctions.lua:73 in (global) RegisterPrefabs (Lua) <68-83> scripts/mainfunctions.lua:100 in (global) LoadPrefabFile (Lua) <87-107> scripts/gamelogic.lua:196 in (upvalue) LoadAssets (Lua) <122-217> scripts/gamelogic.lua:816 in (upvalue) LoadSlot (Lua) <812-823> scripts/gamelogic.lua:872 in (upvalue) DoResetAction (Lua) <827-904> scripts/gamelogic.lua:915 in (local) complete_callback (Lua) <907-916> scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30> scripts/gamelogic.lua:930 in (upvalue) callback (Lua) <918-931> scripts/saveindex.lua:101 in () ? (Lua) <71-102> =[C]:-1 in (method) GetPersistentString © <-1--1> scripts/saveindex.lua:70 in (method) Load (Lua) <67-103> scripts/gamelogic.lua:948 in (local) callback (Lua) <947-949> scripts/playerprofile.lua:567 in (method) Set (Lua) <463-570> scripts/playerprofile.lua:450 in () ? (Lua) <449-451> =[C]:-1 in (method) GetPersistentString © <-1--1> scripts/playerprofile.lua:448 in (method) Load (Lua) <447-453> scripts/gamelogic.lua:947 in () ? (main) <0-0> =[C]:-1 in (global) require © <-1--1> scripts/mainfunctions.lua:691 in () ? (Lua) <684-695> [00:00:43]: SCRIPT ERROR! Showing error screen [00:00:43]: ModIndex: Load sequence finished successfully. [00:00:43]: Reset() returning[00:00:58]: CURL ERROR: Operation too slow. Less than 5 bytes/sec transferred the last 10 seconds[00:11:21]: Force aborting... Link to comment https://forums.kleientertainment.com/forums/topic/57715-help-my-mod-keeps-crashingerror/ Share on other sites More sharing options...
Mobbstar Posted September 8, 2015 Share Posted September 8, 2015 First of all, this is the DS modding forum, but your mod is for DST and should be in the respective forum. Secondly, check whether you made a typo in the file names, including captial letters. Link to comment https://forums.kleientertainment.com/forums/topic/57715-help-my-mod-keeps-crashingerror/#findComment-670598 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now