UnderwearApp Posted August 29, 2015 Share Posted August 29, 2015 Is there a way to save our enabled server mods to use when starting a new server? Activating ~60 checkboxes each time is a little cumbersome. Also I have found that the enabled mods do not save if you quit before Day 1 ends (I think, still testing this). Has anyone else had this problem? Thanks as always. Prof Link to comment https://forums.kleientertainment.com/forums/topic/57478-save-active-mods-for-use-on-new-server/ Share on other sites More sharing options...
DarkXero Posted August 30, 2015 Share Posted August 30, 2015 @ProfFarnsworth, you can setup a modoverrides.lua file in MyDocuments/Klei/DoNotStarveTogether (put it next to settings.ini). It should look like:return { ["kioskmode_dst"] = { enabled = true }, ["workshop-1111"] = { enabled = true, configuration_options = { nameexample = "dataexample", }, }, ["workshop-1234"] = { enabled = true },}I put an example without config options, and an example with config options. Alternatively you can use ForceEnableMod in modsettings.lua in the mod folder. Link to comment https://forums.kleientertainment.com/forums/topic/57478-save-active-mods-for-use-on-new-server/#findComment-667647 Share on other sites More sharing options...
UnderwearApp Posted September 2, 2015 Author Share Posted September 2, 2015 Wow, that will be extensive with the amount I use, but worth it in the end I think. Thanks again for the help! Link to comment https://forums.kleientertainment.com/forums/topic/57478-save-active-mods-for-use-on-new-server/#findComment-668701 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now