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Save Active Mods for Use on New Server


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Is there a way to save our enabled server mods to use when starting a new server? Activating ~60 checkboxes each time is a little cumbersome.

 

Also I have found that the enabled mods do not save if you quit before Day 1 ends (I think, still testing this). Has anyone else had this problem?

 

Thanks as always.

 

Prof

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@ProfFarnsworth, you can setup a modoverrides.lua file in MyDocuments/Klei/DoNotStarveTogether (put it next to settings.ini).

 

It should look like:

return {	["kioskmode_dst"] = { enabled = true },	["workshop-1111"] = { enabled = true, 		configuration_options = { 			nameexample = "dataexample", 		},	},	["workshop-1234"] = { enabled = true },}

I put an example without config options, and an example with config options.

 

Alternatively you can use ForceEnableMod in modsettings.lua in the mod folder.

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