Rules for Visibility Different for Doors?


Recommended Posts

In the past couple of levels, I've tried to close a door that seemed to be outside the guards' visible range according to the tactical view (though it was in the direction the guard was looking), and the guard noticed.  Are the rules that make a guard notice a door different from the rules that will make him notice an agent sneaking around during the player's turn?

Link to comment
Share on other sites

  • Developer

Guards can see doors next to tiles they can see.  Tiles that are blind spots are still visible to the guards, but they have a space that the agent can hide in by ducking. 

Imagine a guard looking over a desk and seeing a door behind it. There can be an agent behind the desk he doesn't see, but if the door opens, he'll see that. Basically, doors don't hide in blind spots.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.