Developer Jason Posted August 13, 2015 Developer Share Posted August 13, 2015 Hey everyone, this is an update about the bug in the current version where sometimes using REWIND and save will have different results than expected. Such as:Guards not where they were beforeAgents down when they were safeReceived different augments from an augment grafterAll of your agents being downed and your Agency retired.We have found the cause.It is caused by an error in the code when the Agents use their new back and forth banter at the start of a mission. We have a hotfix ready.However, we want to test it a bit more before deploying. The hotfix will probably go out Aug 13th. In the meantime, until the hotfix..if you start a level and your agents banter back and forth for a few lines, these are the levels that you cannot REWIND or reload without them resulting in a different situation, possibly ending in your agency being retired.If you get one of these missions, your options are:Complete the level without saving or using REWIND.If you selected "level retries" at the start of the campaign, you can retire the agency and chose RETRY LEVEL. This will generate a new mission at the same location and difficulty.You can run the risk of your agency being retired and use REWIND or save. After the REWIND or the save, if your game did not end, you may get an option to regenerate the level. You can select that to generate a new mission at the same location and difficulty.We are very sorry for this error. It's been very frustrating for us, but probably more so for you. Everyone has been excellent about reporting the problem and being patient. I'm very grateful to have such an understanding community. You are the best, Link to comment Share on other sites More sharing options...
warfreak2 Posted August 13, 2015 Share Posted August 13, 2015 It is caused by an error in the code when the Agents use their new back and forth banter at the start of a mission. This must have been rather difficult to track down - certainly not the code you'd expect to cause this bug! Link to comment Share on other sites More sharing options...
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