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While poking about the scripts folder I noticed that under the folder Client there is structural information within the file "cross_scripts" as to how they are arranged and be identified within the game (drawing their speech from the "strings" file as usual).

 

There might be another part of the system that identifies when to utilize the banter since I have yet to see any of the (new) custom dialogue I have put into the game actually be used in a new or old save file.

 

 

Mostly putting this out there so that anybody who wants to use it might have some ground to work off of when trying to get it to work as intended.

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