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Don't Starve Together

Found 11 results

  1. - ancient custodian (striped horse) the ancient custodian is the fleshy version of the clockwork knight bearing a resemblance of a zebra like horse that only stands on 2 legs, the ancient custodian resides on safer parts of the ruins generally in pacts and usually attacking if anyone or anything harms they’re crows or kin - ancient overseer (crystal beaks) Much like the custodian the ancient overseer is the original clockwork bishop bearing a resemblance of a bird but with a strange crystal imbedded into they’re head, the overseer can use range attacks it can also call upon a pack of custodians to aid it if the overseer is near a group or it gets desperate - crow crones (crownes.... does that even work) crow crones are humanoid crow like creatures that well appear next/near your base and will sell items in exchange for other items, however the crow crones well not be easy to trust for they might give you a weapon or a tool that might backfire on the player or do the opposite of what they do, these nasty beings will always come in groups of 3 and if harm you better be prepared for a battle of randomness and chaos... - scorchians these flammable like scorpions appear in the oasis during summer or appear in caves during autum, these creatures generally hunt alone or sometimes in pacts but when they do hunt alone they hide in little holes and wait for any creature to get near them enough to go for the kill - Mad caps these mad mushrooms grow in the dark places of the caves, if they see a player they will latch onto they’re head and drain they’re sanity, the only way to get them off is if a player attacks the mad cap while they’re on the player otherwise they’re pretty harmless once they’re off and that was my new creature concept... nothing else to say :/
  2. - faker/stalker this being will appear when the player is suffering from a lack of sanity and then will just stare at the player making them uneasy and then they will charge at the player however they won’t harm them but disappear when they get to them causing a small sanity decrease - siren a siren will generally appear near a pile of rocks in the middle of the sea, when ever a player might be driving near their area the siren will sing a song and will manipulate the driver of the ship to crash into rocks or if there’s no steering wheel it will then try to put one of the players to sleep or 2, however the one of which aren’t manipulated by the siren can try to wake up the player from the hypnosis or kill the siren. - collectors There has been people who had discovered the ruins however they never left on the account of they’re greed, the collectors are strange creatures that has a obsession with gems and strange artifacts, if a player is carrying any gemstones or magic stuff the collector will attack the player and after killing them steal what they deem as value to them. They also hate each other and will constantly get into fights with one and another - flower mothers flower mothers are usually in the more plant infested parts of the caves, flower mothers are like tree guardians however they protect all of the nature and will defend them with root like tendrils - mimic in the ruins there are some chests that shouldn’t be opened, the mimics are cursed chests that will attack the player if the mimic was interacted with, after killing the mimic they will drop what ever item they were holding. that was another creature concept yet again however it’s just a idea nothing more
  3. So here's an idea that I came up with while talking with @Hornete, they were the one that suggested I put this here, so here I am! Hairstyle Skins Basically, the idea came from the fact that there are no "Distinguished/Spiffy" head skins in Don't Starve Together, so I wanted to brainstorm an idea that could possibly be a method of skin making that doesn't require a matching outfit or theme. These skins would solely change the appearance of the survivor's hair, and would not come with an outfit/body skin. Theoretically, the artists also wouldn't have to draw a separate skin portrait to go along with this, as there is no theme to these skins. Here's an example: "Fire-cured Bobcut" for Willow, a Spiffy/Distinguished skin that would be equipped like any headbase skin as normal, but wouldn't change the portrait/Willow's default outfit. "Why cut when you can burn?" Skins like this could be simplistic on purpose to fit with already existing common/classy/spiffyi/distinguished clothes/outfits, allowing for many new combinations without being limited by a specific theme. Not being creatively limited to a theme/aesthetic would allow skins like this to possibly release independently of themed updates/events, and would open up even more choices for outfits. More examples, for fun! Conclusion What do you all think? This is a purely cosmetic suggestion, but I'd love to hear your thoughts!
  4. Before I get to the idea, I originally made this post In the general discussion tab to see how people thought of the concepts. (This is not a repost though some things will be similar.) some of the concepts are not mine either revised versions of their ideas. As I will make sure to credit them in the post, please enjoy.:D(p.s some sketches I drew are drawn from official art so I do not intend to take credit for the work of others) Big picture:(idea of what the concept is going for.) Alot of controversy been going on in the past few months of a Wilson rework making him more useful to the group, and as a Wilson main myself I could possibly agree Wilson's only one helpful perk to support the group is an early and easier way of collecting beard hair which is only used for Meat Effigies. He probably needs a . So I gathered a few ideas here together to make Wilson more of the intelligent scientist wannabe he should be. These are the ideas I'm going for so far: -Keep Wilson as the beginner friendly character and not to make him too hard understand but still simple all around enough for experienced players like myself are still able to play and have fun with. -add two additional perks to show Wilson's scientific side and make them useful and supportive to the groups or himself -Make Wilson a character to experiment and test things with for new and old players, after all he is a Scientist. With that being said let's begin! Perk: •Is a true "Chemisist/Experimenter at Heart!" (Credit: @loopuleasa) Wilson Will now spawn in a world starting with a portable Chemistry lab.(Note Wilson can also make extras similar to Warly's Crock pots just in case if Wilson either loses his Original kit or He just wants extra.) Wilson can Place his Chemistry set just like Warly can with his portable crock pot, and use it to make potions and etc to support and Improve his and his teammates survival. @loopuleasa who made the original idea, Said that Wilson should have a Chemistry Tab to be able to make Specific Potions that his teammates can drink and use but not make on their own. Most of the potion ideas they made seem to be based on a way for New players to make cheaper versions of items to use which makes it an incredible idea! But, thinking in a unique way, I thought that maybe for the Concept, Wilson could use it as a crock pot (let's say for now 3 slots similar to the gorge and it cost one Nitre to mix it once) sort of giving into the experiment vibe you'd get similar to Warly, "What works and what doesn't work kind of way", or a "hmm I think I'll try this today..." or " I wonder if putting Red mushrooms in this mix would mess up the potion..." That kind of idea to it. An idea I have for potions could possibly be buffs/Debuffs similar to Warly's Spices, for example one potion could make the survivors immune to fire for a dangerous situation like a forest fire,if there are no Willows in your group Wilson could use that to help out in the situation. Here are a few examples of a few Potions I made up so far (I'll think of more and some pictures! These are just examples not my 100% go through with concept. :D) Reason: Wilson is a Scientist, and the one thing about being a scientist is experimenting! And what could be more fun then Exploring and messing around with the gimmicks/mechanics of a game. I want a similar feeling like playing as a Warly Experimenting with food, as an example: those moments when your group gets into a mild inconvenience or a problem and your onset friend goes, "Hang on, I got just the thing for this" rummaging through his Backpack full of food. It'll be like that but a Wilson with a bag of Potions and Experiments Ready to use on his group. Additional idea for the first perk:(Lab Rats to Experiment on) (credit: @Superwolfkid) Wilson Can build Cages to place in Rats (as a reference to the forbidden knowledge trailer) It's still questionable whether Wilson will use his own White normal Lab Rats or he will use Carrats as Carrats are pretty hard to find (Lunar Island). And could be hard to catch for a non-experienced player wanting to test this out. Once placed in a cage, Wilson could give the Rats Food or Objects even his experiments to test on the Rats with and see how they interact with them and see how it would affect the survivors. Like for example I thought a funny scenario of Wilson giving a rat a red mushroom or something bad, it would just straight up die in the cage and turn into a skeleton like a bird in a bird cage and Wilson would just go "Yeah, maybe not... Reason: Sometimes In Don't Starve the game can indeed be very punishing based on the unknown (I mean come on, we all had our Glommer goop taste test experience at least once) So this could be a better way to have new players rely on whether something is safe to eat or not. besides punishing them for relying based on Logic Second Perk: "Man with a Plan!" (Can Create Blueprints and is able to share them with others) Credit:Unknown Wilson has always been known as a very smart character despite his goofy personality Heck in official art we've even seen him make blueprints before so this would be a good perk to add to support others and himself. Wilson Has The ability to create Blue Prints to be learnt by other survivors and himself. Though this would pretty tough to implement to not make Wilson too much similar to Wickerbottom, and to have Wilson able to use it in single player usage.so the only blueprint system I have thought/Theorized so far is that Wilson could use his ability on prototypes and tools Wilson already can make by hand. But it would cost Papyrus to make a blueprint. Reason: In game Blueprints are usually only reliable in the early game (usually when you find a "failed Survivor") and thiscould option as a way For Wilson to Help the group get a early start on making materials I added alot of things I could think of for Wilson today, He is my Favorite character in the Game from his Charming personality and Just his general Character development from being some crazy weirdo in the woods to a person who's experienced so much much on the Island and he's still has hope and is still trying to escape!, any thoughts or ideas, please let me know and I will try to take criticism and reason. Thank you for Reading!
  5. Seeing how there aren’t much islands in the sea except for the lunar island, i thought it would be clever to introduce the idea of the iceberg. during winter a new land will appear which will be known as the iceberg once it appears it will stay through out the rest of winter and will melt during the time of spring and the land can appear anywhere on the map, it can be a island by itself or it can be connected to the mainland once the island spawns it will come with new resources and creatures - resources on the island you will find - pengull nest - mctusk home - ice caps - animalistic shaped ice (if you mined them you won’t just get ice but you may have unleashed a enemy) - drift wood - skeletons - shipwreck looking trees (once chopped down you get a random item and wooden planks) but enough with the landforms what about the beasts that we may encounter on our journey towards the iceberg - creatures porka the pig of the sea and the most slow one at best once the iceberg spawns, the porka will appear swimming in near distance with the iceberg and will act neutral unless if your raft hits the porka and it will hit back, sending the raft away from it if the players attack it, the porka will fight back by ramming itself into the boat and play with it like solo pin ball it will also eat anything that’s on the sea and I mean anything! Reward - drumstick - 15/20 meat - anything it may have consumed as well Strangler fish as you sail near the iceberg, an Item of great value being held by an organic looking stalk but as you approach the stalk, a creature will grab hold of the player nearest to the item and try to strangle them a player can however save them by attacking the strangler or the player who is being strangled can get out by themselves but It will take more time to struggle then a friend attacking if a player fails to get out of the stranglers grip, they will drown and end up back on shore, and the strangler will keep one of their items so they can trick them again reward - what ever was on they’re stalk - scraps (it’s really not as useless as it sounds) the emperor pengull finally, you got to the iceberg at last but wait may I introduce the monarch of the iceberg the emperor penguin the emperor penguin is a giant but a more reasonable then the others the emperor penguin much like the sand ant lion and the pig king, you can trade it and it will give you special items but it’s not trinkets but something more valuable he will vomit out... - fish - gems - blue prints - gears - nightmare fuel - gold - equipment in which are near to breaking - bones - meat - rocks - flint - junk there will be times when he will vomit out a enemy Move stationary combat movement (yeah sounds like I’m contradicting myself) :cannon: once the battle begins the emperor penguin will vomit out a cannon and use it as a means to blast you from a distance :spread shot: much like a shot gun just in case if you get to near to him he will prepare a attack which will only do great amounts of damage if you get to close to him, but you will have a chance to get away from it by taking cover or taking a smaller amount of damage :sky bomb: the emperor penguin will point the cannon towards the sky and the cannon balls will land on our unsuspecting survivors, you can however can dodge them if you see they’re shadows and at the end of the attack if your lucky a cannon ball might land on the emperor penguins head and knock him out for a bit. :body slam: the emperor penguin will try to use hover up in the air by using its large eyebrows, but will drop and cause a shock wave - reward once you kill the emperor penguin he will vomit out the items that I have mentioned on the list the rest of the population of creatures consist of - pengulls - a village of mctusk - puffins - penguin men (just like pig men but they drop eggs and feathers) departure In the beginning of spring the iceberg will melt and the island will get smaller until the end of spring when everything I have mentioned will disappear until the next winter That’s my iceberg island idea, anyone going to give me feedback and I’m also up for illustration
  6. Hello everyone! For the update in Dont starve together we've got introduced to a new item called the shell bells, I haven't got to test them yet (since I play on console) but the idea for music in game excites me for a lot of opportunities, but I wanted to bring in an idea of my own Possessed Sea Bell: Maybe crafted with Shell Bell, nightmare fuel or something else. The main Joke of this is for this item is to be a reference to the folk myth of how you can hear the ocean whenever you hold a shell up to your ear, instead here it will be music. ok, so this idea is heavily inspired by Terraria, a 2D action adventure sandbox game where they also use music boxes. Make a possessed Sea Bell, and it won't make any sound or nothing, (for now atleast...) but when you start playing in game music, you have the option to "Record" it, and all you have to do is, wait around until it is complete. One the Sea Bell is finished "recording" It will change it's appearance and will begin playing the music it previously recorded. If you hold it in your inventory it will play only just towards you in your inventory that way you don't annoy anyone by playing the music you want. And maybe you could put it on a table or something to play in around In a certain area, this could be good for people who likes to work around certain music, (such as the lunar island theme) anyone have any suggestions or ideas to add to this?
  7. Hello, Community! Today, I've got a new concept! Kori the Shy Dreamer Quick Story Time! When Kori was young, she always imagined herself as a peaceful and nice person. She dreamed about the sky and stars… She wanted to fly there in future, but one day, Kori had a accident… She climbed on a tree, but then, the old branch collapsed and she broke her legs on a sharp rock. Maxwell, that saw everything, gave her a chance to survive. She was close to death, but the cruel man healed her and said: - Hush now. You're not going to remember. You're not going to know. You're going to suffer. I'll take you to a dangerous, but beautiful world. You'll be the next survivor… Then, Kori woke up next to a old, weird portal. And that leads her story to the present time. She woke up, and she waits for someone that will lead her to the end. A good end… Where everybody lives… Stats! Health : 175 Hunger : 150 Sanity : 125 Damage : 1.00x Perks! *She has a trouble with night and sanity-draining things *She gives other players nearby a Sanity regeneration *She regenerates her Health at Dusk Special Items and Abilities! * Magical Feather Recipe : Azure Feather x1 , Petals x2 , Coon's Tail x1 - It's only a material * Magical Feather Vest Recipe : Magical Feather x3 , Beefalo Wool x3 - Regenerates Health (2/minute) - Slows freezing (25%) * Feather Spear Recipe : Magical Feather x1 , Twigs x3 , Rope x1 - Deals 37.5 damage - 125 uses - Killing an unit with this restores 3 Sanity Her Special Ability is transforming Dark Petals, Monster Meats, Wet Goop into the good things! (Dark Petals = Petals , Monster Meat = Meat , Wet Goop = Seed) This transform ability costs Kori 8 Sanity. I think that's it… Bye!
  8. So, I got really bored and everybody seems to have made Art. I'm really bad at drawing and kinda young. I'm on an iPad so I'm just going to post a URL. http://http://i.imgur.com/HJ9zEhL.jpg
  9. I just really wanted to know who does the bulk of the art for Don't Starve. If anyone has a name, I'll love you forever.
  10. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Can't Make Turkey Dinner Steps to reproduce Insert Turkey Dinner Recipe into Crock Pot Get meaty stew Describe your issue I put the turkey dinner recipe into the crock pot, but I only get stew. I tried it twice,but it won't work.
  11. So here's my concept; The letter W could switch to the letter M in worlds, which Devs. have said will be made in Campaign, I imagine a demonic world, where you have to fight Maxwell,and the story concept (my story concept) is that Maxwell is your demonic dad, and you're a test of your dad, as he tests your skill of survival, he named all his children with the first letter of their name with a W, since M is the word of power.So heres my concept of how you beat Maxwell, if you have to fight him; You craft a mirror, and you look into it.Your name changes to Milson, and You grow taller, and Hell-ish, Demonic-ish, (Your character turns red,) and you fight your dad, Maxwell, and send him back to the pits of hell, then you get the character,Wortox, which is your dad, Maxwell in the demonic version. WORTOX