ZupaleX Posted August 6, 2015 Share Posted August 6, 2015 (edited) Hello, so basically, I have recipe for custom prefab in my mod, and they are configurable from the mod config screen.Buuuuut, if the client and the host have different configuration file, it makes a mess :The client see the recipe from his config file.The host expect the recipe from his config file So when the client try to craft the itemfrom his recipe, it just doesn't work -> crafting animation, then nothing out of it. How to make the client retrieve the host config parameters instead of the ones in his own config file? I though that "all_clients_require_mod = true" is supposed to handle that but obviously it isn't since I put that in my modinfo. And is it me or it was not the case before the update of the UI 2 weeks ago? Edited August 6, 2015 by ZupaleX Link to comment Share on other sites More sharing options...
fayescarlet64 Posted August 6, 2015 Share Posted August 6, 2015 This happens to me, too. Link to comment Share on other sites More sharing options...
ZupaleX Posted August 6, 2015 Author Share Posted August 6, 2015 (edited) I think it is actually bugged, but I may be wrong... EDIT : OK, I am pretty sure it is bugged at the moment. This is behaving the same with all the mods I have installed when I took a closer look at it.So if somebody at Klei could take a look at this? Edited August 6, 2015 by ZupaleX Link to comment Share on other sites More sharing options...
ZupaleX Posted August 6, 2015 Author Share Posted August 6, 2015 (edited) Update : The issue seems to occur for the following cases Dedicated server : when the dedicated server has in its folder "mod_config_data" a config file which end in _CLIENT. In this case it seems that what is send to the client is not the actual mod config data used by the host, but the content of the _CLIENT file instead. Player hosted server: always ignore the host config file Edited August 6, 2015 by ZupaleX Link to comment Share on other sites More sharing options...
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