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Dedicated Server Loop on baking map


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Hi all ! 

I've got a problem on a dedicated server after the new update.

 

here is my log, seems to be a problem on savegame and map generation goes loop

 

[00:00:00]: Starting Up
[00:00:00]: Version: 144821
[00:00:00]: Current time: Tue Jul 28 23:36:22 2015
 
[00:00:00]: Don't Starve Together: 144821 WIN32
NNN Build Date: 2015-07-27_14-52-34
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -persistent_storage_root C:\TCAFiles\Users\PaoloM\177\ -conf_dir Doc-Folder 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4188)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:17.75
[00:00:00]: THREAD - started 'GAClient' (2364)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: THREAD - started 'GAClient' (6912)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\PaoloM\177\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\PaoloM\177\/Doc-Folder/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\PaoloM\177\/Doc-Folder/save/adminlist.txt (Success)
[00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\PaoloM\177\/Doc-Folder/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (6504)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (2264)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: THREAD - started 'GAClient' (3440)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(169,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:01]: DownloadMods(0)
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: PlayerHistory could not load player_history
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled false
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:02]: Load FE
[00:00:03]: Load FE: done
[00:00:03]: ModIndex: Load sequence finished successfully.
[00:00:03]: Reset() returning
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_ADhW9h55
[00:00:04]: Starting Dedicated Server Game
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: [Warning] Could not confirm port 11089 is open in the firewall. 
[00:00:04]: Setting up socket descriptors
[00:00:05]: Online Server Started on port: 11089
[00:00:05]: Collecting garbage...
[00:00:05]: lua_gc took 0.03 seconds
[00:00:05]: ~NetworkLuaProxy()
[00:00:05]: ~SimLuaProxy()
[00:00:05]: lua_close took 0.06 seconds
[00:00:05]: ReleaseAll
[00:00:05]: ReleaseAll Finished
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]: scripts/main.lua(169,1) running main.lua
 
[00:00:05]: loaded modindex
[00:00:05]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths could not load morgue
[00:00:05]: PlayerHistory could not load player_history
[00:00:05]: loaded profile
[00:00:05]: bloom_enabled false
[00:00:05]: loaded saveindex
[00:00:05]: OnFilesLoaded()
[00:00:05]: OnUpdatePurchaseStateComplete
[00:00:05]: Load Slot: ... generating new world
[00:00:05]: WorldSim::SimThread::SimThread()
[00:00:05]: WorldSim::SimThread::SimThread() complete
[00:00:05]: THREAD - started 'WorldSim' (5432)
[00:00:05]: WorldSim::SimThread::Main()
[00:00:05]: DoLuaFile scripts/worldgen_main.lua
[00:00:05]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:05]: ModIndex: Load sequence finished successfully.
[00:00:05]: Reset() returning
[00:00:05]: DLC enabled : false
[00:00:05]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua
 
[00:00:05]: scripts/worldgen_main.lua(81,1) SEED = 1438122987
[00:00:05]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
[00:00:05]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1
[00:00:05]: scripts/worldgen_main.lua(499,1) 
#######
#
# Generating Normal Mode Together Forever Level
#
#######
 
[00:00:05]: Creating story...
[00:00:06]: LinkNodesByKeys
[00:00:06]: Baking map...
[00:00:29]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 1 of 5 ]
[00:00:29]: Creating story...
[00:00:29]: LinkNodesByKeys
[00:00:29]: Baking map...
[00:00:44]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 2 of 5 ]
[00:00:44]: Creating story...
[00:00:44]: LinkNodesByKeys
[00:00:44]: Baking map...
[00:01:09]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 3 of 5 ]
[00:01:09]: Creating story...
[00:01:09]: LinkNodesByKeys
[00:01:09]: Baking map...
[00:01:31]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 4 of 5 ]
[00:01:31]: WorldSim::SimThread::Main() complete
[00:01:31]: RESTARTING GENERATION
[00:01:31]: WorldSim::SimThread::SimThread()
[00:01:31]: WorldSim::SimThread::SimThread() complete
[00:01:31]: THREAD - started 'WorldSim' (5304)
[00:01:31]: WorldSim::SimThread::Main()
[00:01:31]: DoLuaFile scripts/worldgen_main.lua
[00:01:31]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:01:31]: DLC enabled : false
[00:01:31]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua
 
[00:01:31]: scripts/worldgen_main.lua(81,1) SEED = 1438123073
[00:01:31]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
[00:01:31]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1
[00:01:31]: scripts/worldgen_main.lua(499,1) 
#######
#
# Generating Normal Mode Together Forever Level
#
#######
 
[00:01:31]: Creating story...
[00:01:31]: LinkNodesByKeys
[00:01:31]: Baking map...
[00:01:54]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 1 of 5 ]
[00:01:54]: Creating story...
[00:01:54]: LinkNodesByKeys
[00:01:54]: Baking map...
[00:02:24]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 2 of 5 ]
[00:02:24]: Creating story...
[00:02:24]: LinkNodesByKeys
[00:02:24]: Baking map...
[00:02:47]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 3 of 5 ]
[00:02:47]: Creating story...
[00:02:47]: LinkNodesByKeys
[00:02:47]: Baking map...
[00:03:10]: scripts/worldgen_main.lua(542,1) An error occured during world gen we will retry! [ 4 of 5 ]
[00:03:10]: WorldSim::SimThread::Main() complete
[00:03:10]: RESTARTING GENERATION
[00:03:10]: WorldSim::SimThread::SimThread()
[00:03:10]: WorldSim::SimThread::SimThread() complete
[00:03:10]: THREAD - started 'WorldSim' (5732)
[00:03:10]: WorldSim::SimThread::Main()
[00:03:10]: DoLuaFile scripts/worldgen_main.lua
[00:03:10]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:03:10]: DLC enabled : false
[00:03:10]: scripts/worldgen_main.lua(79,1) running worldgen_main.lua
 
[00:03:10]: scripts/worldgen_main.lua(81,1) SEED = 1438123172
[00:03:10]: scripts/worldgen_main.lua(484,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
[00:03:10]: scripts/worldgen_main.lua(492,1) WORLDGEN LEVEL ID: 1
[00:03:10]: scripts/worldgen_main.lua(499,1) 
#######
#
# Generating Normal Mode Together Forever Level
#
#######
 
[00:03:10]: Creating story...
[00:03:10]: LinkNodesByKeys
[00:03:10]: Baking map...
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Hey @Tabani

 

Hmmm, that's unfortunate and unexpected :|

 

It's really hard to tell why it's happening, so code has been added to be able to better analyze this issue.

Unfortunately that code will only come with the next update (which should be pretty soon) and only then will we have more to work with so it can hopefully be fixed it for the next update.

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