Recent Updates disabled Dedicated Server


Recommended Posts

The recent updates the game received crashes my dedicated server on load.

I update the server through Steam CMD and launch the server from "dontstarve_dedicated_server_nullrenderer.exe"  

The application crashes and exits by itself in the middle of loading.

 

Someone please help

Link to comment
Share on other sites

Hello @SnowyPanda

Can you provide us a full log of your server ? This will help us understanding the issue.

Thanks

 

[00:00:00]: Starting Up
[00:00:00]: Version: 142627
[00:00:00]: Current time: Fri Jul 10 11:35:58 2015
 
[00:00:00]: Don't Starve Together: 142627 WIN32
NNN Build Date: 2015-07-09_17-05-24
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (10064)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:3.58
[00:00:00]: THREAD - started 'GAClient' (5820)
[00:00:00]: THREAD - started 'GAClient' (9656)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=60(0), D=0
[00:00:00]: Authorized application M:\DST\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (5908)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (7336)
[00:00:00]: THREAD - started 'GAClient' (9432)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(169,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:02]: DownloadMods(0)
[00:00:02]: FMOD Error: An invalid object handle was used. 
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths loaded morgue 3156
[00:00:02]: loaded profile
[00:00:02]: bloom_enabled true
[00:00:02]: loaded saveindex
[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:07]: Load FE
[00:00:07]: Load FE: done
[00:00:07]: ModIndex: Load sequence finished successfully.
[00:00:07]: Reset() returning
[00:00:09]: [200] Account Communication Success (6)
[00:00:09]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_aLDbpT0d
[00:00:09]: Starting Dedicated Server Game
[00:00:09]: Network tick rate: U=60(0), D=0
[00:00:09]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:09]: Setting up socket descriptors
[00:00:09]: Online Server Started on port: 10999
[00:00:09]: Overriding server save slot to: 2
[00:00:09]: Collecting garbage...
[00:00:09]: lua_gc took 0.01 seconds
[00:00:09]: ~NetworkLuaProxy()
[00:00:09]: ~SimLuaProxy()
[00:00:09]: lua_close took 0.01 seconds
[00:00:09]: ReleaseAll
[00:00:09]: ReleaseAll Finished
[00:00:09]: cGame::StartPlaying
[00:00:09]: LOADING LUA
[00:00:09]: DoLuaFile scripts/main.lua
[00:00:09]: DoLuaFile loading buffer scripts/main.lua
[00:00:09]: scripts/main.lua(169,1) running main.lua
 
[00:00:09]: loaded modindex
[00:00:09]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:09]: LOADING LUA SUCCESS
[00:00:09]: PlayerDeaths loaded morgue 3156
[00:00:09]: loaded profile
[00:00:09]: bloom_enabled true
[00:00:09]: loaded saveindex
[00:00:09]: OnFilesLoaded()
[00:00:09]: OnUpdatePurchaseStateComplete
[00:00:09]: Unload FE
[00:00:09]: Unload FE done
[00:00:09]: LOAD BE
[00:00:14]: LOAD BE: done
[00:00:14]: Deserialize world session from session/03300016441B0CF5/0000000172
[00:00:14]: Save file is at version 1
[00:00:14]: Begin Session: 03300016441B0CF5
[00:00:14]: saving to server_temp/server_save
[00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:15]: Loading Nav Grid
[00:00:16]: setting summerlength 15
[00:00:16]: setting elapseddaysinseason 7
[00:00:16]: setting isfullmoon false
[00:00:16]: setting moisture 1458.1237792969
[00:00:16]: setting springlength 20
[00:00:16]: setting moonphase half
[00:00:16]: setting precipitationrate 0
[00:00:16]: setting iswet false
[00:00:16]: setting winterlength 15
[00:00:16]: setting iswinter true
[00:00:16]: setting issummer false
[00:00:16]: setting moistureceil 2048.08984375
[00:00:16]: setting isday true
[00:00:16]: setting wetness 0
[00:00:16]: setting isnight false
[00:00:16]: setting isdusk false
[00:00:16]: setting isspring false
[00:00:16]: setting isautumn false
[00:00:16]: setting issnowing false
[00:00:16]: setting snowlevel 1
[00:00:16]: setting issnowcovered true
[00:00:16]: setting autumnlength 20
[00:00:16]: setting phase day
[00:00:16]: setting temperature -24.281552291762
[00:00:16]: setting pop 0.41662587797286
[00:00:16]: setting season winter
[00:00:16]: setting israining false
[00:00:16]: setting remainingdaysinseason 8
[00:00:16]: setting time 0.0020328203837077
[00:00:16]: setting cycles 167
[00:00:16]: setting precipitation none
[00:00:16]: setting timeinphase 0.0065050252278646
[00:00:16]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149>
   inst = 100157 - nightmarelight (valid:true)
   data = table: 04C2B268
scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454>
   self (valid:true) =
      rockstate = day
      Transform = Transform (11498B28)
      inlimbo = false
      event_listening = table: 0FD8B4A8
      actioncomponents = table: 0FD8A918
      lower_components_shadow = table: 0FD8A8C8
      entity = Entity (115F2CD0)
      AnimState = AnimState (11498B48)
      prefab = nightmarelight
      Light = Light (11498E88)
      OnSave = function - scripts/prefabs/nightmarelight.lua:134
      Physics = Physics (11498BC8)
      fx = 100158 - nightmarelightfx (valid:true)
      MiniMapEntity = MiniMapEntity (11498B88)
      SoundEmitter = SoundEmitter (11498B68)
      pendingtasks = table: 115C58A0
      name = Nightmare Light
      OnLoad = function - scripts/prefabs/nightmarelight.lua:140
      spawntime = 0
      GUID = 100157
      replica = table: 0FD8A940
      persists = true
      components = table: 0FD8A8F0
      event_listeners = table: 0FD8B3E0
   data = table: 04C2B268
   newents = table: 11603E30
scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224>
   saved = table: 04C2B290
   newents = table: 11603E30
   inst = 100157 - nightmarelight (valid:true)
scripts/gamelogic.lua:412 in (global) PopulateWorld (Lua) <233-447>
   savedata = table: 04C203E0
   profile = table: 06028BA0
   world = 100016 - forest (valid:true)
   retune = table: 11603B10
   newents = table: 11603E30
   prefab = nightmarelight
   ents = table: 04C2B2B8
   prefab = nightmarelight
   k = 1
   v = table: 04C2B290
scripts/gamelogic.lua:637 in (upvalue) DoInitGame (Lua) <525-739>
   savedata = table: 04C203E0
   profile = table: 06028BA0
   was_file_load = false
scripts/gamelogic.lua:771 in (upvalue) cb (Lua) <766-772>
   savedata = table: 04C203E0
scripts/saveindex.lua:120 in () ? (Lua) <102-121>
   load_success = true
   str = return {world_network={persistdata={healthinfo_copy={text=""},seasons={elapseddaysinseason=7,premode=false,remainingdaysinseason=8,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=15,mode="cycle",season="winter",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=-24.835652977766,preciptype="none",daylight=true,moistureceil=2048.08984375,peakprecipitationrate=0.16346934437752,season="winter",moisturerateval=0.25410867555585,snowcovered=true,moistureceilmultiplier=3,moisture=1458.1237792969,stopsnowthreshold=10,snowlevel=1,moisturefloormultiplier=1,moisturerateoffset=0,wetness=0,noisetime=80737.3515625,moisturerate=0.25410866737366,lightningmode="rain",nextlightningtime=10.732596819971,startsnowthreshold=5,precipmode="dynamic",moisturefloor=1036.7901611328,moistureratemultiplier=1,phasetemperature=0.10217349880842},clock={cycles=167,phase="day",remainingtimeinphase=149.02424621582,totaltim [**truncated**]
   success = true
   savedata = table: 04C203E0
=[C]:-1 in (method) GetPersistentString © <-1--1>
scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122>
   self =
      data = table: 06028CB8
      current_slot = 2
   file = session/03300016441B0CF5/0000000172
   cb = function - scripts/gamelogic.lua:766
scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132>
   self =
      data = table: 06028CB8
      current_slot = 2
   slot = 2
   cb = function - scripts/gamelogic.lua:766
   file = session/03300016441B0CF5/0000000172
scripts/gamelogic.lua:773 in (upvalue) DoLoadWorld (Lua) <765-774>
   saveslot = 2
   onload = function - scripts/gamelogic.lua:766
scripts/gamelogic.lua:818 in (upvalue) LoadSlot (Lua) <813-824>
   slot = 2
 
[00:00:16]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149>
    scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454>
    scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224>
    scripts/gamelogic.lua:412 in (global) PopulateWorld (Lua) <233-447>
    scripts/gamelogic.lua:637 in (upvalue) DoInitGame (Lua) <525-739>
    scripts/gamelogic.lua:771 in (upvalue) cb (Lua) <766-772>
    scripts/saveindex.lua:120 in () ? (Lua) <102-121>
    =[C]:-1 in (method) GetPersistentString © <-1--1>
    scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122>
    scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132>
    scripts/gamelogic.lua:773 in (upvalue) DoLoadWorld (Lua) <765-774>
    scripts/gamelogic.lua:818 in (upvalue) LoadSlot (Lua) <813-824>
 
[00:00:16]: SCRIPT ERROR! Showing error screen
[00:00:16]: ModIndex: Load sequence finished successfully.
[00:00:16]: Reset() returning
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.