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Recent Updates disabled Dedicated Server


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The recent updates the game received crashes my dedicated server on load.

I update the server through Steam CMD and launch the server from "dontstarve_dedicated_server_nullrenderer.exe"  

The application crashes and exits by itself in the middle of loading.

 

Someone please help

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Hello @SnowyPanda

Can you provide us a full log of your server ? This will help us understanding the issue.

Thanks

 

[00:00:00]: Starting Up
[00:00:00]: Version: 142627
[00:00:00]: Current time: Fri Jul 10 11:35:58 2015
 
[00:00:00]: Don't Starve Together: 142627 WIN32
NNN Build Date: 2015-07-09_17-05-24
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (10064)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:3.58
[00:00:00]: THREAD - started 'GAClient' (5820)
[00:00:00]: THREAD - started 'GAClient' (9656)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=60(0), D=0
[00:00:00]: Authorized application M:\DST\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (5908)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (7336)
[00:00:00]: THREAD - started 'GAClient' (9432)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(169,1) running main.lua
 
[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:02]: DownloadMods(0)
[00:00:02]: FMOD Error: An invalid object handle was used. 
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths loaded morgue 3156
[00:00:02]: loaded profile
[00:00:02]: bloom_enabled true
[00:00:02]: loaded saveindex
[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:07]: Load FE
[00:00:07]: Load FE: done
[00:00:07]: ModIndex: Load sequence finished successfully.
[00:00:07]: Reset() returning
[00:00:09]: [200] Account Communication Success (6)
[00:00:09]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_aLDbpT0d
[00:00:09]: Starting Dedicated Server Game
[00:00:09]: Network tick rate: U=60(0), D=0
[00:00:09]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:09]: Setting up socket descriptors
[00:00:09]: Online Server Started on port: 10999
[00:00:09]: Overriding server save slot to: 2
[00:00:09]: Collecting garbage...
[00:00:09]: lua_gc took 0.01 seconds
[00:00:09]: ~NetworkLuaProxy()
[00:00:09]: ~SimLuaProxy()
[00:00:09]: lua_close took 0.01 seconds
[00:00:09]: ReleaseAll
[00:00:09]: ReleaseAll Finished
[00:00:09]: cGame::StartPlaying
[00:00:09]: LOADING LUA
[00:00:09]: DoLuaFile scripts/main.lua
[00:00:09]: DoLuaFile loading buffer scripts/main.lua
[00:00:09]: scripts/main.lua(169,1) running main.lua
 
[00:00:09]: loaded modindex
[00:00:09]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:09]: LOADING LUA SUCCESS
[00:00:09]: PlayerDeaths loaded morgue 3156
[00:00:09]: loaded profile
[00:00:09]: bloom_enabled true
[00:00:09]: loaded saveindex
[00:00:09]: OnFilesLoaded()
[00:00:09]: OnUpdatePurchaseStateComplete
[00:00:09]: Unload FE
[00:00:09]: Unload FE done
[00:00:09]: LOAD BE
[00:00:14]: LOAD BE: done
[00:00:14]: Deserialize world session from session/03300016441B0CF5/0000000172
[00:00:14]: Save file is at version 1
[00:00:14]: Begin Session: 03300016441B0CF5
[00:00:14]: saving to server_temp/server_save
[00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:15]: Loading Nav Grid
[00:00:16]: setting summerlength 15
[00:00:16]: setting elapseddaysinseason 7
[00:00:16]: setting isfullmoon false
[00:00:16]: setting moisture 1458.1237792969
[00:00:16]: setting springlength 20
[00:00:16]: setting moonphase half
[00:00:16]: setting precipitationrate 0
[00:00:16]: setting iswet false
[00:00:16]: setting winterlength 15
[00:00:16]: setting iswinter true
[00:00:16]: setting issummer false
[00:00:16]: setting moistureceil 2048.08984375
[00:00:16]: setting isday true
[00:00:16]: setting wetness 0
[00:00:16]: setting isnight false
[00:00:16]: setting isdusk false
[00:00:16]: setting isspring false
[00:00:16]: setting isautumn false
[00:00:16]: setting issnowing false
[00:00:16]: setting snowlevel 1
[00:00:16]: setting issnowcovered true
[00:00:16]: setting autumnlength 20
[00:00:16]: setting phase day
[00:00:16]: setting temperature -24.281552291762
[00:00:16]: setting pop 0.41662587797286
[00:00:16]: setting season winter
[00:00:16]: setting israining false
[00:00:16]: setting remainingdaysinseason 8
[00:00:16]: setting time 0.0020328203837077
[00:00:16]: setting cycles 167
[00:00:16]: setting precipitation none
[00:00:16]: setting timeinphase 0.0065050252278646
[00:00:16]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149>
   inst = 100157 - nightmarelight (valid:true)
   data = table: 04C2B268
scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454>
   self (valid:true) =
      rockstate = day
      Transform = Transform (11498B28)
      inlimbo = false
      event_listening = table: 0FD8B4A8
      actioncomponents = table: 0FD8A918
      lower_components_shadow = table: 0FD8A8C8
      entity = Entity (115F2CD0)
      AnimState = AnimState (11498B48)
      prefab = nightmarelight
      Light = Light (11498E88)
      OnSave = function - scripts/prefabs/nightmarelight.lua:134
      Physics = Physics (11498BC8)
      fx = 100158 - nightmarelightfx (valid:true)
      MiniMapEntity = MiniMapEntity (11498B88)
      SoundEmitter = SoundEmitter (11498B68)
      pendingtasks = table: 115C58A0
      name = Nightmare Light
      OnLoad = function - scripts/prefabs/nightmarelight.lua:140
      spawntime = 0
      GUID = 100157
      replica = table: 0FD8A940
      persists = true
      components = table: 0FD8A8F0
      event_listeners = table: 0FD8B3E0
   data = table: 04C2B268
   newents = table: 11603E30
scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224>
   saved = table: 04C2B290
   newents = table: 11603E30
   inst = 100157 - nightmarelight (valid:true)
scripts/gamelogic.lua:412 in (global) PopulateWorld (Lua) <233-447>
   savedata = table: 04C203E0
   profile = table: 06028BA0
   world = 100016 - forest (valid:true)
   retune = table: 11603B10
   newents = table: 11603E30
   prefab = nightmarelight
   ents = table: 04C2B2B8
   prefab = nightmarelight
   k = 1
   v = table: 04C2B290
scripts/gamelogic.lua:637 in (upvalue) DoInitGame (Lua) <525-739>
   savedata = table: 04C203E0
   profile = table: 06028BA0
   was_file_load = false
scripts/gamelogic.lua:771 in (upvalue) cb (Lua) <766-772>
   savedata = table: 04C203E0
scripts/saveindex.lua:120 in () ? (Lua) <102-121>
   load_success = true
   str = return {world_network={persistdata={healthinfo_copy={text=""},seasons={elapseddaysinseason=7,premode=false,remainingdaysinseason=8,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=15,mode="cycle",season="winter",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=-24.835652977766,preciptype="none",daylight=true,moistureceil=2048.08984375,peakprecipitationrate=0.16346934437752,season="winter",moisturerateval=0.25410867555585,snowcovered=true,moistureceilmultiplier=3,moisture=1458.1237792969,stopsnowthreshold=10,snowlevel=1,moisturefloormultiplier=1,moisturerateoffset=0,wetness=0,noisetime=80737.3515625,moisturerate=0.25410866737366,lightningmode="rain",nextlightningtime=10.732596819971,startsnowthreshold=5,precipmode="dynamic",moisturefloor=1036.7901611328,moistureratemultiplier=1,phasetemperature=0.10217349880842},clock={cycles=167,phase="day",remainingtimeinphase=149.02424621582,totaltim [**truncated**]
   success = true
   savedata = table: 04C203E0
=[C]:-1 in (method) GetPersistentString © <-1--1>
scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122>
   self =
      data = table: 06028CB8
      current_slot = 2
   file = session/03300016441B0CF5/0000000172
   cb = function - scripts/gamelogic.lua:766
scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132>
   self =
      data = table: 06028CB8
      current_slot = 2
   slot = 2
   cb = function - scripts/gamelogic.lua:766
   file = session/03300016441B0CF5/0000000172
scripts/gamelogic.lua:773 in (upvalue) DoLoadWorld (Lua) <765-774>
   saveslot = 2
   onload = function - scripts/gamelogic.lua:766
scripts/gamelogic.lua:818 in (upvalue) LoadSlot (Lua) <813-824>
   slot = 2
 
[00:00:16]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149>
    scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454>
    scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224>
    scripts/gamelogic.lua:412 in (global) PopulateWorld (Lua) <233-447>
    scripts/gamelogic.lua:637 in (upvalue) DoInitGame (Lua) <525-739>
    scripts/gamelogic.lua:771 in (upvalue) cb (Lua) <766-772>
    scripts/saveindex.lua:120 in () ? (Lua) <102-121>
    =[C]:-1 in (method) GetPersistentString © <-1--1>
    scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122>
    scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132>
    scripts/gamelogic.lua:773 in (upvalue) DoLoadWorld (Lua) <765-774>
    scripts/gamelogic.lua:818 in (upvalue) LoadSlot (Lua) <813-824>
 
[00:00:16]: SCRIPT ERROR! Showing error screen
[00:00:16]: ModIndex: Load sequence finished successfully.
[00:00:16]: Reset() returning
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