SnowyPanda Posted July 10, 2015 Share Posted July 10, 2015 The recent updates the game received crashes my dedicated server on load.I update the server through Steam CMD and launch the server from "dontstarve_dedicated_server_nullrenderer.exe" The application crashes and exits by itself in the middle of loading. Someone please help Link to comment Share on other sites More sharing options...
Developer Diabu Posted July 10, 2015 Developer Share Posted July 10, 2015 Hello @SnowyPanda, Can you provide us a full log of your server ? This will help us understanding the issue.Thanks Link to comment Share on other sites More sharing options...
SnowyPanda Posted July 10, 2015 Author Share Posted July 10, 2015 Hello @SnowyPanda, Can you provide us a full log of your server ? This will help us understanding the issue.Thanks [00:00:00]: Starting Up[00:00:00]: Version: 142627[00:00:00]: Current time: Fri Jul 10 11:35:58 2015 [00:00:00]: Don't Starve Together: 142627 WIN32NNN Build Date: 2015-07-09_17-05-24[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializin Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (10064)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: ProfileIndex:3.58[00:00:00]: THREAD - started 'GAClient' (5820)[00:00:00]: THREAD - started 'GAClient' (9656)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Network tick rate: U=60(0), D=0[00:00:00]: Authorized application M:\DST\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.[00:00:00]: [Warning] Add failed: 0x80070005[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Success)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: THREAD - started 'GAClient' (5908)[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: THREAD - started 'GAClient' (7336)[00:00:00]: THREAD - started 'GAClient' (9432)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(169,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: DownloadMods(0)[00:00:02]: FMOD Error: An invalid object handle was used. [00:00:02]: LOADING LUA SUCCESS[00:00:02]: PlayerDeaths loaded morgue 3156 [00:00:02]: loaded profile [00:00:02]: bloom_enabled true [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:07]: Load FE [00:00:07]: Load FE: done [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning[00:00:09]: [200] Account Communication Success (6)[00:00:09]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_aLDbpT0d[00:00:09]: Starting Dedicated Server Game [00:00:09]: Network tick rate: U=60(0), D=0[00:00:09]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:09]: Setting up socket descriptors[00:00:09]: Online Server Started on port: 10999[00:00:09]: Overriding server save slot to: 2 [00:00:09]: Collecting garbage...[00:00:09]: lua_gc took 0.01 seconds[00:00:09]: ~NetworkLuaProxy()[00:00:09]: ~SimLuaProxy()[00:00:09]: lua_close took 0.01 seconds[00:00:09]: ReleaseAll[00:00:09]: ReleaseAll Finished[00:00:09]: cGame::StartPlaying[00:00:09]: LOADING LUA[00:00:09]: DoLuaFile scripts/main.lua[00:00:09]: DoLuaFile loading buffer scripts/main.lua[00:00:09]: scripts/main.lua(169,1) running main.lua [00:00:09]: loaded modindex [00:00:09]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:09]: LOADING LUA SUCCESS[00:00:09]: PlayerDeaths loaded morgue 3156 [00:00:09]: loaded profile [00:00:09]: bloom_enabled true [00:00:09]: loaded saveindex [00:00:09]: OnFilesLoaded() [00:00:09]: OnUpdatePurchaseStateComplete [00:00:09]: Unload FE [00:00:09]: Unload FE done [00:00:09]: LOAD BE [00:00:14]: LOAD BE: done [00:00:14]: Deserialize world session from session/03300016441B0CF5/0000000172 [00:00:14]: Save file is at version 1 [00:00:14]: Begin Session: 03300016441B0CF5[00:00:14]: saving to server_temp/server_save [00:00:14]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:15]: Loading Nav Grid [00:00:16]: setting summerlength 15 [00:00:16]: setting elapseddaysinseason 7 [00:00:16]: setting isfullmoon false [00:00:16]: setting moisture 1458.1237792969 [00:00:16]: setting springlength 20 [00:00:16]: setting moonphase half [00:00:16]: setting precipitationrate 0 [00:00:16]: setting iswet false [00:00:16]: setting winterlength 15 [00:00:16]: setting iswinter true [00:00:16]: setting issummer false [00:00:16]: setting moistureceil 2048.08984375 [00:00:16]: setting isday true [00:00:16]: setting wetness 0 [00:00:16]: setting isnight false [00:00:16]: setting isdusk false [00:00:16]: setting isspring false [00:00:16]: setting isautumn false [00:00:16]: setting issnowing false [00:00:16]: setting snowlevel 1 [00:00:16]: setting issnowcovered true [00:00:16]: setting autumnlength 20 [00:00:16]: setting phase day [00:00:16]: setting temperature -24.281552291762 [00:00:16]: setting pop 0.41662587797286 [00:00:16]: setting season winter [00:00:16]: setting israining false [00:00:16]: setting remainingdaysinseason 8 [00:00:16]: setting time 0.0020328203837077 [00:00:16]: setting cycles 167 [00:00:16]: setting precipitation none [00:00:16]: setting timeinphase 0.0065050252278646 [00:00:16]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)LUA ERROR stack traceback:scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149> inst = 100157 - nightmarelight (valid:true) data = table: 04C2B268scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454> self (valid:true) = rockstate = day Transform = Transform (11498B28) inlimbo = false event_listening = table: 0FD8B4A8 actioncomponents = table: 0FD8A918 lower_components_shadow = table: 0FD8A8C8 entity = Entity (115F2CD0) AnimState = AnimState (11498B48) prefab = nightmarelight Light = Light (11498E88) OnSave = function - scripts/prefabs/nightmarelight.lua:134 Physics = Physics (11498BC8) fx = 100158 - nightmarelightfx (valid:true) MiniMapEntity = MiniMapEntity (11498B88) SoundEmitter = SoundEmitter (11498B68) pendingtasks = table: 115C58A0 name = Nightmare Light OnLoad = function - scripts/prefabs/nightmarelight.lua:140 spawntime = 0 GUID = 100157 replica = table: 0FD8A940 persists = true components = table: 0FD8A8F0 event_listeners = table: 0FD8B3E0 data = table: 04C2B268 newents = table: 11603E30scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224> saved = table: 04C2B290 newents = table: 11603E30 inst = 100157 - nightmarelight (valid:true)scripts/gamelogic.lua:412 in (global) PopulateWorld (Lua) <233-447> savedata = table: 04C203E0 profile = table: 06028BA0 world = 100016 - forest (valid:true) retune = table: 11603B10 newents = table: 11603E30 prefab = nightmarelight ents = table: 04C2B2B8 prefab = nightmarelight k = 1 v = table: 04C2B290scripts/gamelogic.lua:637 in (upvalue) DoInitGame (Lua) <525-739> savedata = table: 04C203E0 profile = table: 06028BA0 was_file_load = falsescripts/gamelogic.lua:771 in (upvalue) cb (Lua) <766-772> savedata = table: 04C203E0scripts/saveindex.lua:120 in () ? (Lua) <102-121> load_success = true str = return {world_network={persistdata={healthinfo_copy={text=""},seasons={elapseddaysinseason=7,premode=false,remainingdaysinseason=8,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=15,mode="cycle",season="winter",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=-24.835652977766,preciptype="none",daylight=true,moistureceil=2048.08984375,peakprecipitationrate=0.16346934437752,season="winter",moisturerateval=0.25410867555585,snowcovered=true,moistureceilmultiplier=3,moisture=1458.1237792969,stopsnowthreshold=10,snowlevel=1,moisturefloormultiplier=1,moisturerateoffset=0,wetness=0,noisetime=80737.3515625,moisturerate=0.25410866737366,lightningmode="rain",nextlightningtime=10.732596819971,startsnowthreshold=5,precipmode="dynamic",moisturefloor=1036.7901611328,moistureratemultiplier=1,phasetemperature=0.10217349880842},clock={cycles=167,phase="day",remainingtimeinphase=149.02424621582,totaltim [**truncated**] success = true savedata = table: 04C203E0=[C]:-1 in (method) GetPersistentString © <-1--1>scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122> self = data = table: 06028CB8 current_slot = 2 file = session/03300016441B0CF5/0000000172 cb = function - scripts/gamelogic.lua:766scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132> self = data = table: 06028CB8 current_slot = 2 slot = 2 cb = function - scripts/gamelogic.lua:766 file = session/03300016441B0CF5/0000000172scripts/gamelogic.lua:773 in (upvalue) DoLoadWorld (Lua) <765-774> saveslot = 2 onload = function - scripts/gamelogic.lua:766scripts/gamelogic.lua:818 in (upvalue) LoadSlot (Lua) <813-824> slot = 2 [00:00:16]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)LUA ERROR stack traceback: scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149> scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454> scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224> scripts/gamelogic.lua:412 in (global) PopulateWorld (Lua) <233-447> scripts/gamelogic.lua:637 in (upvalue) DoInitGame (Lua) <525-739> scripts/gamelogic.lua:771 in (upvalue) cb (Lua) <766-772> scripts/saveindex.lua:120 in () ? (Lua) <102-121> =[C]:-1 in (method) GetPersistentString © <-1--1> scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122> scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132> scripts/gamelogic.lua:773 in (upvalue) DoLoadWorld (Lua) <765-774> scripts/gamelogic.lua:818 in (upvalue) LoadSlot (Lua) <813-824> [00:00:16]: SCRIPT ERROR! Showing error screen [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning Link to comment Share on other sites More sharing options...
SnowyPanda Posted July 10, 2015 Author Share Posted July 10, 2015 Upon further investigation, it seems to be my server mods. Mod_Setup and Mod_settings LUA files both reset after each time I update the game on Steam CMD. Which is quite annoying. Link to comment Share on other sites More sharing options...
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