Kzisor Posted July 10, 2015 Share Posted July 10, 2015 Bug Submission: Category: GeneralIssue Title: Mod configurations broken on 09/07/15.Issue Description: Mod configurations for both hosted and dedicated servers are now broken. I have a single mod which can easily reproduce this issue.Steps to Reproduce: Install 'Additional Set Pieces' and set the configurations in-game to count = 1 with spawn percentage = 10% chance.Host a game and c_countprefabs("pigtorch") and you will get 16+, which is broken.Alternatively you can use the following configurations in modoverrides.lua to get the same result on dedicated servers. -- Additional Set Pieces ["394470072"] = { enabled = true, configuration_options = { world_generation = { random_set_pieces = { amount = 10, }, set_pieces = { seasonal = true, }, }, set_piece = { beefalo_farm = { chance = 20, count = 1, }, koalefant_farm = { chance = 25, count = 1, }, calamity_camp = { chance = 33, count = 1, }, colourful_mushroom_farm = { chance = 15, count = 1, }, conquering_pigs = { chance = 25, count = 1, }, healthy_resources = { chance = 35, count = 1, }, mimic = { chance = 43, count = 1, }, seasonal_retaliation = { chance = 50, count = 3, }, example = { chance = 33, count = 1, }, winter_revival = { chance = 100, count = 2, }, wealthy_graves = { chance = 100, count = 1, }, mushroom_ring_small = { chance = 50, count = 1, }, mushroom_ring_medium = { chance = 50, count = 1, }, mushroom_ring_large = { chance = 50, count = 1, }, fairy_rings = { enabled = true, }, stone_henge = { enabled = true, }, maxwell_merm_shrine = { chance = 1, count = 1, }, maxwell_pig_shrine = { chance = 1, count = 1, }, mactusk_city = { chance = 8, count = 1, }, mactusk_town = { chance = 18, count = 1, }, insane_flint = { chance = 38, count = 1, }, simple_base = { chance = 50, count = 3, }, ruined_base = { chance = 50, count = 3, }, pig_town = { chance = 8, count = 1, }, hound_rocks = { chance = 15, count = 1, }, village_square = { chance = 18, count = 1, }, }, }, }, Link to comment Share on other sites More sharing options...
Developer V2C Posted July 10, 2015 Developer Share Posted July 10, 2015 Will look into this tomorrow. thX! Link to comment Share on other sites More sharing options...
Kzisor Posted July 11, 2015 Author Share Posted July 11, 2015 @V2C, PeterA and I looked over this and couldn't find an issue with it. I have since rewritten the way the set pieces spawn within my mod and now they work correctly. I don't know if it was an issue with mod configurations not properly being sent or if it was an issue with my code, but it seems to all be working now. Link to comment Share on other sites More sharing options...
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