lifestop Posted July 8, 2015 Share Posted July 8, 2015 Is it possible to replace Wickerbottom's character model (sprites?) with someone else's? I really like her pros/cons, but I'm not fond of her look. If anyone could mod her appearance to be that of Wendy, it would be very much appreciated! If this is something that you think I could figure out on my own, I'll give it a try - but I have no experience with coding. Link to comment Share on other sites More sharing options...
Noggle Posted July 8, 2015 Share Posted July 8, 2015 Look at wickerbottom.lua in the game files. Look at the Extended Sample Character by Dleowolf. Put em both together and you got yourself everything you want. Link to comment Share on other sites More sharing options...
DerpTime Posted July 8, 2015 Share Posted July 8, 2015 OK that is actualy easy.like the easiest mod you could make.get a modinfo.lua.fill it out.Make a modmain.luaPrefabFiles = { "yourcharactersname",}Assets = {-- you shouldn't need to include any assets because they are all vanila}local require = GLOBAL.requirelocal STRINGS = GLOBAL.STRINGSSTRINGS.CHARACTER_TITLES.yourcharactersname = "give it a title"STRINGS.CHARACTER_NAMES.yourcharactersname = "Your character's name"STRINGS.CHARACTER_DESCRIPTIONS.yourcharactersname = "*perk \n *perk\n *ect..."STRINGS.CHARACTER_QUOTES.yourcharactersname = "\"say something here.\""STRINGS.CHARACTERS.YOURCHARACTERSNAME = require "speech_wickerbottom" --or Wendy change accordinglySTRINGS.NAMES.YOURCHARACTERSNAME = "Your character's name"STRINGS.CHARACTERS.GENERIC.DESCRIBE.YOURCHARACTERSNAME = { GENERIC = "It's Your character's name!", ATTACKER = "That Your character's namelooks shifty...", MURDERER = "Murderer!", REVIVER = "Your character's name, friend of ghosts.", GHOST = "Your character's name could use a heart.",}AddMinimapAtlas("images/map_icons/wendy.xml")AddModCharacter("yourcharactersname", "FEMALE")Find and replaceyourcharactersname --all lowercaseYOURCHARACTERSNAME --all upperYour character's name --normalgo to data\scripts\prfabsfind wickerbottom.luacopy itchange only this part local assets ={ Asset("ANIM", "anim/wendy.zip"), Asset("SOUND", "sound/wendy.fsb"), Asset("ANIM", "anim/ghost_wendy_build.zip"), Asset("ANIM", "anim/player_knockedout_wickerbottom.zip"),}now Asset("ANIM", "anim/player_knockedout_wickerbottom.zip"),Wendy doesnt have one of these. but its only an animation file and NOT her character so you shouldn't worry. Link to comment Share on other sites More sharing options...
DerpTime Posted July 8, 2015 Share Posted July 8, 2015 yea. so after thinking about it. that probly wont work.save slotportaitsmap iconsall that stuff wont workso yeah...go get thishttp://forums.kleientertainment.com/files/file/950-extended-sample-character/delete the export folder AND the anim folder. you dont need them.copydata\scripts\prfabs\wickerbottom.luareplace the lua in the prefab folder. [rename it]change this part Asset("ANIM", "anim/wendy.zip"), Asset("SOUND", "sound/wendy.fsb"), Asset("ANIM", "anim/ghost_wendy_build.zip"), Asset("ANIM", "anim/player_knockedout_wickerbottom.zip"),and rename all the "Extended Sample Character" namesProfit. Link to comment Share on other sites More sharing options...
lifestop Posted July 8, 2015 Author Share Posted July 8, 2015 Awesome, thanks, guys! I'll give this a shot. Link to comment Share on other sites More sharing options...
Mr.Mulk Posted July 8, 2015 Share Posted July 8, 2015 You could always just add these lines to Wendy's character in the game files: (In the prefabs) inst.components.builder.science_bonus = 1 inst:AddTag("bookbuilder") inst:AddComponent("reader") inst:AddTag("insomniac") Don't want to mess with the game files? That's understandable, so simply use the extended character template, copy and paste Wendy's sprites, and then add the above lines to your prefabs lua Link to comment Share on other sites More sharing options...
lifestop Posted July 21, 2015 Author Share Posted July 21, 2015 Well, I kinda changed my mind about the project. I'm going to try and make a character with new traits (using the extended character sample), but I still want to use Wendy's art assets. However, when I include the following in the lua: local assets ={ Asset("ANIM", "anim/wendy.zip"), Asset("SOUND", "sound/wendy.fsb"), Asset("ANIM", "anim/ghost_wendy_build.zip"),} .. my character is invisible. Any tips? Also, I would like to give my character an AOE attack similar to Abigail's. Preferably with the following traits:-Deals a set amount of damage per swing of a melee weapon (doesn't affect ranged weapons)-Doesn't hit allies-Hits all non-ally mobs within range (similar range to Abigail) except the original target. I don't want the damage from the primary hit to stack with the AOE. I've found most of the code I think I need for this project by examining other people's works, but so far no luck with this. Thanks! Link to comment Share on other sites More sharing options...
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