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I'm trying to add a ranged weapon that fires a projectile (similar to the blowdart). However, after setting the weapon as ranged, the character throws the weapon (i.e. the weapon becomes the projectile) rather than creating its own projectile. How do I make it use a unique projectile?

 

While on that note, how do I make it so that you don't lose the weapon after use? (It's supposed to run on sanity rather than ammo).

Did you try to remove the projectile component? :p

 

Weapons that have a declared projectile (prefab name) will spawn and throw that projectile. As such, you probably want to make a projectile prefab or use an existing one (like the bishop's charge, cave spider spit, etc.).

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