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The caves still have't been implemented yet. They're having technical problems with the way it works, the code for most of its things are done, yes, but to make the cave itself work, that might take some mire time.

Edited by ImDaMisterL

--V2C: WARNING:

--This is not supported for DST, so there is no network

--component added yet! It just spawns it locally on the

--server and then removes it on the next frame.

inst.entity:Hide()

inst:DoTaskInTime(0, inst.Remove)

--

    --V2C: WARNING:    --This is not supported for DST, so there is no network    --component added yet! It just spawns it locally on the    --server and then removes it on the next frame.    inst.entity:Hide()    inst:DoTaskInTime(0, inst.Remove)    --

yea , i got this file , and i got the entrance of cave by code, but i couldn't enter into it , then i found klei has rewritten many functions in the "saveindex" file and the cave can not play in multiplayer mode. :(

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